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author | Alexander Tkachev | 2016-07-20 15:55:30 +0600 |
---|---|---|
committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | 39865e6e6cf67e3b5a3867540dde76969b244246 (patch) | |
tree | f0ae49a16f840c54087109175e6897393d484327 /backends | |
parent | b1264df120b6594a79d99cbb1cc5ef944fa2e448 (diff) | |
download | scummvm-rg350-39865e6e6cf67e3b5a3867540dde76969b244246.tar.gz scummvm-rg350-39865e6e6cf67e3b5a3867540dde76969b244246.tar.bz2 scummvm-rg350-39865e6e6cf67e3b5a3867540dde76969b244246.zip |
CLOUD: Add port override for LocalWebserver
It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
Diffstat (limited to 'backends')
-rw-r--r-- | backends/networking/sdl_net/localwebserver.cpp | 20 | ||||
-rw-r--r-- | backends/networking/sdl_net/localwebserver.h | 4 |
2 files changed, 18 insertions, 6 deletions
diff --git a/backends/networking/sdl_net/localwebserver.cpp b/backends/networking/sdl_net/localwebserver.cpp index 1480418b70..7c3edfc17f 100644 --- a/backends/networking/sdl_net/localwebserver.cpp +++ b/backends/networking/sdl_net/localwebserver.cpp @@ -30,6 +30,7 @@ #include "common/timer.h" #include "common/translation.h" #include <SDL/SDL_net.h> +#include <common/config-manager.h> #ifdef POSIX #include <sys/types.h> @@ -48,7 +49,7 @@ DECLARE_SINGLETON(Networking::LocalWebserver); namespace Networking { LocalWebserver::LocalWebserver(): _set(nullptr), _serverSocket(nullptr), _timerStarted(false), - _stopOnIdle(false), _clients(0), _idlingFrames(0) { + _stopOnIdle(false), _clients(0), _idlingFrames(0), _serverPort(DEFAULT_SERVER_PORT) { addPathHandler("/", _indexPageHandler.getHandler()); addPathHandler("/files", _filesPageHandler.getHandler()); addPathHandler("/create", _createDirectoryHandler.getHandler()); @@ -84,6 +85,7 @@ void LocalWebserver::stopTimer() { void LocalWebserver::start() { _handleMutex.lock(); + _serverPort = getPort(); _stopOnIdle = false; if (_timerStarted) { _handleMutex.unlock(); @@ -93,7 +95,7 @@ void LocalWebserver::start() { // Create a listening TCP socket IPaddress ip; - if (SDLNet_ResolveHost(&ip, NULL, SERVER_PORT) == -1) { + if (SDLNet_ResolveHost(&ip, NULL, _serverPort) == -1) { error("SDLNet_ResolveHost: %s\n", SDLNet_GetError()); } @@ -166,6 +168,14 @@ bool LocalWebserver::isRunning() { return result; } +uint32 LocalWebserver::getPort() { +#ifdef NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE + if (ConfMan.hasKey("local_server_port")) + return ConfMan.getInt("local_server_port"); +#endif + return DEFAULT_SERVER_PORT; +} + void LocalWebserver::handle() { _handleMutex.lock(); int numready = SDLNet_CheckSockets(_set, 0); @@ -241,7 +251,7 @@ void LocalWebserver::resolveAddress(void *ipAddress) { IPaddress *ip = (IPaddress *)ipAddress; // not resolved - _address = Common::String::format("http://127.0.0.1:%u/ (unresolved)", SERVER_PORT); + _address = Common::String::format("http://127.0.0.1:%u/ (unresolved)", _serverPort); // default way (might work everywhere, surely works on Windows) const char *name = SDLNet_ResolveIP(ip); @@ -249,13 +259,13 @@ void LocalWebserver::resolveAddress(void *ipAddress) { warning("SDLNet_ResolveHost: %s\n", SDLNet_GetError()); } else { IPaddress localIp; - if (SDLNet_ResolveHost(&localIp, name, SERVER_PORT) == -1) { + if (SDLNet_ResolveHost(&localIp, name, _serverPort) == -1) { warning("SDLNet_ResolveHost: %s\n", SDLNet_GetError()); } else { _address = Common::String::format( "http://%u.%u.%u.%u:%u/", localIp.host & 0xFF, (localIp.host >> 8) & 0xFF, (localIp.host >> 16) & 0xFF, (localIp.host >> 24) & 0xFF, - SERVER_PORT + _serverPort ); } } diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h index 1185cda890..3512583605 100644 --- a/backends/networking/sdl_net/localwebserver.h +++ b/backends/networking/sdl_net/localwebserver.h @@ -50,7 +50,7 @@ namespace Networking { class LocalWebserver : public Common::Singleton<LocalWebserver> { static const uint32 FRAMES_PER_SECOND = 20; static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND; - static const uint32 SERVER_PORT = 12345; + static const uint32 DEFAULT_SERVER_PORT = 12345; static const uint32 MAX_CONNECTIONS = 10; friend void localWebserverTimer(void *); //calls handle() @@ -73,6 +73,7 @@ class LocalWebserver : public Common::Singleton<LocalWebserver> { uint32 _idlingFrames; Common::Mutex _handleMutex; Common::String _address; + uint32 _serverPort; void startTimer(int interval = TIMER_INTERVAL); void stopTimer(); @@ -95,6 +96,7 @@ public: Common::String getAddress(); IndexPageHandler &indexPageHandler(); bool isRunning(); + static uint32 getPort(); static void setClientGetHandler(Client &client, Common::String response, long code = 200, const char *mimeType = nullptr); static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr); |