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author | Kostas Nakos | 2006-07-01 08:13:46 +0000 |
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committer | Kostas Nakos | 2006-07-01 08:13:46 +0000 |
commit | 6a8749ace05649fdf69593c76a75c322f34a5bfa (patch) | |
tree | da214254c9ca56ded22af377fe0763ad73dd7bb5 /backends/wince/CELauncherDialog.cpp | |
parent | 294dcea3ef063ee4ec95f3f418af4534445da1c6 (diff) | |
download | scummvm-rg350-6a8749ace05649fdf69593c76a75c322f34a5bfa.tar.gz scummvm-rg350-6a8749ace05649fdf69593c76a75c322f34a5bfa.tar.bz2 scummvm-rg350-6a8749ace05649fdf69593c76a75c322f34a5bfa.zip |
move ce port to its new home
svn-id: r23366
Diffstat (limited to 'backends/wince/CELauncherDialog.cpp')
-rw-r--r-- | backends/wince/CELauncherDialog.cpp | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp deleted file mode 100644 index 3a5dfb6459..0000000000 --- a/backends/wince/CELauncherDialog.cpp +++ /dev/null @@ -1,176 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stdafx.h" - -#include "wince-sdl.h" - -#include "CELauncherDialog.h" - -#include "base/engine.h" - -#include "gui/newgui.h" -#include "gui/widget.h" -#include "gui/browser.h" -#include "gui/message.h" - -#include "common/config-manager.h" - -using namespace GUI; -using namespace Common; - -class CEAboutDialog : public Dialog { -public: - CEAboutDialog::CEAboutDialog() - : Dialog(10, 60, 300, 77) { - char tempo[100]; - - addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME - - Common::String videoDriver("Using SDL driver "); - SDL_VideoDriverName(tempo, sizeof(tempo)); - videoDriver += tempo; - new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter); - Common::String displayInfos("Display "); - sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight()); - displayInfos += tempo; - new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter); - } -}; - -class CEConflictDialog : public Dialog { -public: - CEConflictDialog::CEConflictDialog(const Common::String &name) - : Dialog(10, 60, 300, 77) { - - addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME - - Common::String conflict("Too many matches for directory "); - conflict += name; - new StaticTextWidget(this, 0, 10, _w, kLineHeight, conflict, kTextAlignCenter); - new StaticTextWidget(this, 0, 20, _w, kLineHeight, "Please fix this :)", kTextAlignCenter); - } -}; - - -CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { -} - -void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { - LauncherDialog::handleCommand(sender, cmd, data); - if (cmd == 'ABOU') { - CEAboutDialog about; - about.runModal(); - } -} - -void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) { - int idx = -1; - DetectedGame result; - - if (candidates.empty()) - return; - - if (candidates.size() == 1) - idx = 0; - else { - char candidateName[100]; - unsigned int i; - for (i=path.size() - 2; i && path[i] != '\\'; i--); - strcpy(candidateName, &path[i + 1]); - candidateName[strlen(candidateName) - 1] = '\0'; - for (i=0; i<candidates.size(); i++) { - if (scumm_stricmp(candidateName, candidates[i].description.c_str()) == 0) { - idx = i; - break; - } - } - if (idx == -1) { - CEConflictDialog conflict(candidateName); - conflict.runModal(); - } - } - - if (idx < 0) - return; - - // FIXME : factor that - result = candidates[idx]; - - // The auto detector or the user made a choice. - // Pick a domain name which does not yet exist (after all, we - // are *adding* a game to the config, not replacing). - String domain(result.gameid); - if (ConfMan.hasGameDomain(domain)) { - char suffix = 'a'; - domain += suffix; - while (ConfMan.hasGameDomain(domain)) { - assert(suffix < 'z'); - domain.deleteLastChar(); - suffix++; - domain += suffix; - } - ConfMan.set("gameid", result.description, domain); - ConfMan.set("description", result.description, domain); - } else - ConfMan.addGameDomain(domain); - - ConfMan.set("path", path, domain); - - // Set language if specified - if (result.language != Common::UNK_LANG) - ConfMan.set("language", Common::getLanguageCode(result.language), domain); - - // Set platform if specified - if (result.platform != Common::kPlatformUnknown) - ConfMan.set("platform", Common::getPlatformCode(result.platform), domain); -} - -void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { - // First check if we have a recognized game in the current directory - FSList files; - node.listDir(files, FilesystemNode::kListFilesOnly); - DetectedGameList candidates(PluginManager::instance().detectGames(files)); - addCandidate(node.path(), candidates); - // Then recurse on the subdirectories - FSList dirs; - node.listDir(dirs, FilesystemNode::kListDirectoriesOnly); - for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) - automaticScanDirectory(*currentDir); - -} - -void CELauncherDialog::addGame() { - MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No"); - if (alert.runModal() == kMessageOK && _browser->runModal() > 0) { - // Clear existing domains - ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains(); - domains.clear(); - ConfMan.flushToDisk(); - automaticScanDirectory(_browser->getResult()); - ConfMan.flushToDisk(); - updateListing(); - draw(); - } - else - GUILauncherDialog::addGame(); -} |