diff options
author | Thierry Crozat | 2016-04-09 15:39:34 +0100 |
---|---|---|
committer | Thierry Crozat | 2016-04-09 15:43:04 +0100 |
commit | 57d782420baf15b38ecd74418693f45606fe1a4d (patch) | |
tree | 3e00d1189490e90af9d5353425132fe9e7c36df0 /backends/updates/macosx | |
parent | 4cae92a7d4c2dedee7c8bf72728572b37d77a723 (diff) | |
download | scummvm-rg350-57d782420baf15b38ecd74418693f45606fe1a4d.tar.gz scummvm-rg350-57d782420baf15b38ecd74418693f45606fe1a4d.tar.bz2 scummvm-rg350-57d782420baf15b38ecd74418693f45606fe1a4d.zip |
DRASCULA: Fix character walking off screen
There was an unhandled case in chapter 2 when the character is at
the exact Y location and close to the X location to where we asked
him to walk. The code started the walk but without properly setting
the curDirection and trackProtagonist variables. This resulted in the
walk never stopping.
I checked what the original source code is doing for this case and
implemented it in the same way: the character does not start walking.
This fixes bug #7112: DRASCULA: protagonist walking off the screen
Diffstat (limited to 'backends/updates/macosx')
0 files changed, 0 insertions, 0 deletions