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authorRobin Watts2009-08-22 22:41:31 +0000
committerRobin Watts2009-08-22 22:41:31 +0000
commit0ef33c86d557857cd80d376befdc9cf517012eff (patch)
tree5541972959d2403a5627dd2bf672088f1211d405 /backends
parent5f0e495a4a6df9a5f299a2c156ed84eba7f3c814 (diff)
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Attempt to remove some warnings in the wince build that occur on the buildbot's
version of gcc (5.1) but don't occur on my local copy (4.1.0). svn-id: r43661
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/wince/CEScaler.cpp33
1 files changed, 13 insertions, 20 deletions
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp
index d26db3190f..a7910cbdcc 100644
--- a/backends/platform/wince/CEScaler.cpp
+++ b/backends/platform/wince/CEScaler.cpp
@@ -28,18 +28,17 @@
template<int bitFormat>
void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
while (height--) {
- i = 0;
work = dstPtr;
for (int i=0; i<width; i+=4) {
// Work with 4 pixels
- uint16 color1 = *(((const uint16 *)srcPtr) + i);
- uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
- uint16 color3 = *(((const uint16 *)srcPtr) + (i + 2));
- uint16 color4 = *(((const uint16 *)srcPtr) + (i + 3));
+ // Cast via (void *) to avoid warning. This is safe.
+ uint16 color1 = *(((const uint16 *)(const void *)srcPtr) + i);
+ uint16 color2 = *(((const uint16 *)(const void *)srcPtr) + (i + 1));
+ uint16 color3 = *(((const uint16 *)(const void *)srcPtr) + (i + 2));
+ uint16 color4 = *(((const uint16 *)(const void *)srcPtr) + (i + 3));
*(((uint16 *)work) + 0) = interpolate32_3_1<bitFormat>(color1, color2);
*(((uint16 *)work) + 1) = interpolate32_1_1<bitFormat>(color2, color3);
@@ -65,7 +64,8 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
int i,j;
unsigned int p1, p2;
- uint8 *inbuf, *outbuf, *instart, *outstart;
+ const uint8 *inbuf, *instart;
+ uint8 *outbuf, *outstart;
#define RB(x) ((x & RBM)<<8)
#define G(x) ((x & GM)<<3)
@@ -77,7 +77,7 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
#define MAKEPIXEL(rb,g) ((((rb)>>8) & RBM | ((g)>>3) & GM))
- inbuf = (uint8 *)srcPtr;
+ inbuf = (const uint8 *)srcPtr;
outbuf = (uint8 *)dstPtr;
height /= 5;
@@ -86,22 +86,22 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
outstart = outbuf;
for (j=0; j < width; j++) {
- p1 = *(uint16*)inbuf; inbuf += srcPitch;
+ p1 = *(const uint16*)inbuf; inbuf += srcPitch;
*(uint16*)outbuf = p1; outbuf += dstPitch;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
+ p2 = *(const uint16*)inbuf; inbuf += srcPitch;
*(uint16*)outbuf = MAKEPIXEL(P20(RB(p1))+P80(RB(p2)),P20(G(p1))+P80(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
+ p2 = *(const uint16*)inbuf; inbuf += srcPitch;
*(uint16*)outbuf = MAKEPIXEL(P40(RB(p1))+P60(RB(p2)),P40(G(p1))+P60(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
+ p2 = *(const uint16*)inbuf; inbuf += srcPitch;
*(uint16*)outbuf = MAKEPIXEL(P60(RB(p1))+P40(RB(p2)),P60(G(p1))+P40(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf;
+ p2 = *(const uint16*)inbuf;
*(uint16*)outbuf = MAKEPIXEL(P80(RB(p1))+P20(RB(p2)),P80(G(p1))+P20(G(p2))); outbuf += dstPitch;
*(uint16*)outbuf = p2;
@@ -127,11 +127,9 @@ extern "C" {
template<int bitFormat>
void PocketPCHalfTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
while ((height -= 2) >= 0) {
- i = 0;
work = dstPtr;
for (int i=0; i<width; i+=2) {
@@ -164,14 +162,11 @@ void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 ds
template<int bitFormat>
void PocketPCHalfZoomTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
- uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
if (!height)
return;
while (height--) {
- i = 0;
work = dstPtr;
for (int i = 0; i < width; i += 2) {
@@ -190,11 +185,9 @@ MAKE_WRAPPER(PocketPCHalfZoom)
template<int bitFormat>
void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
int line = 0;
while (height--) {
- i = 0;
work = dstPtr;
for (int i = 0; i < width; i += 3) {