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authorMax Horn2002-09-26 12:29:10 +0000
committerMax Horn2002-09-26 12:29:10 +0000
commit09f56dc233324a7611554912c5483e20e0684104 (patch)
treec54941c8ae082b684b631b57a1a29db4cfe1d70a /backends
parent58e5e0069f82c9319fd9c6f6987f98886c3b9f67 (diff)
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some fixes for the message dialog; added some comments
svn-id: r5021
Diffstat (limited to 'backends')
-rw-r--r--backends/wince/findgame.cpp20
-rw-r--r--backends/wince/pocketpc.cpp38
2 files changed, 29 insertions, 29 deletions
diff --git a/backends/wince/findgame.cpp b/backends/wince/findgame.cpp
index 3157397d54..a1bc96b7de 100644
--- a/backends/wince/findgame.cpp
+++ b/backends/wince/findgame.cpp
@@ -31,7 +31,7 @@
#include "scumm.h"
#include "config-file.h"
-extern Config *scummcfg;
+extern Config *g_config;
#define MAX_GAMES 20
@@ -211,14 +211,14 @@ bool loadGameSettings() {
prescanning = FALSE;
- current = scummcfg->get("GamesInstalled", "wince");
+ current = g_config->get("GamesInstalled", "wince");
if (!current)
return FALSE;
index = atoi(current);
installedGamesNumber = index;
- current = scummcfg->get("GamesReferences", "wince");
+ current = g_config->get("GamesReferences", "wince");
if (!current)
return FALSE;
for (i=0; i<index; i++) {
@@ -232,7 +232,7 @@ bool loadGameSettings() {
gamesInstalled[i].reference = j;
}
- current = scummcfg->get("BasePath", "wince");
+ current = g_config->get("BasePath", "wince");
if (!current)
return FALSE;
MultiByteToWideChar(CP_ACP, 0, current, strlen(current) + 1, basePath, sizeof(basePath));
@@ -241,7 +241,7 @@ bool loadGameSettings() {
char keyName[100];
sprintf(keyName, "GamesDirectory%d", i);
- current = scummcfg->get(keyName, "wince");
+ current = g_config->get(keyName, "wince");
if (!current)
return FALSE;
MultiByteToWideChar(CP_ACP, 0, current, strlen(current) + 1, gamesInstalled[i].directory, sizeof(gamesInstalled[i].directory));
@@ -416,7 +416,7 @@ void startFindGame() {
// Save the results in the registry
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results"));
- scummcfg->set("GamesInstalled", index, "wince");
+ g_config->set("GamesInstalled", index, "wince");
tempo[0] = '\0';
for (i=0; i<index; i++) {
@@ -425,21 +425,21 @@ void startFindGame() {
strcat(tempo, x);
}
- scummcfg->set("GamesReferences", tempo, "wince");
+ g_config->set("GamesReferences", tempo, "wince");
WideCharToMultiByte(CP_ACP, 0, basePath, wcslen(basePath) + 1, workdir, sizeof(workdir), NULL, NULL);
- scummcfg->set("BasePath", workdir, "wince");
+ g_config->set("BasePath", workdir, "wince");
for (i=0; i<index; i++) {
char keyName[100];
sprintf(keyName, "GamesDirectory%d", i);
WideCharToMultiByte(CP_ACP, 0, gamesInstalled[i].directory, wcslen(gamesInstalled[i].directory) + 1, workdir, sizeof(workdir), NULL, NULL);
- scummcfg->set(keyName, workdir, "wince");
+ g_config->set(keyName, workdir, "wince");
}
- scummcfg->flush();
+ g_config->flush();
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished"));
diff --git a/backends/wince/pocketpc.cpp b/backends/wince/pocketpc.cpp
index 4d4406a3a6..ba8f273c2a 100644
--- a/backends/wince/pocketpc.cpp
+++ b/backends/wince/pocketpc.cpp
@@ -57,7 +57,7 @@ typedef int (*tTimeCallback)(int);
typedef void SoundProc(void *param, byte *buf, int len);
GameDetector detector;
-Config *scummcfg;
+Config *g_config;
tTimeCallback timer_callback;
int timer_interval;
@@ -283,9 +283,9 @@ extern void own_soundProc(void *buffer, byte *samples, int len);
bool monkey2_keyboard;
void do_quit() {
- scummcfg->set("Sound", sound_activated, "wince");
- scummcfg->set("DisplayMode", GetScreenMode(), "wince");
- scummcfg->flush();
+ g_config->set("Sound", sound_activated, "wince");
+ g_config->set("DisplayMode", GetScreenMode(), "wince");
+ g_config->flush();
GXCloseInput();
GXCloseDisplay();
SDL_AudioQuit();
@@ -402,10 +402,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
hide_toolbar = false;
- scummcfg = new Config("scummvm.ini", "scummvm");
- scummcfg->set_writing(true);
+ g_config = new Config("scummvm.ini", "scummvm");
+ g_config->set_writing(true);
- sound = scummcfg->get("Sound", "wince");
+ sound = g_config->get("Sound", "wince");
if (sound)
sound_activated = (atoi(sound) == 1);
else
@@ -881,9 +881,9 @@ void load_key_mapping() {
memset(actions_keys, 0, sizeof(actions_keys));
- version = scummcfg->get("KeysVersion", "wince");
+ version = g_config->get("KeysVersion", "wince");
- current = scummcfg->get("ActionKeys", "wince");
+ current = g_config->get("ActionKeys", "wince");
if (current && version) {
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[6];
@@ -905,7 +905,7 @@ void load_key_mapping() {
actions[3] = ACTION_SKIP;
actions[4] = ACTION_HIDE;
- current = scummcfg->get("ActionTypes", "wince");
+ current = g_config->get("ActionTypes", "wince");
if (current && version) {
for (i=0; i<NUMBER_ACTIONS; i++) {
char x[6];
@@ -920,8 +920,8 @@ void load_key_mapping() {
setActionTypes(actions);
if (!version) {
- scummcfg->set("KeysVersion", "2", "wince");
- scummcfg->flush();
+ g_config->set("KeysVersion", "2", "wince");
+ g_config->flush();
}
}
@@ -938,7 +938,7 @@ void save_key_mapping() {
sprintf(x, "%.4x ", work_keys[i]);
strcat(tempo, x);
}
- scummcfg->set("ActionKeys", tempo, "wince");
+ g_config->set("ActionKeys", tempo, "wince");
tempo[0] = '\0';
work = getActionTypes();
for (i=0; i<NUMBER_ACTIONS; i++) {
@@ -946,9 +946,9 @@ void save_key_mapping() {
sprintf(x, "%.2x ", work[i]);
strcat(tempo, x);
}
- scummcfg->set("ActionTypes", tempo, "wince");
+ g_config->set("ActionTypes", tempo, "wince");
- scummcfg->flush();
+ g_config->flush();
}
/*************** Hardware keys support ***********/
@@ -1001,9 +1001,9 @@ void action_quit() {
void action_boss() {
SHELLEXECUTEINFO se;
- scummcfg->set("Sound", sound_activated, "wince");
- scummcfg->set("DisplayMode", GetScreenMode(), "wince");
- scummcfg->flush();
+ g_config->set("Sound", sound_activated, "wince");
+ g_config->set("DisplayMode", GetScreenMode(), "wince");
+ g_config->flush();
sound_activated = false;
toolbar_drawn = false;
hide_toolbar = true;
@@ -1159,7 +1159,7 @@ OSystem *OSystem_WINCE3::create(int gfx_mode, bool full_screen) {
drawWait();
// Set mode, portrait or landscape
- display_mode = scummcfg->get("DisplayMode", "wince");
+ display_mode = g_config->get("DisplayMode", "wince");
if (display_mode)
SetScreenMode(atoi(display_mode));