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authorMax Horn2006-04-02 02:40:39 +0000
committerMax Horn2006-04-02 02:40:39 +0000
commit041bc770e82bf67c2e1535c165d42926375f866a (patch)
treedb1a9d61d8f3dd34422c8f84fec64a3b965aa2ad /backends
parent9b08d8e467077a2235037c305db22aa4ac82d599 (diff)
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ps2_fopen uses getGameDataPath -- added FIXME comment that explain how it probably could be fixed, but I'll leave this to somebody who can actually compile & test this port :-)
svn-id: r21548
Diffstat (limited to 'backends')
-rw-r--r--backends/ps2/fileio.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/ps2/fileio.cpp b/backends/ps2/fileio.cpp
index 53a96f87ff..61d43b355a 100644
--- a/backends/ps2/fileio.cpp
+++ b/backends/ps2/fileio.cpp
@@ -420,6 +420,7 @@ FILE *ps2_fopen(const char *fname, const char *mode) {
assert(cacheListSema >= 0);
}
if (!tocManager.haveEntries() && g_engine) // read the TOC the first time the engine opens a file
+ // FIXME: Dear porter, you probably want to use ConfMan.get("path") here to get the data path
tocManager.readEntries(g_engine->getGameDataPath());
if (((mode[0] != 'r') && (mode[0] != 'w')) || ((mode[1] != '\0') && (mode[1] != 'b'))) {