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author | Torbjörn Andersson | 2005-03-17 09:49:22 +0000 |
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committer | Torbjörn Andersson | 2005-03-17 09:49:22 +0000 |
commit | 4c3d302e19e9435e3fad3ff1f71f73b541f641ae (patch) | |
tree | 64df71d666d91af38bb41d95bc9befa084120bd0 /backends | |
parent | 31c89144dc6ef8b2cf05883bbf8aea6426301e38 (diff) | |
download | scummvm-rg350-4c3d302e19e9435e3fad3ff1f71f73b541f641ae.tar.gz scummvm-rg350-4c3d302e19e9435e3fad3ff1f71f73b541f641ae.tar.bz2 scummvm-rg350-4c3d302e19e9435e3fad3ff1f71f73b541f641ae.zip |
If a game is scaled with the 2x or 3x scaler, use the same scaler on the
cursor as well. It looks strange if the game is blocky and the cursor is
smooth.
svn-id: r17173
Diffstat (limited to 'backends')
-rw-r--r-- | backends/sdl/graphics.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index 05307b0565..23b84460c6 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -1288,9 +1288,21 @@ void OSystem_SDL::blitCursor() { } SDL_LockSurface(_mouseSurface); - (scalersMagn[_cursorTargetScale-1][_scaleFactor-1])((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, + + ScalerProc *scalerProc; + + // If possible, use the same scaler for the cursor as for the rest of + // the game. This only works well with the non-blurring scalers so we + // actually only use the 1x, 1.5x, 2x and AdvMame scalers. + + if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE)) + scalerProc = _scalerProc; + else + scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1]; + + scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, - _mouseCurState.w, _mouseCurState.h); + _mouseCurState.w, _mouseCurState.h); if (_adjustAspectRatio) cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0); |