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author | Kostas Nakos | 2007-10-28 18:40:03 +0000 |
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committer | Kostas Nakos | 2007-10-28 18:40:03 +0000 |
commit | 507b60f5b42b34aeca25e7171b37c79f331110de (patch) | |
tree | 561d3a3fb6970a6a8b9f5a6af20d577501070175 /backends | |
parent | e4feebe3f736a39ea40967504e44a4fb9aaaf74a (diff) | |
download | scummvm-rg350-507b60f5b42b34aeca25e7171b37c79f331110de.tar.gz scummvm-rg350-507b60f5b42b34aeca25e7171b37c79f331110de.tar.bz2 scummvm-rg350-507b60f5b42b34aeca25e7171b37c79f331110de.zip |
entry point for plugin builds
svn-id: r29305
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/wince/stub.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/backends/platform/wince/stub.cpp b/backends/platform/wince/stub.cpp new file mode 100644 index 0000000000..6cf525eb2a --- /dev/null +++ b/backends/platform/wince/stub.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include <windows.h> + +extern int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw); + +int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) { + + /* Hello! + * This thing looks trivial, right? Guess again :-) + * Observe: + * 1) Because of the way plugins are done within the scummvm core + * (read: slightly dirty) it is required that the plugins + * (built as dlls in win32 systems) have to "backlink" into the + * main executable. More specifically, the dlls have to call + * functions from the (separately built) main module. + * This means trouble for wince, as the dynamic linker does not + * resolve imported symbols to a dll from an executable. + * 2) But wait! DLLs can have any way of importing/exporting symbols + * between them. Hmmm... + * + * Right! The solution is thus: We build everything as a dll. This means + * the individual engines (plugins) and also the scummvm core application. + * It is in fact "The sub-DLL solution" described over at edll + * (ref. http://edll.sourceforge.net/). + * + * The last thing to watch out for is that in a plugin build, we already + * supply a WinMain function (this one, right here) which supersedes + * SDL's one. So we need to do the startup things SDL does in scummvm + * before running SDL_main. + * + * All this leaves us, for this source file, to do this crummy little... */ + + dynamic_modules_main(hInst, hPrev, szCmdLine, sw); +} |