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author | Nicolas Bacca | 2004-01-26 22:38:08 +0000 |
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committer | Nicolas Bacca | 2004-01-26 22:38:08 +0000 |
commit | 74901527146fef1de6f26f5e28152cf0f2c59917 (patch) | |
tree | 822c48f4eb3b1512819a5053bbd4f00329b367f6 /backends/wince/wince-sdl.h | |
parent | 3edfebd7535b313c0eead2e5889b072cad697932 (diff) | |
download | scummvm-rg350-74901527146fef1de6f26f5e28152cf0f2c59917.tar.gz scummvm-rg350-74901527146fef1de6f26f5e28152cf0f2c59917.tar.bz2 scummvm-rg350-74901527146fef1de6f26f5e28152cf0f2c59917.zip |
Fix Ogg Vorbis, Zak and low sample rate
svn-id: r12629
Diffstat (limited to 'backends/wince/wince-sdl.h')
-rw-r--r-- | backends/wince/wince-sdl.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/backends/wince/wince-sdl.h b/backends/wince/wince-sdl.h index 420d017b76..a980394325 100644 --- a/backends/wince/wince-sdl.h +++ b/backends/wince/wince-sdl.h @@ -84,16 +84,23 @@ protected: private: +#ifdef USE_VORBIS + bool checkOggHighSampleRate(); +#endif + static void private_sound_proc(void *param, byte *buf, int len); static SoundProc _originalSoundProc; void create_toolbar(); void update_game_settings(); void update_keyboard(); + void get_sample_rate(); CEKEYS::KeysBuffer *_keysBuffer; CEGUI::ToolbarHandler _toolbarHandler; + uint16 _sampleRate; // current audio sample rate + bool _freeLook; // freeLook mode (do not send mouse button events) bool _forceHideMouse; // force invisible mouse cursor |