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author | Nicolas Bacca | 2004-01-26 08:10:06 +0000 |
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committer | Nicolas Bacca | 2004-01-26 08:10:06 +0000 |
commit | 523e43188aa43ef57d03484670d200be113969a2 (patch) | |
tree | 315b7dc2849ff76e76be3b7424c9a84436c73625 /backends/wince/CEgui/GUIElement.h | |
parent | 70d2673f4e38032c873cd146800bedb7062af36c (diff) | |
download | scummvm-rg350-523e43188aa43ef57d03484670d200be113969a2.tar.gz scummvm-rg350-523e43188aa43ef57d03484670d200be113969a2.tar.bz2 scummvm-rg350-523e43188aa43ef57d03484670d200be113969a2.zip |
Initial CE GUI classes commit
svn-id: r12612
Diffstat (limited to 'backends/wince/CEgui/GUIElement.h')
-rw-r--r-- | backends/wince/CEgui/GUIElement.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/backends/wince/CEgui/GUIElement.h b/backends/wince/CEgui/GUIElement.h new file mode 100644 index 0000000000..3812d97b59 --- /dev/null +++ b/backends/wince/CEgui/GUIElement.h @@ -0,0 +1,64 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef CEGUI_GUIELEMENT +#define CEGUI_GUIELEMENT + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/system.h" + +#include "SDL.h" + +#include "SDL_ImageResource.h" + +namespace CEGUI { + + class GUIElement { + public: + bool setBackground(WORD backgroundReference); + void setVisible(bool visibility); + virtual void forceRedraw(); + virtual bool draw(SDL_Surface *surface); + virtual ~GUIElement(); + void move(int x, int y); + int width(); + int height(); + int x(); + int y(); + virtual bool action(int x, int y, bool pushed) = 0; + bool visible(); + bool drawn(); + protected: + GUIElement(int x = 0, int y = 0, int width = 0, int height = 0); + bool checkInside(int x, int y); + bool _visible; + SDL_ImageResource *_background; + int _x; + int _y; + bool _drawn; + private: + int _width; + int _height; + }; +} + +#endif |