aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
authorJohannes Schickel2016-03-04 00:14:22 +0100
committerJohannes Schickel2016-03-16 20:29:31 +0100
commit39100b613272523c2e36be213cc827857a08f824 (patch)
tree975c372986e91cd3f5f35b506e674466eb321fb6 /backends
parentbaca885cfce10acaa7a9892133aaa5b82c7183f7 (diff)
downloadscummvm-rg350-39100b613272523c2e36be213cc827857a08f824.tar.gz
scummvm-rg350-39100b613272523c2e36be213cc827857a08f824.tar.bz2
scummvm-rg350-39100b613272523c2e36be213cc827857a08f824.zip
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/opengl-func.h2
-rw-r--r--backends/graphics/opengl/pipelines/shader.cpp16
-rw-r--r--backends/graphics/opengl/pipelines/shader.h4
-rw-r--r--backends/graphics/opengl/shader.cpp26
-rw-r--r--backends/graphics/opengl/shader.h14
5 files changed, 35 insertions, 27 deletions
diff --git a/backends/graphics/opengl/opengl-func.h b/backends/graphics/opengl/opengl-func.h
index ad7c572ca9..4e44c13d0f 100644
--- a/backends/graphics/opengl/opengl-func.h
+++ b/backends/graphics/opengl/opengl-func.h
@@ -107,6 +107,7 @@ GL_FUNC_DEF(GLenum, glGetError, ());
#if !USE_FORCED_GLES
GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index));
+GL_FUNC_2_DEF(void, glDisableVertexAttribArray, glDisableVertexAttribArrayARB, (GLuint index));
GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0));
GL_FUNC_2_DEF(void, glUniform1f, glUniform1fARB, (GLint location, GLfloat v0));
GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value));
@@ -122,6 +123,7 @@ GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program));
GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params));
GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog));
GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name));
+GL_FUNC_2_DEF(GLint, glGetAttribLocation, glGetAttribLocationARB, (GLprogram program, const GLchar *name));
GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name));
GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type));
diff --git a/backends/graphics/opengl/pipelines/shader.cpp b/backends/graphics/opengl/pipelines/shader.cpp
index 46e81423c5..c7befe22b8 100644
--- a/backends/graphics/opengl/pipelines/shader.cpp
+++ b/backends/graphics/opengl/pipelines/shader.cpp
@@ -29,11 +29,14 @@ namespace OpenGL {
#if !USE_FORCED_GLES
ShaderPipeline::ShaderPipeline(Shader *shader)
: _activeShader(shader) {
+ _vertexAttribLocation = shader->getAttributeLocation("position");
+ _texCoordAttribLocation = shader->getAttributeLocation("texCoordIn");
+ _colorAttribLocation = shader->getAttributeLocation("blendColorIn");
}
void ShaderPipeline::activateInternal() {
- GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation));
- GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation));
+ GL_CALL(glEnableVertexAttribArray(_vertexAttribLocation));
+ GL_CALL(glEnableVertexAttribArray(_texCoordAttribLocation));
if (g_context.multitextureSupported) {
GL_CALL(glActiveTexture(GL_TEXTURE0));
@@ -43,18 +46,21 @@ void ShaderPipeline::activateInternal() {
}
void ShaderPipeline::deactivateInternal() {
+ GL_CALL(glDisableVertexAttribArray(_vertexAttribLocation));
+ GL_CALL(glDisableVertexAttribArray(_texCoordAttribLocation));
+
_activeShader->deactivate();
}
void ShaderPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
- GL_CALL(glVertexAttrib4f(kColorAttribLocation, r, g, b, a));
+ GL_CALL(glVertexAttrib4f(_colorAttribLocation, r, g, b, a));
}
void ShaderPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
texture.bind();
- GL_CALL(glVertexAttribPointer(kTexCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texture.getTexCoords()));
- GL_CALL(glVertexAttribPointer(kPositionAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, coordinates));
+ GL_CALL(glVertexAttribPointer(_texCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texture.getTexCoords()));
+ GL_CALL(glVertexAttribPointer(_vertexAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, coordinates));
GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
}
diff --git a/backends/graphics/opengl/pipelines/shader.h b/backends/graphics/opengl/pipelines/shader.h
index 8e82bd7a31..95167ee03f 100644
--- a/backends/graphics/opengl/pipelines/shader.h
+++ b/backends/graphics/opengl/pipelines/shader.h
@@ -44,6 +44,10 @@ protected:
virtual void activateInternal();
virtual void deactivateInternal();
+ GLint _vertexAttribLocation;
+ GLint _texCoordAttribLocation;
+ GLint _colorAttribLocation;
+
Shader *const _activeShader;
};
#endif // !USE_FORCED_GLES
diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp
index 59749ba1f0..652da57dfa 100644
--- a/backends/graphics/opengl/shader.cpp
+++ b/backends/graphics/opengl/shader.cpp
@@ -159,10 +159,6 @@ bool Shader::recreate() {
GL_CALL(glAttachShader(_program, vertexShader));
GL_CALL(glAttachShader(_program, fragmentShader));
- GL_CALL(glBindAttribLocation(_program, kPositionAttribLocation, "position"));
- GL_CALL(glBindAttribLocation(_program, kTexCoordAttribLocation, "texCoordIn"));
- GL_CALL(glBindAttribLocation(_program, kColorAttribLocation, "blendColorIn"));
-
GL_CALL(glLinkProgram(_program));
GL_CALL(glDetachShader(_program, fragmentShader));
@@ -199,18 +195,6 @@ bool Shader::recreate() {
}
}
- if (getUniformLocation("projection") == -1) {
- warning("Shader misses \"projection\" uniform.");
- destroy();
- return false;
- }
-
- if (!setUniform1I("texture", 0)) {
- warning("Shader misses \"texture\" uniform.");
- destroy();
- return false;
- }
-
return true;
}
@@ -230,6 +214,12 @@ void Shader::deactivate() {
_isActive = false;
}
+GLint Shader::getAttributeLocation(const char *name) const {
+ GLint result = -1;
+ GL_ASSIGN(result, glGetAttribLocation(_program, name));
+ return result;
+}
+
GLint Shader::getUniformLocation(const char *name) const {
GLint result = -1;
GL_ASSIGN(result, glGetUniformLocation(_program, name));
@@ -310,6 +300,10 @@ void ShaderManager::notifyCreate() {
_builtIn[kDefault] = new Shader(g_defaultVertexShader, g_defaultFragmentShader);
_builtIn[kCLUT8LookUp] = new Shader(g_defaultVertexShader, g_lookUpFragmentShader);
_builtIn[kCLUT8LookUp]->setUniform1I("palette", 1);
+
+ for (uint i = 0; i < kMaxUsages; ++i) {
+ _builtIn[i]->setUniform1I("texture", 0);
+ }
} else {
for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) {
_builtIn[i]->recreate();
diff --git a/backends/graphics/opengl/shader.h b/backends/graphics/opengl/shader.h
index 1aee8ed681..f219861244 100644
--- a/backends/graphics/opengl/shader.h
+++ b/backends/graphics/opengl/shader.h
@@ -33,12 +33,6 @@
namespace OpenGL {
-enum {
- kPositionAttribLocation = 0,
- kTexCoordAttribLocation = 1,
- kColorAttribLocation = 2
-};
-
/**
* A generic uniform value interface for a shader program.
*/
@@ -127,6 +121,14 @@ public:
void deactivate();
/**
+ * Return location for attribute with given name.
+ *
+ * @param name Name of the attribute to look up in the shader.
+ * @return The loctaion of -1 if attribute was not found.
+ */
+ GLint getAttributeLocation(const char *name) const;
+
+ /**
* Return location for uniform with given name.
*
* @param name Name of the uniform to look up in the shader.