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-ScummVM Windows CE FAQ
-Last updated: 2006-06-20
-Release version: 0.9.0
-------------------------------------------------------------------------
-
-This document is intended to give common answers to specific ScummVM
-issues on Windows CE, in 3 sections
- * "General questions" : browse this section to get started and see
- general issues
- * "Game specific questions" : lists some common game specific issues
- * "Support and links" : how to get support if you're still puzzled
-
-------------------------------------------------------------------------
-General questions
-------------------------------------------------------------------------
-
-Which devices are supported ?
------------------------------
-
-Official build
---------------
-
-The official build is based on the ARM architecture and should work with any
-Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone
-2002, Smartphone 2003 or Windows Mobile based device.
-
-Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
-(MIPS, SH3) is discontinued. Feel free to generate builds for these
-architectures and contact me to include them on ScummVM website.
-
-Full support
-------------
-
-* ARM based Windows Mobile handhelds with QVGA resolution (240x320) slower
- than 200 MHz (PocketPC platform)
-
-All AdLib first generation games should work properly on these devices.
-Sam'n'Max will be a bit too slow to be played with music.
-More recent games (The Dig, Curse of Monkey Island, Broken Sword series)
-and all VGA games will probably be too slow to be enjoyable.
-
-* ARM based Windows Mobile handhelds with QVGA resolution (240x320) faster
- than 200 MHz
-
-All games should work properly on these devices.
-VGA games will be resized and the font gets hard to read in this case (be sure
-to install the talkie version the game :p)
-
-* ARM based Windows Mobile handhelds with VGA resolution (640x480)
-
-All non VGA games should work properly on these devices. They can be resized
-with different scalers (not all desktop scalers are supported due to Embedded
-Visual C++ very personal interpretation of the C++ standard).
-VGA games will be displayed in true VGA mode, which can takes a lot of memory
-and slow down the game (especially during scrollings). It will get better in
-the next releases or with faster devices.
-
-* Windows Mobile Smartphones (176x220 or 240x320)
-
-Early support is provided for all 320x200 games.
-The font can get hard to read (you should prefer talkie games, or wear glasses)
-
-* Support for Windows Mobile 5 is experimental but should work. "Flipping" devices
-such as the HTC Wizard or HTC Universal work only in portait (closed) mode for the
-moment.
-
-Partial / Discontinued support
-------------------------------
-
-Support for the following devices is not complete, not working properly or
-discontinued because the device is now obsolete. Feel free to contribute and
-improve the port for your favorite device, or use the last release built with
-the previous port architecture (0.5.1) which was less resource hungry and
-supported more exotic devices.
-
-* "Paletted" devices (non "true color")
-
-These devices will be supported through the GDI layer which will slow down the
-games a lot. You can try to disable the music/sound effects to get a better
-game experience.
-
-* "Mono" devices
-
-I don't even think anything will be displayed on these devices :) you can try
-and report your success ...
-
-* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
-
-Some devices may be a bit too slow, especially if direct screen access (GAPI)
-is not supported on these devices.
-
-* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
- PC platform)
-
-True VGA games will probably be too slow to run properly on these devices even
-if they can support them ...
-
-* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
-
-No, there will never be ANY scaler supporting 800x600 resolution, because
-320x200 games CANNOT be resized to a 800x600 by a simple operation.
-
-And the device will probably be too slow to perform any kind of graphic
-transform anyway :)
-
-How do I install ScummVM for Windows CE ?
------------------------------------------
-
-If the current release includes a .EXE installer, ScummVM for Windows CE
-will be installed without hassle.
-Otherwise, you'll unzip the release on your desktop computer, and copy
-all files on your device.
-
-If you're using a Pocket PC 2000 operating system, be sure to have GAPI
-installed - it's available on Microsoft website http://www.microsoft.com
-
-How do I install a game ?
--------------------------
-
-You'll at least need to copy all the data files from your game, in a
-sub-directory of your game directory.
-
-You'll need to put the data files in a directory named after ScummVM game
-name (see "Supported Game" section in ScummVM readme) for the games having
-"generic" data files (.LFL files). Recent games can be put in any directory.
-
-You can compress the multimedia files (sound/video) as described in the
-ScummVM readme.
-
-You can compress the audio tracks of Loom or Monkey Island 1 as described in
-the ScummVM readme. If you are running these games on a slow device with Ogg
-Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
-rate is not supported by other versions of ScummVM).
-
-If you need more details, you can check SirDave's mini-manual online available
-at: http://forums.scummvm.org/viewtopic.php?t=936
-and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
-
-How do I run a game ?
----------------------
-
-If it's the first time you're running ScummVM for Windows CE, have installed or
-removed games, you need to rescan your game directory.
- * Select Scan, tap the root directory of your games, and tap "Yes" to begin
- an automatic scan of the installed games.
-
-Usually all games are detected and you can start playing right away. If your
-game is not detected check its directory name and your data files.
-
-To play a game, tap on its name then tap the "Play" button or double tap its
-name.
-
-How do I play a game on a Pocket PC or Handheld PC device ?
------------------------------------------------------------
-
-The stylus is your mouse cursor, and a tap is a left mouse button click.
-
-As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
-screen to make the most common functions just a tap away
- * The disk icon opens ScummVM options menu to save your game, or change your
- current game settings.
- * The movie icon skips a non interactive sequence, the current dialog or
- behaves like the ESC key on a regular keyboard
- * The sound icon turns all sound effects and music off and on
- * The key icon allow you to map a key action to a device button.
- * The monkey icon switches between portrait, landscape and inverse landscape
- mode.
-
-You can map additional actions on your device hardware buttons using the
-"Options" / "Key" menu in the ScummVM options menu. To associate an action to
-a key, tap the action, then the "Map" button and press the hardware key.
-The following actions are available
- * Pause : pause the game
- * Save : open ScummVM option menu
- * Quit : quit ScummVM (without saving, be careful when using it)
- * Skip : skip a non interactive sequence, the current dialog or
- behaves like the ESC key on a regular keyboard
- * Hide : hide or display the toolbar
- - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
- * Keyboard : hide or display the virtual keyboard
- - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
- * Sound : turns all sound effects and music off and on
- * Right click : acts as a right mouse button click
- - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
- - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
- * Cursor : hide or display the mouse cursor
- * Free look : go in or out of free-look mode. In this mode, you can tap
- the screen to look for interesting locations without walking.
- * Zoom up : magnify the upper part of the screen for 640x480 games
- rendered on a 320x240 device.
- * Zoom down : magnify the lower part of the screen for 640x480 games
- rendered on a 320x240 device.
- * FT Cheat : win a Full Throttle action sequence
- * Bind keys : map a key action to a device button
- * Up,Down,Left:
- Right, : emulate mouse/stylus behavior
- Left Click :
-
-If you start a game when a Right click mapping is necessary, ScummVM will ask
-you to map one of your hardware key to this action before playing. Just press
-the key you want to map if you see this message.
-
-How do I hide the toolbar ?
-----------------------------
-
-A shortcut is available to hide the toolbar directly from the game screen from
-release 0.8.0. Double tapping the stylus at the top of the screen will switch
-between a visible toolbar panel, a virtual keyboard, and an invisible panel.
-If any part of the screen is obscured by the toolbar (like the load/save game
-dialogs) you can use the invisible panel mode to get to it. For 320x200 games
-on QVGA Pocket PCs, when the panel is hidden the game screen is resized to
-320x240 for better gaming experience.
-
-How do I play a game on a Microsoft Smartphone device ?
--------------------------------------------------------
-
-When playing on a Smartphone, the cursor and mouse buttons are emulated by
-a set of default keys :
- 4 Move up
- 6 Move down
- 8 Move left
- 2 Move right
- Hotkey 1 Left mouse button click
- Hotkey 2 Right mouse button click
- Return/Action Open the key mapping menu
-
-Note that this means that the input will be "inversed" on a 240x320 (Windows
-Mobile 2005) Smartphone. You'll have to remap the keys.
-
-A few options are also emulated by a set of default keys :
-
- 0 Options menu
- Back Skip
- # Zone option
-
-The cursor will move faster if you keep the key down. You can tweak this
-behaviour in the configuration file described below.
-
-The "Zone" key is a *very* valuable addition allowing you to jump quickly
-between three screen zones : the game zone, the verbs zone and the inventory
-zone. When you switch to a zone the cursor will be reset to its former location
-in this zone.
-
-There are two more actions available for mapping:
- - Keyboard: Shows hides a virtual keyboard which can be use whenever text
- input is required in a game, or a dialog.
- - Rotate : Flips the screen orientation between normal and inverse landscape.
-
-You can change the keys mapping during the game in the key mapping menu.
-
-Note that you'll need to push the Action button (center of the pad) to quit
-a Simon game.
-
-How can I apply a ScummVM command line option (f.e. to change the language)
----------------------------------------------------------------------------
-
-See the section regarding the configuration file (scummvm.ini) in ScummVM
-README file - the same keywords apply.
-
-Some parameters are specific to this port :
-
-game specific section (f.e. [monkey2]) - performance options
-
-high_sample_rate bool Desktop quality (22 kHz) sound output if set.
- 11 kHz otherwise.
- The default is 11 kHz.
- If you have a fast device, you can set this to
- true to enjoy better sound effects and music.
-FM_high_quality bool Desktop quality FM synthesis if set. Lower
- quality otherwise. The default is low quality.
- You can change this if you have a fast device.
-sound_thread_priority int Set the priority of the sound thread
- (given to SetThreadPriority API)
-Smush_force_redraw int Force a Smush frame redraw every X missed
- frames. Mainly used for Full Throttle action
- sequences. Setting it lower gives more
- priority to screen redraws. Setting it higher
- gives more priority to stylus/keyboard input.
- The default is 30.
-
-game specific section (f.e. [monkey2]) - game options
-
-landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape
-
-[scummvm] section - keys definition
-
-You usually do not wish to modify these values directly, as they are set
-by the option dialog, and are only given here for reference.
-
-action_mapping_version int Mapping version linked to ScummVM version.
-action_mapping string Hex codes describing the key associated to
- each different action.
-
-[scummvm] section - mouse emulation tuning
-
-You can tweak these parameters to customize how the cursor is handled.
-
-repeatTrigger int Number of milliseconds a key must be held to
- consider being repeated.
-
-repeatX int Number of key repeat events before changing
- horizontal cursor behaviour.
-stepX1 int Horizontal cursor offset value when the key is
- not repeated.
-stepX2 int Horizontal cursor offset value when the key is
- repeated less than repeatX.
-stepX3 int Horizontal cursor offset value when the key is
- repeated more than repeatX.
-
-
-repeatY int Number of key repeat events before changing
- vertical cursor behaviour.
-stepY1 int Vertical cursor offset value when the key is
- not repeated.
-stepY2 int Horizontal cursor offset value when the key is
- repeated less than repeatY.
-stepY3 int Vertical cursor offset value when the key is
- repeated more than repeatY.
-
-Game xxx is too slow on my device
----------------------------------
-
-Even if it shouldn't happen (this port is running almost correctly on a
-80 / 120 MHz first generation SPV phone), you can try some things :
-
- * Disable sound in the engine (see the global README)
- * Play with the priority of the sound thread (change the
- sound_thread_priority value - the higher the lower priority)
-
-And don't forget to report your progress in the ScummVM forum !
-
-------------------------------------------------------------------------
-Game specific questions
-------------------------------------------------------------------------
-
---------------------------
--- Beneath a Steel Sky --
---------------------------
-
-Introduction movie is too slow or never ends ...
--------------------------------------------------
-
-Skip it :)
-
-How can I open the inventory in Beneath a Steel Sky ?
----------------------------------------------------
-
-Tap the top of the screen. Check your stylus calibration if you still cannot
-open it.
-
-How can I use an item in Beneath a Steel Sky ?
-----------------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-----------------------------
--- Curse of Monkey Island --
-----------------------------
-
-How can I open the inventory in Curse of Monkey Island ?
-------------------------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
-to lower these requirements.
-
-Sound synchronization is lost in Curse of Monkey Island videos
---------------------------------------------------------------
-
-This is a port bug which is very noticeable in VGA mode. It can probably be
-fixed with a faster blitting routine or a faster device.
-
---------------------
--- Full Throttle --
---------------------
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the voice file (MONSTER.SOU) and disable the
-music to lower these requirements.
-
-----------------------------------------
--- Indiana Jones and the Last Crusade --
-----------------------------------------
-
-How can I fight in Indiana Jones and the Last Crusade ?
------------------------------------------------------
-
-You need to map the keyboard button (see the General Questions section).
-
----------------
--- Sam & Max --
----------------
-
-How can I change the current action ?
--------------------------------------
-
-You need to map the right click button (see the General Questions section).
-
-How can I exit a mini game ?
-----------------------------
-
-Use the skip toolbar icon (see the General Questions section).
-
--------------------
--- Simon 1 and 2 --
---------------------
-
-How can I save or quit in Simon ?
---------------------------------
-
-"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
-in Simon games.
-
-On Smartphone, you'll need to push the Action button (center of the pad) to
-quit the game.
-
--------------
--- The Dig --
--------------
-
-I'm experiencing random crashes ...
-------------------------------------
-
-This game has high memory requirements, and may crash sometimes on low
-memory devices. Continue your game with the latest automatically saved
-game and everything should be fine.
-You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
-to lower these requirements.
-
---------------------
--- Zak Mc Kracken --
---------------------
-
-How can I scroll through my inventory items in Zak Mc Kracken ?
--------------------------------------------------------------
-
-You need to map the hide toolbar button (see the General Questions section) or
-double tap at the top of the screen (from 0.8.0+)
-
---------------------
--- Broken Sword 2 --
---------------------
-
-I've installed the movies pack but they are not playing
--------------------------------------------------------
-
-MPEG 2 playback takes too much memory in the current release, and may prevent
-movies from playing in VGA mode. This may get better in the next releases.
-
-----------------
--- Gobliiins --
-----------------
-
-Cursor is grabled after loading a game
---------------------------------------
-
-Due to a bug in 0.8.0, you'll have to tap the stylus somewhere on the game
-screen between 2 letters when entering a code. Otherwise the cursor will get
-garbled.
-
-This has not been retested for 0.8.1 but should be fixed.
-
-------------------------------------------------------------------------
-Support
-------------------------------------------------------------------------
-
-Help, I've read everything and ...
------------------------------------
-
-Luckily, as there is a huge variety of Windows Mobile devices, a specific forum
-is dedicated to this ScummVM port. You can ask your question on the WinCE
-ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6
-
-Some older questions and very nice tutorials are still available on the historic
-PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20
-where the community is always glad to help and have dealt with all my bugs for more
-than three years now :)
-
-I think I found a bug, ScummVM crashes in ...
----------------------------------------------
-
-See the "Reporting Bugs" section in ScummVM readme.
-
-If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained
-on the second dialog displayed on the "About" menu) in your bug report.
-
-If you cannot reproduce this bug on another ScummVM version, you can cross
-post your bug report on ScummVM forums.
-
-------------------------------------------------------------------------
-Good Luck and Happy Adventuring!
-The ScummVM team.
-http://www.scummvm.org/
-------------------------------------------------------------------------