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authorMax Horn2006-05-04 22:52:18 +0000
committerMax Horn2006-05-04 22:52:18 +0000
commit6321cfc874ee95b9b2471783a18f4173fb60ab78 (patch)
treed656ceb19a97ef038c61390e316aa6d50e63c6dc /backends/wince/CELauncherDialog.h
parentc319e972467beb3b824af01bc707ea225c38572e (diff)
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Turned the last remaining few GameDetector methods into static methods
svn-id: r22344
Diffstat (limited to 'backends/wince/CELauncherDialog.h')
-rw-r--r--backends/wince/CELauncherDialog.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/backends/wince/CELauncherDialog.h b/backends/wince/CELauncherDialog.h
index f612b53b97..7cb54a3f56 100644
--- a/backends/wince/CELauncherDialog.h
+++ b/backends/wince/CELauncherDialog.h
@@ -25,14 +25,13 @@
#include "backends/fs/fs.h"
-#include "base/gameDetector.h"
#include "base/plugins.h"
#include "gui/launcher.h"
class CELauncherDialog : public GUI::LauncherDialog {
public:
- CELauncherDialog(GameDetector &detector);
+ CELauncherDialog();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
void addGame();