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authorJody Northup2009-06-06 08:41:03 +0000
committerJody Northup2009-06-06 08:41:03 +0000
commit0323638ce933e1dea7dd81b35a6646a9773a01ea (patch)
treec930ba663a4c4951c01a6007c00c63524eb95e7e /backends
parent4087a3e6e8ebc0b519fc4c178a29696bd64fdd6f (diff)
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Streamlined the cursor blitting changes introduced in revision 41412
svn-id: r41213
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/sdl/graphics.cpp26
-rw-r--r--backends/platform/sdl/sdl.h8
2 files changed, 2 insertions, 32 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 81e137e19c..2872c71f44 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -332,11 +332,7 @@ void OSystem_SDL::setGraphicsModeIntern() {
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
int OSystem_SDL::getGraphicsMode() const {
@@ -604,11 +600,7 @@ bool OSystem_SDL::hotswapGFXMode() {
SDL_FreeSurface(old_overlayscreen);
// Update cursor to new scale
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
// Blit everything to the screen
internUpdateScreen();
@@ -1171,11 +1163,7 @@ void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
// Some games blink cursors with palette
if (_cursorPaletteDisabled)
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
@@ -1204,11 +1192,7 @@ void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
_cursorPaletteDisabled = false;
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
void OSystem_SDL::setShakePos(int shake_pos) {
@@ -1469,21 +1453,15 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
#ifdef ENABLE_16BIT
_mouseData = (byte *)malloc(w * h * byteDepth);
memcpy(_mouseData, buf, w * h * byteDepth);
-
- blitCursor(bitDepth);
#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
+#endif
blitCursor();
-#endif
}
-#ifdef ENABLE_16BIT
-void OSystem_SDL::blitCursor(uint8 bitDepth) {
-#else
void OSystem_SDL::blitCursor() {
-#endif
byte *dstPtr;
const byte *srcPtr = _mouseData;
byte color;
@@ -1522,7 +1500,7 @@ void OSystem_SDL::blitCursor() {
for (j = 0; j < w; j++) {
color = *srcPtr;
#ifdef ENABLE_16BIT
- if (bitDepth == 16) {
+ if (_cursorBitDepth == 16) {
if (color != _mouseKeyColor) { // transparent, don't draw
int8 r = ((*(uint16 *)srcPtr >> 10) & 0x1F) << 3;
int8 g = ((*(uint16 *)srcPtr >> 5) & 0x1F) << 3;
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index b6b7a8b284..6fe871fa83 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -124,11 +124,7 @@ public:
// Disables or enables cursor palette
void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
-#ifdef ENABLE_16BIT
- blitCursor(_cursorBitDepth);
-#else
blitCursor();
-#endif
}
// Shaking is used in SCUMM. Set current shake position.
@@ -420,11 +416,7 @@ protected:
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
-#ifdef ENABLE_16BIT
- virtual void blitCursor(uint8 bitDepth = 8); // overloaded by CE backend (FIXME)
-#else
virtual void blitCursor(); // overloaded by CE backend (FIXME)
-#endif
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);