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authordhewg2011-03-16 23:55:54 +0100
committerdhewg2011-03-16 23:57:00 +0100
commit093b74e40541842e4f385f92a75e9eee93a24c2d (patch)
treec4fa6025e03b902ab2adccd35e915992b3f0bc67 /backends
parent53426e6ed761808420f8b153fa7ceba5bdf010a0 (diff)
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ANDROID: Disable game/overlay blending
Doesn't work on some drivers, need to do it differently
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/android/gfx.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index fc45f4c9e1..d7e31fcad7 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -442,8 +442,9 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
}
- if (_show_overlay)
- GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
+// TODO this doesnt work on those sucky drivers, do it differently
+// if (_show_overlay)
+// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
if (_focus_rect.isEmpty()) {
_game_texture->drawTextureRect();
@@ -467,7 +468,8 @@ void OSystem_Android::updateScreen() {
int cs = _mouse_targetscale;
if (_show_overlay) {
- GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
+// TODO see above
+// GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
// ugly, but the modern theme sets a wacko factor, only god knows why
cs = 1;