aboutsummaryrefslogtreecommitdiff
path: root/backends
diff options
context:
space:
mode:
authorJohannes Schickel2011-03-01 05:32:14 +0100
committerJohannes Schickel2011-03-01 05:32:14 +0100
commit484107907540bd07a5822bee075b450a1ade817c (patch)
treec456900aa7d8122fd3a6ab5e3cda367ff55f8590 /backends
parentee6853daf29357c55aa125a25cde348e1e1e70be (diff)
downloadscummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.tar.gz
scummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.tar.bz2
scummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.zip
OPENGL(SDL): Use the whole window/screen size for the overlay.
This makes the overlay looking nicer in fullscreen mode.
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp34
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp16
2 files changed, 21 insertions, 29 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 17a77f68ef..50aabc6972 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -1002,7 +1002,7 @@ void OpenGLGraphicsManager::internUpdateScreen() {
refreshOverlay();
// Draw the overlay
- _overlayTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
+ _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight);
}
if (_cursorVisible) {
@@ -1218,32 +1218,20 @@ uint OpenGLGraphicsManager::getAspectRatio() {
}
void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
- if (_videoMode.mode == OpenGL::GFX_NORMAL) {
- if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
- x = x * _videoMode.overlayWidth / _videoMode.hardwareWidth;
- if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
- y = y * _videoMode.overlayHeight / _videoMode.hardwareHeight;
-
- if (!_overlayVisible) {
- x /= _videoMode.scaleFactor;
- y /= _videoMode.scaleFactor;
- }
+ if (_overlayVisible)
+ return;
- } else {
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ x /= _videoMode.scaleFactor;
+ y /= _videoMode.scaleFactor;
+ } else if (!_overlayVisible) {
x -= _displayX;
y -= _displayY;
- if (_overlayVisible) {
- if (_displayWidth != _videoMode.overlayWidth)
- x = x * _videoMode.overlayWidth / _displayWidth;
- if (_displayHeight != _videoMode.overlayHeight)
- y = y * _videoMode.overlayHeight / _displayHeight;
- } else {
- if (_displayWidth != _videoMode.screenWidth)
- x = x * _videoMode.screenWidth / _displayWidth;
- if (_displayHeight != _videoMode.screenHeight)
- y = y * _videoMode.screenHeight / _displayHeight;
- }
+ if (_displayWidth != _videoMode.screenWidth)
+ x = x * _videoMode.screenWidth / _displayWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ y = y * _videoMode.screenHeight / _displayHeight;
}
}
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index 183d0afba2..cbc152a4a3 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -345,13 +345,10 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
if (_aspectRatioCorrection)
_videoMode.mode = OpenGL::GFX_4_3;
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
// If the screen was resized, do not change its size
if (!_screenResized) {
- _videoMode.hardwareWidth = _videoMode.overlayWidth;
- _videoMode.hardwareHeight = _videoMode.overlayHeight;
+ _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
int desiredAspectRatio = getAspectRatio();
@@ -366,6 +363,9 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
// the width is modified it can break the overlay.
if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
_videoMode.overlayHeight = _videoMode.hardwareHeight;
+ } else {
+ _videoMode.overlayWidth = _videoMode.hardwareWidth;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
}
_screenResized = false;
@@ -377,11 +377,15 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- if (_videoMode.fullscreen)
+ if (_videoMode.fullscreen) {
if (!setupFullscreenMode())
// Failed setuping a fullscreen mode
return false;
+ _videoMode.overlayWidth = _videoMode.hardwareWidth;
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ }
+
uint32 flags = SDL_OPENGL;
if (_videoMode.fullscreen)