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author | Johannes Schickel | 2011-03-01 05:32:14 +0100 |
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committer | Johannes Schickel | 2011-03-01 05:32:14 +0100 |
commit | 484107907540bd07a5822bee075b450a1ade817c (patch) | |
tree | c456900aa7d8122fd3a6ab5e3cda367ff55f8590 /backends | |
parent | ee6853daf29357c55aa125a25cde348e1e1e70be (diff) | |
download | scummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.tar.gz scummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.tar.bz2 scummvm-rg350-484107907540bd07a5822bee075b450a1ade817c.zip |
OPENGL(SDL): Use the whole window/screen size for the overlay.
This makes the overlay looking nicer in fullscreen mode.
Diffstat (limited to 'backends')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 34 | ||||
-rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 16 |
2 files changed, 21 insertions, 29 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 17a77f68ef..50aabc6972 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -1002,7 +1002,7 @@ void OpenGLGraphicsManager::internUpdateScreen() { refreshOverlay(); // Draw the overlay - _overlayTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight); + _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight); } if (_cursorVisible) { @@ -1218,32 +1218,20 @@ uint OpenGLGraphicsManager::getAspectRatio() { } void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) { - if (_videoMode.mode == OpenGL::GFX_NORMAL) { - if (_videoMode.hardwareWidth != _videoMode.overlayWidth) - x = x * _videoMode.overlayWidth / _videoMode.hardwareWidth; - if (_videoMode.hardwareHeight != _videoMode.overlayHeight) - y = y * _videoMode.overlayHeight / _videoMode.hardwareHeight; - - if (!_overlayVisible) { - x /= _videoMode.scaleFactor; - y /= _videoMode.scaleFactor; - } + if (_overlayVisible) + return; - } else { + if (_videoMode.mode == OpenGL::GFX_NORMAL) { + x /= _videoMode.scaleFactor; + y /= _videoMode.scaleFactor; + } else if (!_overlayVisible) { x -= _displayX; y -= _displayY; - if (_overlayVisible) { - if (_displayWidth != _videoMode.overlayWidth) - x = x * _videoMode.overlayWidth / _displayWidth; - if (_displayHeight != _videoMode.overlayHeight) - y = y * _videoMode.overlayHeight / _displayHeight; - } else { - if (_displayWidth != _videoMode.screenWidth) - x = x * _videoMode.screenWidth / _displayWidth; - if (_displayHeight != _videoMode.screenHeight) - y = y * _videoMode.screenHeight / _displayHeight; - } + if (_displayWidth != _videoMode.screenWidth) + x = x * _videoMode.screenWidth / _displayWidth; + if (_displayHeight != _videoMode.screenHeight) + y = y * _videoMode.screenHeight / _displayHeight; } } diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index 183d0afba2..cbc152a4a3 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -345,13 +345,10 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() { if (_aspectRatioCorrection) _videoMode.mode = OpenGL::GFX_4_3; - _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; - // If the screen was resized, do not change its size if (!_screenResized) { - _videoMode.hardwareWidth = _videoMode.overlayWidth; - _videoMode.hardwareHeight = _videoMode.overlayHeight; + _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor; int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight; int desiredAspectRatio = getAspectRatio(); @@ -366,6 +363,9 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() { // the width is modified it can break the overlay. if (_videoMode.hardwareHeight > _videoMode.overlayHeight) _videoMode.overlayHeight = _videoMode.hardwareHeight; + } else { + _videoMode.overlayWidth = _videoMode.hardwareWidth; + _videoMode.overlayHeight = _videoMode.hardwareHeight; } _screenResized = false; @@ -377,11 +377,15 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() { SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if (_videoMode.fullscreen) + if (_videoMode.fullscreen) { if (!setupFullscreenMode()) // Failed setuping a fullscreen mode return false; + _videoMode.overlayWidth = _videoMode.hardwareWidth; + _videoMode.overlayHeight = _videoMode.hardwareHeight; + } + uint32 flags = SDL_OPENGL; if (_videoMode.fullscreen) |