diff options
author | Thierry Crozat | 2016-03-25 20:26:01 +0000 |
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committer | Thierry Crozat | 2016-03-25 20:26:01 +0000 |
commit | e917971681edc7f5e8f3f6158646eac9e22fb81d (patch) | |
tree | 7ff9979dcd08ba02c3a3aa886110ca4451317da1 /backends/taskbar | |
parent | 50f9f19927f6f2587966d63226d4c5170c91db12 (diff) | |
download | scummvm-rg350-e917971681edc7f5e8f3f6158646eac9e22fb81d.tar.gz scummvm-rg350-e917971681edc7f5e8f3f6158646eac9e22fb81d.tar.bz2 scummvm-rg350-e917971681edc7f5e8f3f6158646eac9e22fb81d.zip |
OS X: Clean taskbar code
This involves moving the NSDockTilePlugIn code to backend/taskbar
and fixing style to follow our coding conventions. One make target
was also renamed. All in all there is no change in functionality with this
commit.
Diffstat (limited to 'backends/taskbar')
-rw-r--r-- | backends/taskbar/macosx/dockplugin/dockplugin.m | 125 | ||||
-rw-r--r-- | backends/taskbar/macosx/macosx-taskbar.mm | 10 |
2 files changed, 130 insertions, 5 deletions
diff --git a/backends/taskbar/macosx/dockplugin/dockplugin.m b/backends/taskbar/macosx/dockplugin/dockplugin.m new file mode 100644 index 0000000000..9d864ef2a8 --- /dev/null +++ b/backends/taskbar/macosx/dockplugin/dockplugin.m @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <Cocoa/Cocoa.h> + +@interface ScummVMDockTilePlugIn : NSObject <NSDockTilePlugIn> { + NSMenu *recentGamesMenu; +} +@end + +@interface StartGameMenuItem : NSMenuItem { + NSString *game; +} +- (IBAction) startGame; +- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile; +@end + +@implementation ScummVMDockTilePlugIn + +- (id)init { + self = [super init]; + if (self) { + recentGamesMenu = nil; + } + return self; +} + +- (void)dealloc { + [recentGamesMenu release]; + [super dealloc]; +} + + +- (void)setDockTile:(NSDockTile *)dockTile { +} + +- (NSMenu*)dockMenu { + // Get the list or recent games + CFPreferencesAppSynchronize(CFSTR("org.scummvm.scummvm")); + NSArray *array = CFPreferencesCopyAppValue(CFSTR("recentGames"), CFSTR("org.scummvm.scummvm")); + if (array == nil) + return nil; + + // Create the menu + if (recentGamesMenu == nil) + recentGamesMenu = [[NSMenu alloc] init]; + else + [recentGamesMenu removeAllItems]; + + NSEnumerator *enumerator = [array objectEnumerator]; + NSDictionary *recentGame; + while (recentGame = [enumerator nextObject]) { + NSString *gameId = [recentGame valueForKey:@"game"]; + NSString *desc = [recentGame valueForKey:@"description"]; + NSString *iconFile = [recentGame valueForKey:@"icon"]; + + StartGameMenuItem *menuItem = [[StartGameMenuItem alloc] initWithGame:gameId description:desc icon:iconFile]; + [recentGamesMenu addItem:menuItem]; + [menuItem release]; + } + + return recentGamesMenu; +} + +@end + +@implementation StartGameMenuItem + +- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile { + self = [super initWithTitle:(desc == nil ? gameId : desc) action:@selector(startGame) keyEquivalent:@""]; + [self setTarget:self]; + + if (iconFile != nil) { + NSImage *image = [[NSImage alloc] initWithContentsOfFile:iconFile]; + [self setImage:image]; + [image release]; + } + + game = gameId; + [game retain]; + + return self; +} + +- (void)dealloc { + [game release]; + [super dealloc]; +} + +- (IBAction) startGame { + NSLog(@"Starting Game %@...", game); + + NSString *scummVMPath = [[NSWorkspace sharedWorkspace] absolutePathForAppBundleWithIdentifier:@"org.scummvm.scummvm"]; + if (scummVMPath == nil) { + NSLog(@"Cannot find ScummVM.app!"); + return; + } + // Start ScummVM.app with the game ID as argument + NSURL *url = [NSURL fileURLWithPath:scummVMPath]; + NSMutableDictionary *args = [[NSMutableDictionary alloc] init]; + [args setObject:[NSArray arrayWithObject:game] forKey:NSWorkspaceLaunchConfigurationArguments]; + [[NSWorkspace sharedWorkspace] launchApplicationAtURL:url options:NSWorkspaceLaunchDefault configuration:args error:nil]; + [args release]; +} + +@end diff --git a/backends/taskbar/macosx/macosx-taskbar.mm b/backends/taskbar/macosx/macosx-taskbar.mm index 4e3ce70320..577320b79d 100644 --- a/backends/taskbar/macosx/macosx-taskbar.mm +++ b/backends/taskbar/macosx/macosx-taskbar.mm @@ -120,7 +120,7 @@ void MacOSXTaskbarManager::setOverlayIcon(const Common::String &name, const Comm initOverlayIconView(); CFStringRef imageFile = CFStringCreateWithCString(0, path.c_str(), kCFStringEncodingASCII); - NSImage* image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile]; + NSImage *image = [[NSImage alloc] initWithContentsOfFile:(NSString *)imageFile]; [_overlayIconView setImage:image]; [image release]; CFRelease(imageFile); @@ -261,19 +261,19 @@ void MacOSXTaskbarManager::addRecent(const Common::String &name, const Common::S // Retrieve the current list of recent items and update it. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; - NSArray* oldArray = [defaults arrayForKey:@"recentGames"]; + NSArray *oldArray = [defaults arrayForKey:@"recentGames"]; if (oldArray == nil) { [defaults setObject:[NSArray arrayWithObject:dict] forKey:@"recentGames"]; } else { - NSMutableArray* newArray = [[NSMutableArray alloc] initWithArray:oldArray]; + NSMutableArray *newArray = [[NSMutableArray alloc] initWithArray:oldArray]; // Insert the new game at the start [newArray insertObject:dict atIndex:0]; // If the game was already present in the array, remove it for (int i = 1 ; i < [newArray count] ; ++i) { - NSDictionary* oldDict = [newArray objectAtIndex:i]; + NSDictionary *oldDict = [newArray objectAtIndex:i]; if (oldDict == nil) continue; - NSString* oldGame = [oldDict valueForKey:@"game"]; + NSString *oldGame = [oldDict valueForKey:@"game"]; if (oldGame != nil && [oldGame isEqualToString:(NSString*)gameName]) { [newArray removeObjectAtIndex:i]; break; |