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author | Nicolas Bacca | 2002-10-22 23:00:13 +0000 |
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committer | Nicolas Bacca | 2002-10-22 23:00:13 +0000 |
commit | 529ca92ca76570084b16150dec3f43ff7ac4d4a0 (patch) | |
tree | bb121a2bca7da7dffe71f6ef172ae9fc35bc638f /backends/wince | |
parent | eaf9e6a78d98e100dcab642ddeb443e07d0573ea (diff) | |
download | scummvm-rg350-529ca92ca76570084b16150dec3f43ff7ac4d4a0.tar.gz scummvm-rg350-529ca92ca76570084b16150dec3f43ff7ac4d4a0.tar.bz2 scummvm-rg350-529ca92ca76570084b16150dec3f43ff7ac4d4a0.zip |
DLLs loaded at runtime, new launcher, overlay, new hardware key management and other fixes
svn-id: r5261
Diffstat (limited to 'backends/wince')
-rw-r--r-- | backends/wince/pocketpc.cpp | 1058 |
1 files changed, 702 insertions, 356 deletions
diff --git a/backends/wince/pocketpc.cpp b/backends/wince/pocketpc.cpp index ba8f273c2a..dc9fd7f7bc 100644 --- a/backends/wince/pocketpc.cpp +++ b/backends/wince/pocketpc.cpp @@ -25,7 +25,7 @@ #include "scumm.h" #include "debug.h" #include "screen.h" -#include "gui.h" +#include "gui/newgui.h" #include "sound/mididrv.h" #include "gameDetector.h" #include "simon/simon.h" @@ -47,20 +47,292 @@ #include "SDL_timer.h" #include "SDL_thread.h" -#define MAX(a,b) (((a)<(b)) ? (b) : (a)) -#define MIN(a,b) (((a)>(b)) ? (b) : (a)) -#define POCKETSCUMM_BUILD "080502" +#include "dynamic_imports.h" + +#if defined(MIPS) || defined(SH3) +#define GAMEX +#endif + +#ifdef GAMEX +#include "GameX.h" +#endif + +#define POCKETSCUMM_BUILD "101902" +#define CURRENT_GAMES_VERSION 1 +#define CURRENT_KEYS_VERSION 3 #define VERSION "Build " POCKETSCUMM_BUILD " (VM " SCUMMVM_CVS ")" typedef int (*tTimeCallback)(int); typedef void SoundProc(void *param, byte *buf, int len); +// Dynamically linked Aygshell +typedef BOOL (*tSHFullScreen)(HWND,DWORD); +//typedef BOOL (WINSHELLAPI *tSHHandleWMSettingChange)(HWND,WPARAM,LPARAM,SHACTIVATEINFO*); +typedef BOOL (*tSHSipPreference)(HWND,SIPSTATE); + +// Dynamically linked SDLAudio +typedef void (*tSDL_AudioQuit)(void); +typedef int (*tSDL_Init)(Uint32); +typedef void (*tSDL_PauseAudio)(int); +typedef int (*tSDL_OpenAudio)(SDL_AudioSpec*, SDL_AudioSpec*); + + +// GAPI "emulation" +typedef struct pseudoGAPI { + const TCHAR *device; + void *buffer; + int xWidth; + int yHeight; + int xPitch; + int yPitch; + int BPP; + int format; +} pseudoGAPI; + +/* Hardcode the video buffer for some devices for which there is no GAPI */ +/* and no GameX support */ + +pseudoGAPI availablePseudoGAPI[] = { + { TEXT("HP, Jornada 710"), + (void*)0x82200000, + 640, + 240, + 2, + 1280, + 16, + 0xA8 + }, + { TEXT("HP, Jornada 720"), + (void*)0x82200000, + 640, + 240, + 2, + 1280, + 16, + 0xA8 + }, + { TEXT("Compaq iPAQ H3600"), /* this is just a test for my device :) */ + (void*)0xAC05029E, + 320, + 240, + 640, + -2, + 16, + 0xA8 + }, + { 0, 0, 0, 0, 0, 0, 0, 0 } +}; + +int _pseudoGAPI_device; + +/* Default SDLAUDIO */ + +void defaultSDL_AudioQuit() { +} + +int defaultSDL_Init(Uint32 flags) { + return 0; +} + +void defaultSDL_PauseAudio(int pause) { +} + +int defaultSDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) { + return 0; +} + +/* Default AYGSHELL */ + +BOOL defaultSHFullScreen(HWND handle, DWORD action) { + if ((action & SHFS_HIDETASKBAR) != 0 || (action & SHFS_SHOWTASKBAR) != 0) { + // Hide taskbar, WinCE 2.x style - from EasyCE + HKEY hKey=0; + DWORD dwValue = 0; + unsigned long lSize = sizeof( DWORD ); + DWORD dwType = REG_DWORD; + MSG msg; + + + RegOpenKeyEx( HKEY_LOCAL_MACHINE, TEXT("\\software\\microsoft\\shell"), 0, KEY_ALL_ACCESS, &hKey ); + RegQueryValueEx( hKey, TEXT("TBOpt"), 0, &dwType, (BYTE*)&dwValue, &lSize ); + if ((action & SHFS_SHOWTASKBAR) != 0) + dwValue &= 0xFFFFFFFF - 8;// reset bit to show taskbar + else dwValue |= 8; // set bit to hide taskbar + RegSetValueEx( hKey, TEXT("TBOpt"), 0, REG_DWORD, (BYTE*)&dwValue, lSize ); + msg.hwnd = FindWindow( TEXT("HHTaskBar"), NULL ); + SendMessage( msg.hwnd, WM_COMMAND, 0x03EA, 0 ); + if (handle) + SetForegroundWindow( handle ); + } + + return TRUE; +} + +/* +BOOL WINSHELLAPI defaultSHHandleWMSettingChange(HWND handle, WPARAM param1, LPARAM param2, SHACTIVATEINFO *info) { + return TRUE; +} +*/ + +BOOL defaultSHSipPreference(HWND handle, SIPSTATE state) { + return TRUE; +} + +/* Default GAPI */ + +int defaultGXOpenDisplay(HWND hWnd, DWORD dwFlags) { + return 0; +} + +int defaultGXCloseDisplay() { + return 0; +} + + +void* defaultGXBeginDraw() { + return availablePseudoGAPI[_pseudoGAPI_device].buffer; +} + +int defaultGXEndDraw() { + return 0; +} + +int defaultGXOpenInput() { + return 0; +} + +int defaultGXCloseInput() { + return 0; +} + +GXDisplayProperties defaultGXGetDisplayProperties() { + GXDisplayProperties result; + + result.cxWidth = availablePseudoGAPI[_pseudoGAPI_device].xWidth; + result.cyHeight = availablePseudoGAPI[_pseudoGAPI_device].yHeight; + result.cbxPitch = availablePseudoGAPI[_pseudoGAPI_device].xPitch; + result.cbyPitch = availablePseudoGAPI[_pseudoGAPI_device].yPitch; + result.cBPP = availablePseudoGAPI[_pseudoGAPI_device].BPP; + result.ffFormat = availablePseudoGAPI[_pseudoGAPI_device].format; + + return result; +} + +GXKeyList defaultGXGetDefaultKeys(int options) { + GXKeyList result; + + memset(&result, 0xff, sizeof(result)); + + return result; +} + +int defaultGXSuspend() { + return 0; +} + +int defaultGXResume() { + return 0; +} + +/* GAMEX GAPI emulation */ + +#ifdef GAMEX + +GameX *gameX; + +int gameXGXOpenDisplay(HWND hWnd, DWORD dwFlags) { + gameX = new GameX(); + if (!gameX->OpenGraphics()) { + MessageBox(NULL, TEXT("Couldn't initialize GameX"), TEXT("Error"), MB_OK); + exit(1); + } + return 0; +} + +int gameXGXCloseDisplay() { + gameX->CloseGraphics(); + delete gameX; + return 0; +} + + +void* gameXGXBeginDraw() { + gameX->BeginDraw(); + return (gameX->GetFBAddress()); +} + +int gameXGXEndDraw() { + return gameX->EndDraw(); +} + +int gameXGXOpenInput() { + return 0; +} + +int gameXGXCloseInput() { + return 0; +} + +GXDisplayProperties gameXGXGetDisplayProperties() { + GXDisplayProperties result; + + result.cBPP = gameX->GetFBBpp(); + if (result.cBPP == 16) + result.cbxPitch = 2; + else + result.cbxPitch = 1; + result.cbyPitch = gameX->GetFBModulo(); + + return result; +} + +GXKeyList gameXGXGetDefaultKeys(int options) { + GXKeyList result; + + memset(&result, 0xff, sizeof(result)); + + return result; +} + +int gameXGXSuspend() { + return 0; +} + +int gameXGXResume() { + return 0; +} + +#endif + GameDetector detector; +NewGui *g_gui; +extern Scumm *g_scumm; +//extern SimonState *g_simon; +//OSystem *g_system; +//SoundMixer *g_mixer; Config *g_config; tTimeCallback timer_callback; int timer_interval; +tSHFullScreen dynamicSHFullScreen = NULL; +//tSHHandleWMSettingChange dynamicSHHandleWMSettingChange = NULL; +tSHSipPreference dynamicSHSipPreference = NULL; +tSDL_AudioQuit dynamicSDL_AudioQuit = NULL; +tSDL_Init dynamicSDL_Init = NULL; +tSDL_PauseAudio dynamicSDL_PauseAudio = NULL; +tSDL_OpenAudio dynamicSDL_OpenAudio = NULL; +tGXOpenInput dynamicGXOpenInput = NULL; +tGXGetDefaultKeys dynamicGXGetDefaultKeys = NULL; +tGXCloseDisplay dynamicGXCloseDisplay = NULL; +tGXCloseInput dynamicGXCloseInput = NULL; +tGXSuspend dynamicGXSuspend = NULL; +tGXResume dynamicGXResume = NULL; +tGXGetDisplayProperties dynamicGXGetDisplayProperties = NULL; +tGXOpenDisplay dynamicGXOpenDisplay = NULL; +tGXEndDraw dynamicGXEndDraw = NULL; +tGXBeginDraw dynamicGXBeginDraw = NULL; + extern void Cls(); extern BOOL isPrescanning(); @@ -95,8 +367,6 @@ public: // The screen will not be updated to reflect the new bitmap void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); - void move_screen(int dx, int dy, int height); - // Update the dirty areas of the screen void update_screen(); @@ -150,6 +420,15 @@ public: // Set a parameter uint32 property(int param, Property *value); + // Overlay + void show_overlay(); + void hide_overlay(); + void clear_overlay(); + void grab_overlay(int16 *buf, int pitch); + void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h); + + void move_screen(int dx, int dy, int height); + static OSystem *create(int gfx_mode, bool full_screen); // Added for hardware keys mapping @@ -165,15 +444,22 @@ public: void unlock_mutex(void*); void delete_mutex(void*); + // Windows callbacks & stuff + static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + private: // Windows callbacks & stuff //bool handleMessage(); - static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); byte *_gfx_buf; + byte *_overlay_buf; + uint _screenHeight; + uint _screenWidth; + bool _overlay_visible; uint32 _start_time; Event _event; + Event _last_mouse_event; HMODULE hInst; HWND hWnd; bool _display_cursor; @@ -256,9 +542,14 @@ extern bool toolbar_drawn; extern bool draw_keyboard; bool hide_toolbar; bool hide_cursor; +bool save_hide_toolbar; +bool keyboard_override; -bool get_key_mapping; +bool _get_key_mapping; static char _directory[MAX_PATH]; +bool select_game; + +bool gfx_mode_switch; SoundProc *real_soundproc; @@ -272,23 +563,36 @@ extern void displayGameInfo(); extern bool loadGameSettings(void); extern void setFindGameDlgHandle(HWND); extern void getSelectedGame(int, char*, TCHAR*); +extern void runGame(char*); extern void palette_update(); extern void own_soundProc(void *buffer, byte *samples, int len); +extern int chooseGame(bool); +extern void handleSelectGame(int, int); + //#define SHMenuBar_GetMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU) /* Monkey2 keyboard stuff */ bool monkey2_keyboard; -void do_quit() { - g_config->set("Sound", sound_activated, "wince"); - g_config->set("DisplayMode", GetScreenMode(), "wince"); +bool closing = false; + +void close_GAPI() { + g_config->setBool("Sound", sound_activated, "wince"); + g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); - GXCloseInput(); - GXCloseDisplay(); - SDL_AudioQuit(); + dynamicSHFullScreen(hWnd_Window, SHFS_SHOWTASKBAR | SHFS_SHOWSIPBUTTON | SHFS_SHOWSTARTICON); + dynamicGXCloseInput(); + dynamicGXCloseDisplay(); + dynamicSDL_AudioQuit(); + UpdateWindow(hWnd_Window); + closing = true; +} + +void do_quit() { + close_GAPI(); exit(1); } @@ -312,108 +616,190 @@ int mapKey(int key) { return key; } -BOOL CALLBACK SelectDlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) + +#define IMPORT(Handle,Variable,Type,Function) \ + Variable = (Type)GetProcAddress(Handle, TEXT(Function)); \ + if (!Variable) { \ + MessageBox(NULL, TEXT(Function), TEXT("Error importing DLL function"), MB_OK); \ + exit(1); \ + } + + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { - switch(uMsg) - { - case WM_INITDIALOG: - { - TCHAR work[1024]; - RECT rc; GetWindowRect(hwndDlg, &rc); - MoveWindow(hwndDlg, - (GetSystemMetrics(SM_CXSCREEN)-rc.right+rc.left)/2, - (GetSystemMetrics(SM_CYSCREEN)-rc.bottom+rc.top)/2, - rc.right-rc.left, rc.bottom-rc.top, TRUE); - BringWindowToTop(hwndDlg); - setFindGameDlgHandle(hwndDlg); - MultiByteToWideChar(CP_ACP, 0, VERSION, strlen(VERSION) + 1, work, sizeof(work)); - SetDlgItemText(hwndDlg, IDC_GAMEDESC, work); - loadGameSettings(); - } - return TRUE; + TCHAR directory[MAX_PATH]; + char game_name[100]; + bool sound; + int version; + int result; + bool need_rescan = false; - case WM_COMMAND: + HMODULE aygshell_handle; + HMODULE SDLAudio_handle; + HMODULE GAPI_handle; - if (LOWORD(wParam) == IDC_LISTAVAILABLE && HIWORD(wParam) == LBN_SELCHANGE) { - if (!isPrescanning()) - displayGameInfo(); - else - changeScanPath(); - } + hide_toolbar = false; - if (wParam == IDC_SCAN) { - if (!isPrescanning()) - startScan(); - else - endScanPath(); - } - - if (wParam == IDC_PLAY) { - int item; + // See if we're running on a Windows CE version supporting aygshell + aygshell_handle = LoadLibrary(TEXT("aygshell.dll")); + if (aygshell_handle) { + IMPORT(aygshell_handle, dynamicSHFullScreen, tSHFullScreen, "SHFullScreen") + IMPORT(aygshell_handle, dynamicSHSipPreference, tSHSipPreference, "SHSipPreference") + // This function doesn't seem to be implemented on my 3630 ! + //IMPORT(aygshell_handle, dynamicSHHandleWMSettingChange, tSHHandleWMSettingChange, "SHHandleWMSettingChange") + } else { + dynamicSHFullScreen = defaultSHFullScreen; + dynamicSHSipPreference = defaultSHSipPreference; + //dynamicSHHandleWMSettingChange = defaultSHHandleWMSettingChange; + } + + // See if SDLAudio.dll is present + SDLAudio_handle = LoadLibrary(TEXT("SDLAudio.dll")); + if (SDLAudio_handle) { + IMPORT(SDLAudio_handle, dynamicSDL_AudioQuit, tSDL_AudioQuit, "SDL_AudioQuit") + IMPORT(SDLAudio_handle, dynamicSDL_Init, tSDL_Init, "SDL_Init") + IMPORT(SDLAudio_handle, dynamicSDL_PauseAudio, tSDL_PauseAudio, "SDL_PauseAudio") + IMPORT(SDLAudio_handle, dynamicSDL_OpenAudio, tSDL_OpenAudio, "SDL_OpenAudio") + } + else { + MessageBox(NULL, TEXT("SDLAudio.dll not found - games will play without sound"), TEXT("Missing DLL"), MB_OK); + dynamicSDL_AudioQuit = defaultSDL_AudioQuit; + dynamicSDL_Init = defaultSDL_Init; + dynamicSDL_PauseAudio = defaultSDL_PauseAudio; + dynamicSDL_OpenAudio = defaultSDL_OpenAudio; + } + + // See if GX.dll is present + GAPI_handle = LoadLibrary(TEXT("gx.dll")); + if (GAPI_handle) { + IMPORT(GAPI_handle, dynamicGXOpenInput, tGXOpenInput, "?GXOpenInput@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXGetDefaultKeys, tGXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z") + IMPORT(GAPI_handle, dynamicGXCloseDisplay, tGXCloseDisplay, "?GXCloseDisplay@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXCloseInput, tGXCloseInput, "?GXCloseInput@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXSuspend, tGXSuspend, "?GXSuspend@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXResume, tGXResume, "?GXResume@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXGetDisplayProperties, tGXGetDisplayProperties, "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ") + IMPORT(GAPI_handle, dynamicGXOpenDisplay, tGXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z") + IMPORT(GAPI_handle, dynamicGXEndDraw, tGXEndDraw, "?GXEndDraw@@YAHXZ") + IMPORT(GAPI_handle, dynamicGXBeginDraw, tGXBeginDraw, "?GXBeginDraw@@YAPAXXZ") + gfx_mode_switch = true; + } else { - item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0); - if (item == LB_ERR) { - MessageBox(hwndDlg, TEXT("Please select a game"), TEXT("Error"), MB_OK); +#ifndef GAMEX + + TCHAR oeminfo[MAX_PATH]; + int i = 0; + + SystemParametersInfo(SPI_GETOEMINFO, sizeof(oeminfo), oeminfo, 0); + + while (availablePseudoGAPI[i].device) { + if (!_tcsncmp(oeminfo, availablePseudoGAPI[i].device, _tcslen(availablePseudoGAPI[i].device))) { + _pseudoGAPI_device = i; + break; } - else - EndDialog(hwndDlg, item + 1000); + i++; } - if (wParam == IDC_EXIT) { - if (!isPrescanning()) - EndDialog(hwndDlg, 0); - else - abortScanPath(); + if (!availablePseudoGAPI[i].device) { + MessageBox(NULL, TEXT("Cannot find GX.dll and no workaround for this device ! better luck next time ..."), TEXT("GAPI not found"), MB_OK); + exit(1); } - return TRUE; - default: - return FALSE; + + dynamicGXOpenInput = defaultGXOpenInput; + dynamicGXGetDefaultKeys = defaultGXGetDefaultKeys; + dynamicGXCloseDisplay = defaultGXCloseDisplay; + dynamicGXCloseInput = defaultGXCloseInput; + dynamicGXSuspend = defaultGXSuspend; + dynamicGXResume = defaultGXResume; + dynamicGXGetDisplayProperties = defaultGXGetDisplayProperties; + dynamicGXOpenDisplay = defaultGXOpenDisplay; + dynamicGXEndDraw = defaultGXEndDraw; + dynamicGXBeginDraw = defaultGXBeginDraw; + +#else + + dynamicGXOpenInput = gameXGXOpenInput; + dynamicGXGetDefaultKeys = gameXGXGetDefaultKeys; + dynamicGXCloseDisplay = gameXGXCloseDisplay; + dynamicGXCloseInput = gameXGXCloseInput; + dynamicGXSuspend = gameXGXSuspend; + dynamicGXResume = gameXGXResume; + dynamicGXGetDisplayProperties = gameXGXGetDisplayProperties; + dynamicGXOpenDisplay = gameXGXOpenDisplay; + dynamicGXEndDraw = gameXGXEndDraw; + dynamicGXBeginDraw = gameXGXBeginDraw; + +#endif + + gfx_mode_switch = false; } -} -char* GameSelector() -{ - TCHAR directory[MAX_PATH]; - static char id[100]; + g_config = new Config("scummvm.ini", "scummvm"); + g_config->set_writing(true); - DWORD result = DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_GAMESELECT), HWND_DESKTOP, SelectDlgProc); - if (result < 1000) - return NULL; - result -= 1000; + sound = g_config->getBool("Sound", true, "wince"); + if (sound) + sound_activated = sound; + else + sound_activated = true; - getSelectedGame(result, id, directory); + version = g_config->getInt("GamesVersion", 0, "wince"); + if (!version || version != CURRENT_GAMES_VERSION) + need_rescan = true; - WideCharToMultiByte(CP_ACP, 0, directory, wcslen(directory) + 1, _directory, sizeof(_directory), NULL, NULL); + select_game = true; + + /* Create the main window */ + WNDCLASS wcex; + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = (WNDPROC)OSystem_WINCE3::WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = GetModuleHandle(NULL); + wcex.hIcon = 0; + wcex.hCursor = NULL; + wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); + wcex.lpszMenuName = 0; + wcex.lpszClassName = TEXT("ScummVM"); + if (!RegisterClass(&wcex)) + Error(TEXT("Cannot register window class!")); + hWnd_Window = CreateWindow(TEXT("ScummVM"), TEXT("ScummVM"), WS_VISIBLE, + 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, GetModuleHandle(NULL), NULL); + + ShowWindow(hWnd_Window, SW_SHOW); + UpdateWindow(hWnd_Window); + GraphicsOn(hWnd_Window, gfx_mode_switch); // open GAPI in Portrait mode + GAPIKeysInit(); + Cls(); + + // Hide taskbar + SetWindowPos(hWnd_Window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); + SetForegroundWindow(hWnd_Window); + dynamicSHFullScreen(hWnd_Window, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); + + result = chooseGame(need_rescan); + + if (need_rescan) { + g_config->setInt("GamesVersion", CURRENT_GAMES_VERSION, "wince"); + g_config->flush(); + } + + getSelectedGame(result, game_name, directory); + WideCharToMultiByte(CP_ACP, 0, directory, wcslen(directory) + 1, _directory, sizeof(_directory), NULL, NULL); strcat(_directory, "\\"); - return id; - + runGame(game_name); + + return 0; } -int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) -{ - +void runGame(char *game_name) { int argc = 3; char* argv[3]; char argdir[MAX_PATH]; - char *game_name; - const char *sound; - - hide_toolbar = false; - - g_config = new Config("scummvm.ini", "scummvm"); - g_config->set_writing(true); - - sound = g_config->get("Sound", "wince"); - if (sound) - sound_activated = (atoi(sound) == 1); - else - sound_activated = true; - game_name = GameSelector(); - if (!game_name) - return 0; + select_game = false; argv[0] = NULL; sprintf(argdir, "-p%s", _directory); @@ -421,7 +807,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin argv[2] = game_name; if (!argv[2]) - return 0; + //return 0; + return; // No default toolbar for zak256 /* @@ -435,25 +822,32 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin monkey2_keyboard = true; } - if (detector.detectMain(argc, argv)) - return (-1); + detector.parseCommandLine(argc, argv); + + if (detector.detectMain()) + //return (-1); + return; OSystem *system = detector.createSystem(); - - // Create the game engine + + //g_system = system; + g_gui = new NewGui(system); + + /* Start the engine */ + Engine *engine = Engine::createFromDetector(&detector, system); keypad_init(); load_key_mapping(); - - hide_cursor = TRUE; + if (detector._gameId == GID_SAMNMAX || detector._gameId == GID_FT || detector._gameId == GID_DIG) hide_cursor = FALSE; + else + hide_cursor = TRUE; - // Run the game engine engine->go(); - - return 0; + + //return 0; } @@ -462,9 +856,12 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, { static SHACTIVATEINFO sai; - OSystem_WINCE3 *wm = (OSystem_WINCE3*)GetWindowLong(hWnd, GWL_USERDATA); + OSystem_WINCE3 *wm = NULL; - if (monkey2_keyboard && g_scumm->_vars[g_scumm->VAR_ROOM] != 108) { + if (!select_game) + wm = (OSystem_WINCE3*)GetWindowLong(hWnd, GWL_USERDATA); + + if (!select_game && monkey2_keyboard && g_scumm->_vars[g_scumm->VAR_ROOM] != 108) { monkey2_keyboard = false; draw_keyboard = false; toolbar_drawn = false; @@ -474,7 +871,7 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, { case WM_CREATE: memset(&sai, 0, sizeof(sai)); - SHSipPreference(hWnd, SIP_FORCEDOWN); + dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); // SHSipPreference(hWnd, SIP_INPUTDIALOG); return 0; @@ -490,6 +887,8 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, RECT rc; HDC hDC; + if (select_game || closing) + break; if (!GetScreenMode()) { GetClientRect(hWnd, &rc); rc.top = 200; @@ -517,11 +916,12 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, SHSipPreference(hWnd, SIP_FORCEDOWN); } */ - SHSipPreference(hWnd, SIP_FORCEDOWN); + dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); } // SHSipPreference(hWnd, SIP_UP); /* Hack! */ /* It does not happen often but I don't want to see tooltip traces */ - wm->update_screen(); + if (!select_game) + wm->update_screen(); return 0; case WM_ACTIVATE: @@ -531,8 +931,8 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, toolbar_drawn = false; // SHHandleWMActivate(hWnd, wParam, lParam, &sai, SHA_INPUTDIALOG); - SHSipPreference(hWnd, SIP_FORCEDOWN); - SHFullScreen(hWnd, SHFS_HIDETASKBAR); + dynamicSHSipPreference(hWnd, SIP_FORCEDOWN); + dynamicSHFullScreen(hWnd, SHFS_HIDETASKBAR); MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); SetCapture(hWnd); @@ -561,95 +961,27 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, return 0; case WM_SETTINGCHANGE: - SHHandleWMSettingChange(hWnd, wParam, lParam, &sai); + //not implemented ? + //dynamicSHHandleWMSettingChange(hWnd, wParam, lParam, &sai); if (!hide_toolbar) toolbar_drawn = false; return 0; - case WM_COMMAND: - /* - switch(wParam) - { - case IDC_OPTIONS: - wm->_event.kbd.ascii = KEY_SET_OPTIONS; - wm->_event.event_code = EVENT_KEYDOWN; - break; - case IDC_EXIT: - DestroyWindow(hWnd); - do_quit(); - break; - case IDC_SKIP: - if (detector._gameId >= GID_SIMON_FIRST && - detector._gameId <= GID_SIMON_LAST) { - g_simon->_exit_cutscene = true; - break; - } - if (g_scumm->vm.cutScenePtr[g_scumm->vm.cutSceneStackPointer]) - wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_CUTSCENEEXIT_KEY]; - else - wm->_event.kbd.ascii = g_scumm->_vars[g_scumm->VAR_TALKSTOP_KEY]; - break; - case IDC_LOADSAVE: - if (detector._gameId >= GID_SIMON_FIRST && - detector._gameId <= GID_SIMON_LAST) { - break; - } - if (GetScreenMode()) { - draw_keyboard = true; - if (!hide_toolbar) - toolbar_drawn = false; - } - wm->_event.kbd.ascii = mapKey(VK_F5); - wm->_event.event_code = EVENT_KEYDOWN; - break; - - case IDC_SOUND: - sound_activated = !sound_activated; - CheckMenuItem ( - SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM), - IDC_SOUND, - MF_BYCOMMAND | (sound_activated ? MF_CHECKED : MF_UNCHECKED)); - if (detector._gameId >= GID_SIMON_FIRST && - detector._gameId <= GID_SIMON_LAST) { - g_mixer->pause(!sound_activated); - } - else - g_scumm->pauseSounds(!sound_activated); - - break; - - break; - - case IDC_LANDSCAPE: - //HWND taskbar; - //SHFullScreen (hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); - //InvalidateRect(HWND_DESKTOP, NULL, TRUE); - SetScreenMode(!GetScreenMode()); - //SHSipPreference(hWnd,SIP_FORCEDOWN); - //MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); - //SetCapture(hWnd); // to prevent input panel from getting taps - /*taskbar = FindWindow(TEXT("HHTaskBar"), NULL); - if (taskbar) - ShowWindow(taskbar, SW_HIDE);*/ - /*SHSipPreference(hWnd, SIP_FORCEDOWN); - SHFullScreen(hWnd, SHFS_HIDETASKBAR);*/ - /* - SetForegroundWindow(hWnd); - MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), TRUE); - SetCapture(hWnd); - UpdateWindow(hWnd); - if (!hide_toolbar) - toolbar_drawn = false; - break; - - } - */ - + case WM_COMMAND: return 0; case WM_KEYDOWN: - if(wParam && wParam != 0x84) { // WHAT THE ??? + + if (wParam == VK_ESCAPE) // FIXME + do_quit(); + + if(wParam && wParam != 0x84 && wParam != 0x5B) { // WHAT THE ??? + + if (select_game) { + GAPIKeysHandleSelect((int)wParam); + break; + } /* unsigned char GAPI_key; @@ -657,8 +989,9 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, GAPI_key = getGAPIKeyMapping((short)wParam); if (GAPI_key) { */ - if (get_key_mapping) { - wm->_event.kbd.ascii = GAPI_KEY_BASE + GAPIKeysTranslate((int)wParam); + if (_get_key_mapping) { + wm->_event.kbd.flags = 0xff; + wm->_event.kbd.ascii = GAPIKeysTranslate((unsigned int)(wParam)); wm->_event.event_code = EVENT_KEYDOWN; break; } @@ -667,7 +1000,7 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, processAction((short)wParam); */ /*}*/ - if (!processAction(GAPIKeysTranslate((int)wParam))) + if (!processAction(GAPIKeysTranslate((unsigned int)(wParam)))) /*else*/ { wm->_event.kbd.ascii = mapKey(wParam); wm->_event.event_code = EVENT_KEYDOWN; @@ -677,16 +1010,30 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, break; case WM_KEYUP: + if (_get_key_mapping) { + _get_key_mapping = false; + wm->_event.kbd.flags = 0xff; + wm->_event.kbd.ascii = GAPIKeysTranslate((int)wParam); + wm->_event.event_code = EVENT_KEYUP; + break; + } break; case WM_MOUSEMOVE: { int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; + /*if (select_game) { + handleSelectGame(x, y); + break; + }*/ + if (select_game) + break; Translate(&x, &y); wm->_event.event_code = EVENT_MOUSEMOVE; wm->_event.mouse.x = x; wm->_event.mouse.y = y; + wm->_last_mouse_event = wm->_event; } break; case WM_LBUTTONDOWN: @@ -694,18 +1041,12 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, ToolbarSelected toolbar_selection; int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; - - //FILE *toto; - - Translate(&x, &y); - - /* - fprintf(toto, "Non translated %d %d Translated %d %d\n", - ((int16*)&lParam)[0], ((int16*)&lParam)[1], - x, y); - fclose(toto); - */ + if (select_game) { + handleSelectGame(x, y); + break; + } + Translate(&x, &y); if (draw_keyboard) { // Handle keyboard selection @@ -760,12 +1101,13 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, wm->_event.event_code = EVENT_LBUTTONDOWN; wm->_event.mouse.x = x; wm->_event.mouse.y = y; + wm->_last_mouse_event = wm->_event; break; } - toolbar_selection = (hide_toolbar || get_key_mapping ? ToolbarNone : + toolbar_selection = (hide_toolbar || _get_key_mapping ? ToolbarNone : getToolbarSelection( (GetScreenMode() ? x : ((int16*)&lParam)[0]), (GetScreenMode() ? y : ((int16*)&lParam)[1]))); @@ -773,32 +1115,7 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, wm->_event.event_code = EVENT_LBUTTONDOWN; wm->_event.mouse.x = x; wm->_event.mouse.y = y; - - /* - if(y > 200 && !hide_toolbar) - { - if(x<160) { - wm->_event.event_code = EVENT_KEYDOWN; - wm->_event.kbd.ascii = mapKey(VK_ESCAPE); - } - else - { - HDC hDC; - PAINTSTRUCT ps; - - SetScreenMode(0); // restore normal tap logic - //SHSipPreference(hWnd,SIP_UP); - ReleaseCapture(); - //InvalidateRect(HWND_DESKTOP, NULL, TRUE); - SHFullScreen(hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); - MoveWindow(hWnd, 0, 0, GetSystemMetrics(SM_CYSCREEN), GetSystemMetrics(SM_CXSCREEN), TRUE); - SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); - SetForegroundWindow(hWnd); - hDC = BeginPaint (hWnd, &ps); - EndPaint (hWnd, &ps); - } - } - */ + wm->_last_mouse_event = wm->_event; } else { switch(toolbar_selection) { @@ -823,12 +1140,15 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, toolbar_drawn = false; break; case ToolbarSkip: - if (detector._gameId >= GID_SIMON_FIRST && - detector._gameId <= GID_SIMON_LAST) { - // Fake a right click to abort the current cut scene - wm->_event.event_code = EVENT_RBUTTONDOWN; - wm->_event.mouse.x = x; - wm->_event.mouse.y = y; + if (detector._gameId >= GID_SIMON_FIRST) { + +// !!! FIX SIMON !!! + + //g_simon->_exit_cutscene = true; + + +// !!! FIX SIMON !!! + break; } wm->_event.event_code = EVENT_KEYDOWN; @@ -852,10 +1172,19 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, // pinched from the SDL code. Distinguishes between taps and not int x = ((int16*)&lParam)[0]; int y = ((int16*)&lParam)[1]; + /* + if (select_game) { + handleSelectGame(x, y); + break; + } + */ + if (select_game) + break; Translate(&x, &y); wm->_event.event_code = EVENT_LBUTTONUP; wm->_event.mouse.x = x; wm->_event.mouse.y = y; + wm->_last_mouse_event = wm->_event; } break; case WM_LBUTTONDBLCLK: // doesn't seem to work right now @@ -873,19 +1202,21 @@ LRESULT CALLBACK OSystem_WINCE3::WndProc(HWND hWnd, UINT message, WPARAM wParam, /*************** Specific config support ***********/ void load_key_mapping() { - unsigned char actions[NUMBER_ACTIONS]; - int actions_keys[NUMBER_ACTIONS]; +// unsigned char actions[TOTAL_ACTIONS]; + unsigned int actions_keys[TOTAL_ACTIONS]; const char *current; - const char *version; + int version; int i; memset(actions_keys, 0, sizeof(actions_keys)); - version = g_config->get("KeysVersion", "wince"); + version = g_config->getInt("KeysVersion", 0, "wince"); + + memset(actions_keys, 0, TOTAL_ACTIONS); current = g_config->get("ActionKeys", "wince"); - if (current && version) { - for (i=0; i<NUMBER_ACTIONS; i++) { + if (current && version == CURRENT_KEYS_VERSION) { + for (i=0; i<TOTAL_ACTIONS; i++) { char x[6]; int j; @@ -897,7 +1228,8 @@ void load_key_mapping() { } setActionKeys(actions_keys); - memset(actions, 0, NUMBER_ACTIONS); + /* + memset(actions, 0, TOTAL_ACTIONS); actions[0] = ACTION_PAUSE; actions[1] = ACTION_SAVE; @@ -907,7 +1239,7 @@ void load_key_mapping() { current = g_config->get("ActionTypes", "wince"); if (current && version) { - for (i=0; i<NUMBER_ACTIONS; i++) { + for (i=0; i<TOTAL_ACTIONS; i++) { char x[6]; int j; @@ -918,35 +1250,40 @@ void load_key_mapping() { } } setActionTypes(actions); + */ - if (!version) { - g_config->set("KeysVersion", "2", "wince"); + if (!version || version != CURRENT_KEYS_VERSION) { + g_config->setInt("KeysVersion", CURRENT_KEYS_VERSION, "wince"); g_config->flush(); } } void save_key_mapping() { char tempo[1024]; - const int *work_keys; - const unsigned char *work; + const unsigned int *work_keys; +// const unsigned char *work; int i; tempo[0] = '\0'; work_keys = getActionKeys(); - for (i=0; i<NUMBER_ACTIONS; i++) { + for (i=0; i<TOTAL_ACTIONS; i++) { char x[4]; sprintf(x, "%.4x ", work_keys[i]); strcat(tempo, x); } g_config->set("ActionKeys", tempo, "wince"); + +/* tempo[0] = '\0'; + work = getActionTypes(); - for (i=0; i<NUMBER_ACTIONS; i++) { + for (i=0; i<TOTAL_ACTIONS; i++) { char x[3]; sprintf(x, "%.2x ", work[i]); strcat(tempo, x); } g_config->set("ActionTypes", tempo, "wince"); +*/ g_config->flush(); } @@ -1001,8 +1338,8 @@ void action_quit() { void action_boss() { SHELLEXECUTEINFO se; - g_config->set("Sound", sound_activated, "wince"); - g_config->set("DisplayMode", GetScreenMode(), "wince"); + g_config->setBool("Sound", sound_activated, "wince"); + g_config->setInt("DisplayMode", GetScreenMode(), "wince"); g_config->flush(); sound_activated = false; toolbar_drawn = false; @@ -1013,9 +1350,9 @@ void action_boss() { g_scumm->_saveLoadFlag = 1; strcpy(g_scumm->_saveLoadName, "BOSS"); g_scumm->saveState(g_scumm->_saveLoadSlot, g_scumm->_saveLoadCompatible); - GXCloseInput(); - GXCloseDisplay(); - SDL_AudioQuit(); + dynamicGXCloseInput(); + dynamicGXCloseDisplay(); + dynamicSDL_AudioQuit(); memset(&se, 0, sizeof(se)); se.cbSize = sizeof(se); se.hwnd = NULL; @@ -1073,19 +1410,45 @@ void action_subtitleonoff() { void keypad_init() { static pAction actions[TOTAL_ACTIONS] = - { action_pause, action_save, action_quit, action_skip, action_hide, + { NULL, action_pause, action_save, action_quit, action_skip, action_hide, action_keyboard, action_sound, action_right_click, action_cursoronoff, action_subtitleonoff, action_boss }; - GAPIKeysInit(actions); + GAPIKeysInitActions(actions); } void keypad_close() { - GXCloseInput(); + dynamicGXCloseInput(); } +void force_keyboard(bool activate) { + +if (activate) { + save_hide_toolbar = hide_toolbar; + if (save_hide_toolbar) { + // Display the keyboard while the dialog is running + do_hide(false); + } + if (!draw_keyboard) { + keyboard_override = true; + draw_keyboard = true; + toolbar_drawn = false; + } +} +else { + if (save_hide_toolbar) { + do_hide(true); + save_hide_toolbar = false; + } + if (keyboard_override) { + keyboard_override = false; + draw_keyboard = false; + toolbar_drawn = false; + } +} +} /************* OSystem Main **********************/ OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) { @@ -1099,62 +1462,17 @@ OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) { /* Retrieve the handle of this module */ syst->hInst = GetModuleHandle(NULL); - /* Register the window class */ - WNDCLASS wcex; - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = (WNDPROC)WndProc; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = syst->hInst; - wcex.hIcon = 0; - wcex.hCursor = NULL; - wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wcex.lpszMenuName = 0; - wcex.lpszClassName = TEXT("ScummVM"); - if (!RegisterClass(&wcex)) - Error(TEXT("Cannot register window class!")); - - syst->hWnd = CreateWindow(TEXT("ScummVM"), TEXT("ScummVM"), WS_VISIBLE, - 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, syst->hInst, NULL); - hWnd_Window = syst->hWnd; + syst->hWnd = hWnd_Window; SetWindowLong(syst->hWnd, GWL_USERDATA, (long)syst); - - ShowWindow(syst->hWnd, SW_SHOW); - UpdateWindow(syst->hWnd); - - /* - SHMENUBARINFO smbi; - smbi.cbSize = sizeof(smbi); - smbi.hwndParent = syst->hWnd; - smbi.dwFlags = 0; - smbi.nToolBarId = IDM_MENU; - smbi.hInstRes = GetModuleHandle(NULL); - smbi.nBmpId = 0; - smbi.cBmpImages = 0; - smbi.hwndMB = NULL; - BOOL res = SHCreateMenuBar(&smbi); - hWnd_MainMenu = smbi.hwndMB; - */ - - /* Sound is activated on default - initialize it in the menu */ - /* - CheckMenuItem((HMENU)SHMenuBar_GetMenu (hWnd_MainMenu, IDM_POCKETSCUMM), - IDC_SOUND, MF_BYCOMMAND | MF_CHECKED); - */ - - GraphicsOn(syst->hWnd); - - SetWindowPos(syst->hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE); - SetForegroundWindow(syst->hWnd); - SHFullScreen(syst->hWnd, SHFS_HIDESIPBUTTON | SHFS_HIDETASKBAR | SHFS_HIDESTARTICON); - // Mini SDL init - if (SDL_Init(SDL_INIT_AUDIO)==-1) { + if (dynamicSDL_Init(SDL_INIT_AUDIO)==-1) { exit(1); } + reducePortraitGeometry(); + Cls(); drawWait(); @@ -1191,6 +1509,7 @@ void OSystem_WINCE3::load_gfx_mode() { force_full = true; _gfx_buf = (byte*)malloc((320 * 240) * sizeof(byte)); + _overlay_buf = (byte*)malloc((320 * 240) * sizeof(uint16)); _ms_backup = (byte*)malloc((40 * 40 * 3) * sizeof(byte)); } @@ -1201,6 +1520,9 @@ void OSystem_WINCE3::unload_gfx_mode() { void OSystem_WINCE3::init_size(uint w, uint h) { load_gfx_mode(); SetScreenGeometry(w, h); + LimitScreenGeometry(); + _screenWidth = w; + _screenHeight = h; } void OSystem_WINCE3::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { @@ -1217,52 +1539,17 @@ void OSystem_WINCE3::copy_rect(const byte *buf, int pitch, int x, int y, int w, } while (--h); } -void OSystem_WINCE3::move_screen(int dx, int dy, int height) { - - if ((dx == 0) && (dy == 0)) - return; - - if (dx == 0) { - // vertical movement - if (dy > 0) { - // move down - // copy from bottom to top - for (int y = height - 1; y >= dy; y--) - copy_rect(_gfx_buf + SCREEN_WIDTH * (y - dy), SCREEN_WIDTH, 0, y, SCREEN_WIDTH, 1); - } else { - // move up - // copy from top to bottom - for (int y = 0; y < height + dx; y++) - copy_rect(_gfx_buf + SCREEN_WIDTH * (y - dy), SCREEN_WIDTH, 0, y, SCREEN_WIDTH, 1); - } - } else if (dy == 0) { - // horizontal movement - if (dx > 0) { - // move right - // copy from right to left - for (int x = SCREEN_WIDTH - 1; x >= dx; x--) - copy_rect(_gfx_buf + x - dx, SCREEN_WIDTH, x, 0, 1, height); - } else { - // move left - // copy from left to right - for (int x = 0; x < SCREEN_WIDTH; x++) - copy_rect(_gfx_buf + x - dx, SCREEN_WIDTH, x, 0, 1, height); - } - } else { - // free movement - // not neccessary for now - } - - -} - - void OSystem_WINCE3::update_screen() { if (!hide_cursor) draw_mouse(); - Blt(_gfx_buf); + if (_overlay_visible) { + Set_565((int16*)_overlay_buf, 320, 0, 0, 320, 200); + checkToolbar(); + } + else + Blt(_gfx_buf); } bool OSystem_WINCE3::show_mouse(bool visible) { @@ -1405,7 +1692,10 @@ void OSystem_WINCE3::delay_msecs(uint msecs) { void *OSystem_WINCE3::create_thread(ThreadProc *proc, void *param) { // needed for emulated MIDI support (Sam'n'Max) - return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)proc, param, 0, NULL); + HANDLE handle; + handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)proc, param, 0, NULL); + SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); + return handle; } int mapKey(int key, byte mod) @@ -1463,10 +1753,10 @@ bool OSystem_WINCE3::set_sound_proc(void *param, SoundProc *proc, byte format) { desired.samples = 128; desired.callback = own_soundProc; desired.userdata = param; - if (SDL_OpenAudio(&desired, NULL) != 0) { + if (dynamicSDL_OpenAudio(&desired, NULL) != 0) { return false; } - SDL_PauseAudio(0); + dynamicSDL_PauseAudio(0); return true; } @@ -1499,8 +1789,8 @@ uint32 OSystem_WINCE3::property(int param, Property *value) { } void OSystem_WINCE3::quit() { - unload_gfx_mode(); - exit(0); + unload_gfx_mode(); + do_quit(); } /* CDRom Audio */ @@ -1529,4 +1819,60 @@ void OSystem_WINCE3::unlock_mutex(void *handle) { void OSystem_WINCE3::delete_mutex(void *handle) { CloseHandle((HANDLE)handle); -}
\ No newline at end of file +} + +/* Overlay stuff */ + +void OSystem_WINCE3::show_overlay() { + undraw_mouse(); + _overlay_visible = true; + clear_overlay(); + +} + +void OSystem_WINCE3::hide_overlay() { + undraw_mouse(); + _overlay_visible = false; + toolbar_drawn = false; +} + +void OSystem_WINCE3::clear_overlay() { + + if (!_overlay_visible) + return; + + Blt(_gfx_buf); +} + +void OSystem_WINCE3::grab_overlay(int16 *buf, int pitch) { + //FIXME : it'd be better with a REAL surface :) + //Blt(_gfx_buf); + Get_565(_gfx_buf, buf, pitch, 0, 0, 320, 200); + memcpy(_overlay_buf, buf, 320 * 200 * sizeof(int16)); +} + +void OSystem_WINCE3::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { + int i; + + UBYTE *dest = _overlay_buf; + dest += y * 320 * sizeof(int16); + for (i=0; i<h; i++) { + memcpy(dest + (x * sizeof(int16)), buf, w * 2); + dest += 320 * sizeof(int16); + buf += pitch; + } +} + +void OSystem_WINCE3::move_screen(int dx, int dy, int height) { + // FIXME : to be implemented +} + +/* NECESSARY operators redefinition */ + +void *operator new(size_t size) { + return calloc(size, 1); +} + +void operator delete(void *ptr) { + free(ptr); +} |