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authorNicolas Bacca2004-03-03 22:31:28 +0000
committerNicolas Bacca2004-03-03 22:31:28 +0000
commit333d2da1da40d3547f823c5a20c8c586a7fc3c43 (patch)
tree32d16571c35f948a3896e38cf15a3c1c1d901688 /backends/wince
parent96e910ea7205d78878e9b8eb9492f88099db778c (diff)
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Add SDL information to track driver problems
svn-id: r13171
Diffstat (limited to 'backends/wince')
-rw-r--r--backends/wince/CELauncherDialog.cpp34
-rw-r--r--backends/wince/CELauncherDialog.h1
2 files changed, 34 insertions, 1 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 7c432f5a20..e8cbdfcd45 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -20,10 +20,15 @@
*/
#include "stdafx.h"
+
+#include "wince-sdl.h"
+
#include "CELauncherDialog.h"
#include "base/engine.h"
+#include "gui/newgui.h"
+#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
@@ -32,10 +37,37 @@
using namespace GUI;
using namespace Common;
+class CEAboutDialog : public Dialog {
+public:
+ CEAboutDialog::CEAboutDialog()
+ : Dialog(10, 60, 300, 77) {
+ char tempo[100];
+
+ addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+
+ Common::String videoDriver("Using SDL driver ");
+ SDL_VideoDriverName(tempo, sizeof(tempo));
+ videoDriver += tempo;
+ new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
+ Common::String displayInfos("Display ");
+ sprintf(tempo, "%dx%d", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
+ displayInfos += tempo;
+ new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
+ }
+};
+
CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
}
+void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
+ LauncherDialog::handleCommand(sender, cmd, data);
+ if (cmd == 'ABOU') {
+ CEAboutDialog about;
+ about.runModal();
+ }
+}
+
void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
int idx = -1;
DetectedGame result;
@@ -47,7 +79,7 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
idx = 0;
else {
char candidateName[100];
- int i;
+ unsigned int i;
for (i=path.size() - 2; i && path[i] != '\\'; i--);
strcpy(candidateName, &path[i + 1]);
candidateName[strlen(candidateName) - 1] = '\0';
diff --git a/backends/wince/CELauncherDialog.h b/backends/wince/CELauncherDialog.h
index c035ca4ec1..6617b0250b 100644
--- a/backends/wince/CELauncherDialog.h
+++ b/backends/wince/CELauncherDialog.h
@@ -32,6 +32,7 @@
class CELauncherDialog : public GUI::LauncherDialog {
public:
CELauncherDialog(GameDetector &detector);
+ virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
protected:
void addGame();
void addCandidate(String &path, DetectedGameList &candidates);