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authorLars Persson2005-07-05 20:22:56 +0000
committerLars Persson2005-07-05 20:22:56 +0000
commitd4716a1fb525540f3395262d236df51ef70874f1 (patch)
tree7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /backends/wince
parent57858a8757a5b3d96958ec856862886184082652 (diff)
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* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
Diffstat (limited to 'backends/wince')
-rw-r--r--backends/wince/CEActions.cpp2
-rw-r--r--backends/wince/CEActions.h2
-rw-r--r--backends/wince/CEActionsPocket.cpp31
-rw-r--r--backends/wince/CEActionsPocket.h13
-rw-r--r--backends/wince/CEActionsSmartphone.cpp32
-rw-r--r--backends/wince/CEActionsSmartphone.h13
-rw-r--r--backends/wince/CELauncherDialog.cpp4
-rw-r--r--backends/wince/CEScaler.cpp2
-rw-r--r--backends/wince/CEkeys/Key.cpp59
-rw-r--r--backends/wince/CEkeys/Key.h48
-rw-r--r--backends/wince/wince-sdl.cpp38
11 files changed, 70 insertions, 174 deletions
diff --git a/backends/wince/CEActions.cpp b/backends/wince/CEActions.cpp
index 534683ea62..2e7d9fd4b8 100644
--- a/backends/wince/CEActions.cpp
+++ b/backends/wince/CEActions.cpp
@@ -53,7 +53,7 @@ void CEActions::init(GameDetector &detector) {
//#endif
}
-void CEActions::initInstanceMain(OSystem_WINCE3 *mainSystem) {
+void CEActions::initInstanceMain(OSystem *mainSystem) {
_mainSystem = mainSystem;
}
diff --git a/backends/wince/CEActions.h b/backends/wince/CEActions.h
index e146fb5ae9..fddd935ba6 100644
--- a/backends/wince/CEActions.h
+++ b/backends/wince/CEActions.h
@@ -41,7 +41,7 @@ class CEActions {
public:
static CEActions* Instance();
static void init(GameDetector &detector);
- virtual void initInstanceMain(OSystem_WINCE3 *mainSystem);
+ virtual void initInstanceMain(OSystem *mainSystem);
virtual void initInstanceGame();
bool initialized();
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp
index 342a3baa28..6c55be3fa5 100644
--- a/backends/wince/CEActionsPocket.cpp
+++ b/backends/wince/CEActionsPocket.cpp
@@ -51,7 +51,7 @@ void CEActionsPocket::init(GameDetector &detector) {
}
-String CEActionsPocket::actionName(ActionType action) {
+String CEActionsPocket::actionName(GUI::ActionType action) {
return pocketActionNames[action];
}
@@ -68,7 +68,7 @@ int CEActionsPocket::version() {
}
CEActionsPocket::CEActionsPocket(GameDetector &detector) :
- CEActions(detector)
+GUI::Actions(detector)
{
int i;
@@ -83,9 +83,10 @@ CEActionsPocket::CEActionsPocket(GameDetector &detector) :
}
-void CEActionsPocket::initInstanceMain(OSystem_WINCE3 *mainSystem) {
+void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
// Nothing generic to do for Pocket PC
- CEActions::initInstanceMain(mainSystem);
+ _CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
+ GUI_Actions::initInstanceMain(mainSystem);
}
void CEActionsPocket::initInstanceGame() {
@@ -97,7 +98,7 @@ void CEActionsPocket::initInstanceGame() {
bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
- CEActions::initInstanceGame();
+ GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
@@ -164,11 +165,11 @@ void CEActionsPocket::initInstanceGame() {
CEActionsPocket::~CEActionsPocket() {
}
-bool CEActionsPocket::perform(ActionType action, bool pushed) {
+bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
if (!pushed) {
switch(action) {
case POCKET_ACTION_RIGHTCLICK:
- _mainSystem->add_right_click(false);
+ _CESystem->add_right_click(false);
return true;
case POCKET_ACTION_PAUSE:
case POCKET_ACTION_SAVE:
@@ -189,28 +190,28 @@ bool CEActionsPocket::perform(ActionType action, bool pushed) {
EventsBuffer::simulateKey(&_key_action[action], true);
return true;
case POCKET_ACTION_KEYBOARD:
- _mainSystem->swap_panel();
+ _CESystem->swap_panel();
return true;
case POCKET_ACTION_HIDE:
- _mainSystem->swap_panel_visibility();
+ _CESystem->swap_panel_visibility();
return true;
case POCKET_ACTION_SOUND:
- _mainSystem->swap_sound_master();
+ _CESystem->swap_sound_master();
return true;
case POCKET_ACTION_RIGHTCLICK:
- _mainSystem->add_right_click(true);
+ _CESystem->add_right_click(true);
return true;
case POCKET_ACTION_CURSOR:
- _mainSystem->swap_mouse_visibility();
+ _CESystem->swap_mouse_visibility();
return true;
case POCKET_ACTION_FREELOOK:
- _mainSystem->swap_freeLook();
+ _CESystem->swap_freeLook();
return true;
case POCKET_ACTION_ZOOM_UP:
- _mainSystem->swap_zoom_up();
+ _CESystem->swap_zoom_up();
return true;
case POCKET_ACTION_ZOOM_DOWN:
- _mainSystem->swap_zoom_down();
+ _CESystem->swap_zoom_down();
return true;
case POCKET_ACTION_QUIT:
GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
diff --git a/backends/wince/CEActionsPocket.h b/backends/wince/CEActionsPocket.h
index a473371a60..ce5ac1499a 100644
--- a/backends/wince/CEActionsPocket.h
+++ b/backends/wince/CEActionsPocket.h
@@ -29,9 +29,9 @@
#include "base/gameDetector.h"
#include "wince-sdl.h"
-#include "Key.h"
+#include "gui/Key.h"
-#include "CEActions.h"
+#include "gui/Actions.h"
#define POCKET_ACTION_VERSION 4
@@ -53,15 +53,15 @@ enum pocketActionType {
POCKET_ACTION_LAST
};
-class CEActionsPocket : public CEActions {
+class CEActionsPocket : public GUI::Actions {
public:
// Actions
- bool perform(ActionType action, bool pushed = true);
- String actionName(ActionType action);
+ bool perform(GUI::ActionType action, bool pushed = true);
+ String actionName(GUI::ActionType action);
int size();
static void init(GameDetector &detector);
- void initInstanceMain(OSystem_WINCE3 *mainSystem);
+ void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
@@ -79,6 +79,7 @@ class CEActionsPocket : public CEActions {
bool _right_click_needed;
bool _hide_toolbar_needed;
bool _zoom_needed;
+ OSystem_WINCE3 *_CESystem;
};
#endif
diff --git a/backends/wince/CEActionsSmartphone.cpp b/backends/wince/CEActionsSmartphone.cpp
index b732360f28..c8938b8859 100644
--- a/backends/wince/CEActionsSmartphone.cpp
+++ b/backends/wince/CEActionsSmartphone.cpp
@@ -57,7 +57,7 @@ void CEActionsSmartphone::init(GameDetector &detector) {
}
-String CEActionsSmartphone::actionName(ActionType action) {
+String CEActionsSmartphone::actionName(GUI::ActionType action) {
return smartphoneActionNames[action];
}
@@ -74,7 +74,7 @@ int CEActionsSmartphone::version() {
}
CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
- CEActions(detector)
+GUI::Actions(detector)
{
int i;
@@ -85,9 +85,9 @@ CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
}
-void CEActionsSmartphone::initInstanceMain(OSystem_WINCE3 *mainSystem) {
- CEActions::initInstanceMain(mainSystem);
-
+void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) {
+ _CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
+ GUI_Actions::initInstanceMain(mainSystem);
// Mouse Up
_action_enabled[SMARTPHONE_ACTION_UP] = true;
// Mouse Down
@@ -108,7 +108,7 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
- CEActions::initInstanceGame();
+ GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sky || _detector->_targetName == "samnmax" || is_gob)
@@ -149,14 +149,14 @@ void CEActionsSmartphone::initInstanceGame() {
CEActionsSmartphone::~CEActionsSmartphone() {
}
-bool CEActionsSmartphone::perform(ActionType action, bool pushed) {
+bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) {
if (!pushed) {
switch (action) {
case SMARTPHONE_ACTION_RIGHTCLICK:
- _mainSystem->add_right_click(false);
+ _CESystem->add_right_click(false);
return true;
case SMARTPHONE_ACTION_LEFTCLICK:
- _mainSystem->add_left_click(false);
+ _CESystem->add_left_click(false);
return true;
case SMARTPHONE_ACTION_SAVE:
case SMARTPHONE_ACTION_SKIP:
@@ -174,25 +174,25 @@ bool CEActionsSmartphone::perform(ActionType action, bool pushed) {
EventsBuffer::simulateKey(&_key_action[action], true);
return true;
case SMARTPHONE_ACTION_RIGHTCLICK:
- _mainSystem->add_right_click(true);
+ _CESystem->add_right_click(true);
return true;
case SMARTPHONE_ACTION_LEFTCLICK:
- _mainSystem->add_left_click(true);
+ _CESystem->add_left_click(true);
return true;
case SMARTPHONE_ACTION_UP:
- _mainSystem->move_cursor_up();
+ _CESystem->move_cursor_up();
return true;
case SMARTPHONE_ACTION_DOWN:
- _mainSystem->move_cursor_down();
+ _CESystem->move_cursor_down();
return true;
case SMARTPHONE_ACTION_LEFT:
- _mainSystem->move_cursor_left();
+ _CESystem->move_cursor_left();
return true;
case SMARTPHONE_ACTION_RIGHT:
- _mainSystem->move_cursor_right();
+ _CESystem->move_cursor_right();
return true;
case SMARTPHONE_ACTION_ZONE:
- _mainSystem->switch_zone();
+ _CESystem->switch_zone();
return true;
}
diff --git a/backends/wince/CEActionsSmartphone.h b/backends/wince/CEActionsSmartphone.h
index 5a48b4c762..b532e2004c 100644
--- a/backends/wince/CEActionsSmartphone.h
+++ b/backends/wince/CEActionsSmartphone.h
@@ -31,9 +31,9 @@
#include "base/gameDetector.h"
#include "wince-sdl.h"
-#include "Key.h"
+#include "gui/Key.h"
-#include "CEActions.h"
+#include "gui/Actions.h"
#define SMARTPHONE_ACTION_VERSION 4
@@ -53,14 +53,14 @@ enum smartphoneActionType {
};
-class CEActionsSmartphone : public CEActions {
+class CEActionsSmartphone : public GUI::Actions {
public:
// Actions
- bool perform(ActionType action, bool pushed = true);
- String actionName(ActionType action);
+ bool perform(GUI::ActionType action, bool pushed = true);
+ String actionName(GUI::ActionType action);
int size();
static void init(GameDetector &detector);
- void initInstanceMain(OSystem_WINCE3 *mainSystem);
+ void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
@@ -71,6 +71,7 @@ class CEActionsSmartphone : public CEActions {
private:
CEActionsSmartphone(GameDetector &detector);
bool _right_click_needed;
+ OSystem_WINCE3 *_CESystem;
};
#endif
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index cf6d65c346..9de00a1231 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -43,7 +43,7 @@ public:
: Dialog(10, 60, 300, 77) {
char tempo[100];
- addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+ addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String videoDriver("Using SDL driver ");
SDL_VideoDriverName(tempo, sizeof(tempo));
@@ -61,7 +61,7 @@ public:
CEConflictDialog::CEConflictDialog(const Common::String &name)
: Dialog(10, 60, 300, 77) {
- addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
+ addButton(this,(_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String conflict("Too many matches for directory ");
conflict += name;
diff --git a/backends/wince/CEScaler.cpp b/backends/wince/CEScaler.cpp
index e07c7f8ad2..394dbeb066 100644
--- a/backends/wince/CEScaler.cpp
+++ b/backends/wince/CEScaler.cpp
@@ -18,7 +18,7 @@
* $Header$
*
*/
-
+#include "common/scaler/intern.h"
#include "common/stdafx.h"
#include "CEScaler.h"
diff --git a/backends/wince/CEkeys/Key.cpp b/backends/wince/CEkeys/Key.cpp
deleted file mode 100644
index 1cf9f0eaa2..0000000000
--- a/backends/wince/CEkeys/Key.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-#include "common/stdafx.h"
-#include "Key.h"
-
-namespace CEKEYS {
- Key::Key() :
- _ascii(0), _keycode(0), _flags(0) {
- }
-
- Key::Key(int ascii, int keycode, int flags) :
- _ascii(ascii), _keycode(keycode), _flags(flags) {
- }
-
- int Key::ascii() {
- return _ascii;
- }
-
- int Key::keycode() {
- return _keycode;
- }
-
- int Key::flags() {
- return _flags;
- }
-
-
- void Key::setAscii(int ascii) {
- _ascii = ascii;
- _keycode = ascii; // default
- }
-
- void Key::setKeycode(int keycode) {
- _keycode = keycode;
- }
-
- void Key::setFlags(int flags) {
- _flags = flags;
- }
-}
diff --git a/backends/wince/CEkeys/Key.h b/backends/wince/CEkeys/Key.h
deleted file mode 100644
index 0901f32444..0000000000
--- a/backends/wince/CEkeys/Key.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- *
- */
-
-#ifndef CEKEYS_KEY
-#define CEKEYS_KEY
-
-#include "common/stdafx.h"
-#include "common/scummsys.h"
-#include "common/system.h"
-
-namespace CEKEYS {
-
- class Key {
- public:
- Key(int ascii, int keycode = 0, int flags = 0);
- Key();
- void setAscii(int ascii);
- void setKeycode(int keycode);
- void setFlags(int flags);
- int ascii();
- int keycode();
- int flags();
- private:
- int _ascii;
- int _keycode;
- int _flags;
- };
-}
-
-#endif \ No newline at end of file
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index 1562832847..39aeae10cd 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -34,11 +34,11 @@
#include "resource.h"
-#include "CEActions.h"
+#include "gui/Actions.h"
#include "CEActionsPocket.h"
#include "CEActionsSmartphone.h"
#include "ItemAction.h"
-#include "CEKeysDialog.h"
+#include "gui/KeysDialog.h"
#include "gui/message.h"
@@ -142,7 +142,7 @@ int SDL_main(int argc, char **argv) {
/* Avoid print problems - this file will be put in RAM anyway */
stdout_file = fopen("\\scummvm_stdout.txt", "w");
stderr_file = fopen("\\scummvm_stderr.txt", "w");
- CEActions::init(_gameDetector);
+ GUI::Actions::init(_gameDetector);
__try {
return scummvm_main(_gameDetector, argc, argv);
@@ -222,8 +222,8 @@ OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
}
create_toolbar();
// Initialize global key mapping for Smartphones
- CEActions::Instance()->initInstanceMain(this);
- CEActions::Instance()->loadMapping();
+ GUI_Actions::Instance()->initInstanceMain(this);
+ GUI_Actions::Instance()->loadMapping();
if (_isSmartphone) {
loadSmartphoneConfiguration();
@@ -641,15 +641,15 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
void OSystem_WINCE3::check_mappings() {
CEActionsPocket *instance;
- if (!_gameDetector._targetName.size() || CEActions::Instance()->initialized())
+ if (!_gameDetector._targetName.size() || GUI_Actions::Instance()->initialized())
return;
- CEActions::Instance()->initInstanceGame();
- instance = (CEActionsPocket*)CEActions::Instance();
+ GUI_Actions::Instance()->initInstanceGame();
+ instance = (CEActionsPocket*)GUI_Actions::Instance();
// Some games need to map the right click button, signal it here if it wasn't done
if (instance->needsRightClickMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map right click action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map right click action");
while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
@@ -662,7 +662,7 @@ void OSystem_WINCE3::check_mappings() {
// Map the "hide toolbar" action if needed
if (instance->needsHideToolbarMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map hide toolbar action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map hide toolbar action");
while (!instance->getMapping(POCKET_ACTION_HIDE)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
@@ -675,17 +675,17 @@ void OSystem_WINCE3::check_mappings() {
// Map the "zoom" actions if needed
if (instance->needsZoomMapping()) {
- CEKeysDialog *keysDialog = new CEKeysDialog("Map Zoom Up action (optional)");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map Zoom Up action (optional)");
keysDialog->runModal();
delete keysDialog;
- keysDialog = new CEKeysDialog("Map Zoom Down action (optional)");
+ keysDialog = new GUI::KeysDialog("Map Zoom Down action (optional)");
keysDialog->runModal();
delete keysDialog;
}
// Extra warning for Zak Mc Kracken
if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 &&
- !CEActions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
+ !GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
alert.runModal();
}
@@ -1389,7 +1389,7 @@ bool OSystem_WINCE3::saveScreenshot(const char *filename) {
static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode)
{
- if (CEActions::Instance()->mappingActive())
+ if (GUI::Actions::Instance()->mappingActive())
return key;
if (key >= SDLK_F1 && key <= SDLK_F9) {
@@ -1540,7 +1540,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
_keyRepeat = 0;
}
- if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, true))
+ if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, true))
return true;
}
@@ -1548,7 +1548,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
event.kbd.keycode = ev.key.keysym.sym;
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- if (CEActions::Instance()->mappingActive())
+ if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
return true;
@@ -1561,7 +1561,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
_lastKeyPressed = 0;
}
- if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, false))
+ if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, false))
return true;
}
@@ -1569,7 +1569,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
event.kbd.keycode = ev.key.keysym.sym;
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- if (CEActions::Instance()->mappingActive())
+ if (GUI_Actions::Instance()->mappingActive())
event.kbd.flags = 0xFF;
return true;
@@ -1648,7 +1648,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
if (currentTime > _keyRepeatTime + _keyRepeatTrigger) {
_keyRepeatTime = currentTime;
_keyRepeat++;
- CEActions::Instance()->performMapped(_lastKeyPressed, true);
+ GUI_Actions::Instance()->performMapped(_lastKeyPressed, true);
}
}
}