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authorMax Horn2003-11-02 02:18:16 +0000
committerMax Horn2003-11-02 02:18:16 +0000
commitb27a871f870df854a6db0f4530d4596483927bb1 (patch)
treef6c75300cd5dcd22b67044256e36a01f985a054d /backends/wince/wince.cpp
parentf2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039 (diff)
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turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
Diffstat (limited to 'backends/wince/wince.cpp')
-rw-r--r--backends/wince/wince.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/backends/wince/wince.cpp b/backends/wince/wince.cpp
index f254763222..20e86811d5 100644
--- a/backends/wince/wince.cpp
+++ b/backends/wince/wince.cpp
@@ -362,7 +362,6 @@ GameDetector detector;
Engine *engine;
bool is_simon;
bool is_bass;
-NewGui *g_gui;
extern Scumm *g_scumm;
//extern SimonEngine *g_simon;
//OSystem *g_system;
@@ -851,9 +850,6 @@ void runGame(char *game_name) {
mainClass = (OSystem_WINCE3*)system;
- //g_system = system;
- g_gui = new NewGui(system);
-
/* Start the engine */
is_simon = (strcmp(detector._plugin.getName(), "simon") == 0);