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author | Filippos Karapetis | 2009-09-01 17:09:59 +0000 |
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committer | Filippos Karapetis | 2009-09-01 17:09:59 +0000 |
commit | 2e04dcb133e450b84983da5b680d1695fdf639bd (patch) | |
tree | df9cc660d3d11850ecf17d0a13b9cba9033bed73 /backends | |
parent | 3d0e8a568c804a7807ccd3c5de7040502718ec1b (diff) | |
download | scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.tar.gz scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.tar.bz2 scummvm-rg350-2e04dcb133e450b84983da5b680d1695fdf639bd.zip |
- Moved the Sierra game ID conversion code inside game.cpp, so that any game-specific workarounds are tested against ScummVM IDs
- Added detection for the EcoQuest 1 demo in the fallback detector
- Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now
- Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case)
svn-id: r43887
Diffstat (limited to 'backends')
0 files changed, 0 insertions, 0 deletions