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authorMax Horn2009-01-21 02:02:55 +0000
committerMax Horn2009-01-21 02:02:55 +0000
commit250acd4c8d345301c1b7e831c3c0f485c77d8ac7 (patch)
treed1b7a9f4221a4b59bd7e75d464eb410c0ba23ac2 /backends
parent9abce1b894b9b3b551fbae91395d0449f9aafa08 (diff)
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more cleanup
svn-id: r35971
Diffstat (limited to 'backends')
-rw-r--r--backends/keymapper/hardware-key.h24
-rw-r--r--backends/keymapper/keymap.cpp15
-rw-r--r--backends/keymapper/keymapper.cpp36
-rw-r--r--backends/keymapper/keymapper.h12
-rw-r--r--backends/keymapper/remap-dialog.cpp4
5 files changed, 46 insertions, 45 deletions
diff --git a/backends/keymapper/hardware-key.h b/backends/keymapper/hardware-key.h
index 55cdf3089c..c89c395d33 100644
--- a/backends/keymapper/hardware-key.h
+++ b/backends/keymapper/hardware-key.h
@@ -36,14 +36,17 @@ namespace Common {
#define HWKEY_ID_SIZE (4)
+
/**
* Describes an available hardware key
*/
struct HardwareKey {
/** unique id used for saving/loading to config */
- char id[HWKEY_ID_SIZE];
+ char hwKeyId[HWKEY_ID_SIZE];
+
/** Human readable description */
String description;
+
/**
* The KeyState that is generated by the back-end
* when this hardware key is pressed.
@@ -57,20 +60,19 @@ struct HardwareKey {
KeyType typ = kGenericKeyType, ActionType prefAct = kGenericActionType)
: key(ky), description(desc), type(typ), preferredAction(prefAct) {
assert(i);
- strncpy(id, i, HWKEY_ID_SIZE);
+ strncpy(hwKeyId, i, HWKEY_ID_SIZE);
}
};
/**
* Simple class to encapsulate a device's set of HardwareKeys.
- * Each device should extend this and call addHardwareKey a number of times
+ * Each device should instantiate this and call addHardwareKey a number of times
* in its constructor to define the device's available keys.
*/
class HardwareKeySet {
public:
- HardwareKeySet() : _count(0) {}
virtual ~HardwareKeySet() {
List<const HardwareKey*>::iterator it;
for (it = _keys.begin(); it != _keys.end(); it++)
@@ -80,13 +82,12 @@ public:
void addHardwareKey(HardwareKey *key) {
checkForKey(key);
_keys.push_back(key);
- ++_count;
}
const HardwareKey *findHardwareKey(const char *id) const {
List<const HardwareKey*>::iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
- if (strncmp((*it)->id, id, HWKEY_ID_SIZE) == 0)
+ if (strncmp((*it)->hwKeyId, id, HWKEY_ID_SIZE) == 0)
return (*it);
}
return 0;
@@ -101,12 +102,12 @@ public:
return 0;
}
- List<const HardwareKey*> getHardwareKeys() const {
+ const List<const HardwareKey*> &getHardwareKeys() const {
return _keys;
}
- uint count() const {
- return _count;
+ uint size() const {
+ return _keys.size();
}
@@ -115,15 +116,14 @@ private:
void checkForKey(HardwareKey *key) {
List<const HardwareKey*>::iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
- if (strncmp((*it)->id, key->id, HWKEY_ID_SIZE) == 0)
- error("Error adding HardwareKey '%s' - id of %s already in use!", key->description.c_str(), key->id);
+ if (strncmp((*it)->hwKeyId, key->hwKeyId, HWKEY_ID_SIZE) == 0)
+ error("Error adding HardwareKey '%s' - id of %s already in use!", key->description.c_str(), key->hwKeyId);
else if ((*it)->key == key->key)
error("Error adding HardwareKey '%s' - key already in use!", key->description.c_str());
}
}
List<const HardwareKey*> _keys;
- uint _count;
};
diff --git a/backends/keymapper/keymap.cpp b/backends/keymapper/keymap.cpp
index c2da8334f9..4cb6b7f518 100644
--- a/backends/keymapper/keymap.cpp
+++ b/backends/keymapper/keymap.cpp
@@ -139,21 +139,20 @@ void Keymap::loadMappings(const HardwareKeySet *hwKeys) {
}
void Keymap::saveMappings() {
- if (!_configDomain) return;
+ if (!_configDomain)
+ return;
List<Action*>::const_iterator it;
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
for (it = _actions.begin(); it != _actions.end(); it++) {
uint actIdLen = strlen((*it)->id);
actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
String actId((*it)->id, (*it)->id + actIdLen);
+ char hwId[HWKEY_ID_SIZE+1];
+ memset(hwId, 0, HWKEY_ID_SIZE+1);
if ((*it)->getMappedKey()) {
- uint hwIdLen = strlen((*it)->getMappedKey()->id);
- hwIdLen = (hwIdLen > HWKEY_ID_SIZE) ? HWKEY_ID_SIZE : hwIdLen;
- String hwId((*it)->getMappedKey()->id, (*it)->getMappedKey()->id + hwIdLen);
- _configDomain->setVal(prefix + actId, hwId);
- } else {
- _configDomain->setVal(prefix + actId, "");
+ memcpy(hwId, (*it)->getMappedKey()->hwKeyId, HWKEY_ID_SIZE);
}
+ _configDomain->setVal(prefix + actId, hwId);
}
}
@@ -168,7 +167,7 @@ bool Keymap::isComplete(const HardwareKeySet *hwKeys) {
allMapped = false;
}
}
- return allMapped || (numberMapped == hwKeys->count());
+ return allMapped || (numberMapped == hwKeys->size());
}
// TODO:
diff --git a/backends/keymapper/keymapper.cpp b/backends/keymapper/keymapper.cpp
index 500c2b031b..298ec721cd 100644
--- a/backends/keymapper/keymapper.cpp
+++ b/backends/keymapper/keymapper.cpp
@@ -68,34 +68,31 @@ void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
}
void Keymapper::addGlobalKeymap(Keymap *keymap) {
- initKeymap(_globalDomain.getConfigDomain(), keymap);
- _globalDomain.addKeymap(keymap);
+ initKeymap(_globalDomain, keymap);
}
-void Keymapper::refreshGameDomain() {
+void Keymapper::addGameKeymap(Keymap *keymap) {
+ if (ConfMan.getActiveDomain() == 0)
+ error("Call to Keymapper::addGameKeymap when no game loaded");
+
+ // Detect whether the active game changed since last call.
+ // If so, flush the game key configuration.
if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) {
cleanupGameKeymaps();
_gameDomain.setConfigDomain(ConfMan.getActiveDomain());
}
+ initKeymap(_gameDomain, keymap);
}
-void Keymapper::addGameKeymap(Keymap *keymap) {
- if (ConfMan.getActiveDomain() == 0)
- error("Call to Keymapper::addGameKeymap when no game loaded");
-
- refreshGameDomain();
- initKeymap(_gameDomain.getConfigDomain(), keymap);
- _gameDomain.addKeymap(keymap);
-}
-
-void Keymapper::initKeymap(ConfigManager::Domain *domain, Keymap *map) {
- map->setConfigDomain(domain);
+void Keymapper::initKeymap(Domain &domain, Keymap *map) {
+ map->setConfigDomain(domain.getConfigDomain());
map->loadMappings(_hardwareKeys);
if (map->isComplete(_hardwareKeys) == false) {
map->automaticMapping(_hardwareKeys);
map->saveMappings();
ConfMan.flushToDisk();
}
+ domain.addKeymap(map);
}
void Keymapper::cleanupGameKeymaps() {
@@ -157,9 +154,11 @@ bool Keymapper::mapKey(const KeyState& key, bool keyDown) {
for (int i = _activeMaps.size() - 1; i >= 0; --i) {
MapRecord mr = _activeMaps[i];
action = mr.keymap->getMappedAction(key);
- if (action || mr.inherit == false) break;
+ if (action || mr.inherit == false)
+ break;
}
- if (action) _keysDown[key] = action;
+ if (action)
+ _keysDown[key] = action;
} else {
HashMap<KeyState, Action*>::iterator it = _keysDown.find(key);
if (it != _keysDown.end()) {
@@ -167,7 +166,8 @@ bool Keymapper::mapKey(const KeyState& key, bool keyDown) {
_keysDown.erase(key);
}
}
- if (!action) return false;
+ if (!action)
+ return false;
executeAction(action, keyDown);
return true;
}
@@ -215,7 +215,7 @@ void Keymapper::executeAction(const Action *action, bool keyDown) {
}
}
-const HardwareKey *Keymapper::getHardwareKey(const KeyState& key) {
+const HardwareKey *Keymapper::findHardwareKey(const KeyState& key) {
return (_hardwareKeys) ? _hardwareKeys->findHardwareKey(key) : 0;
}
diff --git a/backends/keymapper/keymapper.h b/backends/keymapper/keymapper.h
index 3c6cd5bc36..8a7ff5f3fc 100644
--- a/backends/keymapper/keymapper.h
+++ b/backends/keymapper/keymapper.h
@@ -84,9 +84,12 @@ public:
void registerHardwareKeySet(HardwareKeySet *keys);
/**
- * Get the HardwareKeySet that is registered with the Keymapper
+ * Get a list of all registered HardwareKeys
*/
- HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; }
+ const List<const HardwareKey*> &getHardwareKeys() const {
+ assert(_hardwareKeys);
+ return _hardwareKeys->getHardwareKeys();
+ }
/**
* Add a keymap to the global domain.
@@ -161,7 +164,7 @@ public:
/**
* Return a HardwareKey pointer for the given key state
*/
- const HardwareKey *getHardwareKey(const KeyState& key);
+ const HardwareKey *findHardwareKey(const KeyState& key);
Domain& getGlobalDomain() { return _globalDomain; }
Domain& getGameDomain() { return _gameDomain; }
@@ -169,8 +172,7 @@ public:
private:
- void initKeymap(ConfigManager::Domain *domain, Keymap *keymap);
- void refreshGameDomain();
+ void initKeymap(Domain &domain, Keymap *keymap);
Domain _globalDomain;
Domain _gameDomain;
diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp
index 2c40904be9..6f8097486e 100644
--- a/backends/keymapper/remap-dialog.cpp
+++ b/backends/keymapper/remap-dialog.cpp
@@ -205,7 +205,7 @@ void RemapDialog::stopRemapping() {
void RemapDialog::handleKeyUp(Common::KeyState state) {
if (_activeRemapAction) {
- const HardwareKey *hwkey = _keymapper->getHardwareKey(state);
+ const HardwareKey *hwkey = _keymapper->findHardwareKey(state);
if (hwkey) {
_activeRemapAction->mapKey(hwkey);
// TODO: _activeRemapAction->getParent()->saveMappings();
@@ -235,7 +235,7 @@ void RemapDialog::loadKeymap() {
if (_activeKeymaps->size() > 0 && _kmPopUp->getSelected() == 0) {
// load active keymaps
- List<const HardwareKey*> freeKeys (_keymapper->getHardwareKeySet()->getHardwareKeys());
+ List<const HardwareKey*> freeKeys (_keymapper->getHardwareKeys());
// add most active keymap's keys
Keymapper::MapRecord top = _activeKeymaps->top();