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| author | Max Horn | 2007-02-04 01:24:43 +0000 |
|---|---|---|
| committer | Max Horn | 2007-02-04 01:24:43 +0000 |
| commit | be052be462c6d6b9f47b57b1169cc5e1e306d65f (patch) | |
| tree | 2cd26c677700d2aeae426a8584e4a6945a7e89df /backends/timer/default/default-timer.cpp | |
| parent | b2748810863483b6e249a262e6a18a805d1f3aa8 (diff) | |
| download | scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.tar.gz scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.tar.bz2 scummvm-rg350-be052be462c6d6b9f47b57b1169cc5e1e306d65f.zip | |
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
Diffstat (limited to 'backends/timer/default/default-timer.cpp')
0 files changed, 0 insertions, 0 deletions
