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authorPaweł Kołodziejski2006-02-03 07:30:29 +0000
committerPaweł Kołodziejski2006-02-03 07:30:29 +0000
commit2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f (patch)
tree9f98ad9bffad38963ce5f2ae1c3da61657180589 /backends
parent4df095cb36369c72075744dc3521aa9c2f31218c (diff)
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fixes allow compile with emsvc4 again
svn-id: r20355
Diffstat (limited to 'backends')
-rw-r--r--backends/wince/CELauncherDialog.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/wince/CELauncherDialog.cpp b/backends/wince/CELauncherDialog.cpp
index 1d4ddc1923..6d35d42a0e 100644
--- a/backends/wince/CELauncherDialog.cpp
+++ b/backends/wince/CELauncherDialog.cpp
@@ -98,7 +98,7 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
strcpy(candidateName, &path[i + 1]);
candidateName[strlen(candidateName) - 1] = '\0';
for (i=0; i<candidates.size(); i++) {
- if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
+ if (scumm_stricmp(candidateName, candidates[i].description) == 0) {
idx = i;
break;
}
@@ -118,7 +118,7 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- String domain(result.name);
+ String domain(result.description);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
@@ -128,7 +128,7 @@ void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates)
suffix++;
domain += suffix;
}
- ConfMan.set("gameid", result.name, domain);
+ ConfMan.set("gameid", result.description, domain);
ConfMan.set("description", result.description, domain);
}
ConfMan.set("path", path, domain);