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author | Littleboy | 2011-04-06 19:51:25 -0400 |
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committer | Julien | 2011-06-16 14:23:15 -0400 |
commit | fdada1dbffb57e12f5683f54e5bbaf7cc5eafdce (patch) | |
tree | 388b650bcf1130bff41a6f2600140cc4e7a60d1f /backends/taskbar | |
parent | 5649ddaf101db5d8ce70e9ba1bfda850c5d00aa5 (diff) | |
download | scummvm-rg350-fdada1dbffb57e12f5683f54e5bbaf7cc5eafdce.tar.gz scummvm-rg350-fdada1dbffb57e12f5683f54e5bbaf7cc5eafdce.tar.bz2 scummvm-rg350-fdada1dbffb57e12f5683f54e5bbaf7cc5eafdce.zip |
BACKENDS: Remove UnityTaskbarManager::setOverlayIcon()
Unity is not going to provide a way to set a custom overlay icon
(the emblem API is being replaced by a simple urgent state)
Diffstat (limited to 'backends/taskbar')
-rw-r--r-- | backends/taskbar/unity/unity-taskbar.cpp | 7 | ||||
-rw-r--r-- | backends/taskbar/unity/unity-taskbar.h | 1 |
2 files changed, 0 insertions, 8 deletions
diff --git a/backends/taskbar/unity/unity-taskbar.cpp b/backends/taskbar/unity/unity-taskbar.cpp index 0de2167a83..0045a6fdbd 100644 --- a/backends/taskbar/unity/unity-taskbar.cpp +++ b/backends/taskbar/unity/unity-taskbar.cpp @@ -44,13 +44,6 @@ UnityTaskbarManager::~UnityTaskbarManager() { _loop = NULL; } -void UnityTaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) { - if (_launcher == NULL) - return; - - warning("[UnityTaskbarManager::setOverlayIcon] Not implemented"); -} - void UnityTaskbarManager::setProgressValue(int completed, int total) { if (_launcher == NULL) return; diff --git a/backends/taskbar/unity/unity-taskbar.h b/backends/taskbar/unity/unity-taskbar.h index 48f403a849..ed40a6507e 100644 --- a/backends/taskbar/unity/unity-taskbar.h +++ b/backends/taskbar/unity/unity-taskbar.h @@ -39,7 +39,6 @@ public: UnityTaskbarManager(); virtual ~UnityTaskbarManager(); - virtual void setOverlayIcon(const Common::String &name, const Common::String &description); virtual void setProgressValue(int completed, int total); virtual void setProgressState(TaskbarProgressState state); virtual void addRecent(const Common::String &name, const Common::String &description); |