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authorNicolas Bacca2004-01-26 22:38:08 +0000
committerNicolas Bacca2004-01-26 22:38:08 +0000
commit74901527146fef1de6f26f5e28152cf0f2c59917 (patch)
tree822c48f4eb3b1512819a5053bbd4f00329b367f6 /backends/wince/wince-sdl.h
parent3edfebd7535b313c0eead2e5889b072cad697932 (diff)
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Fix Ogg Vorbis, Zak and low sample rate
svn-id: r12629
Diffstat (limited to 'backends/wince/wince-sdl.h')
-rw-r--r--backends/wince/wince-sdl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/backends/wince/wince-sdl.h b/backends/wince/wince-sdl.h
index 420d017b76..a980394325 100644
--- a/backends/wince/wince-sdl.h
+++ b/backends/wince/wince-sdl.h
@@ -84,16 +84,23 @@ protected:
private:
+#ifdef USE_VORBIS
+ bool checkOggHighSampleRate();
+#endif
+
static void private_sound_proc(void *param, byte *buf, int len);
static SoundProc _originalSoundProc;
void create_toolbar();
void update_game_settings();
void update_keyboard();
+ void get_sample_rate();
CEKEYS::KeysBuffer *_keysBuffer;
CEGUI::ToolbarHandler _toolbarHandler;
+ uint16 _sampleRate; // current audio sample rate
+
bool _freeLook; // freeLook mode (do not send mouse button events)
bool _forceHideMouse; // force invisible mouse cursor