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author | Chris Apers | 2004-09-12 13:24:06 +0000 |
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committer | Chris Apers | 2004-09-12 13:24:06 +0000 |
commit | 5789eb3204aec1c2e36e0d0185eb00e68ef70792 (patch) | |
tree | 72ef8c53909b62e45fa1e7a28cd62d3d2c755ca6 /backends | |
parent | 172eefde7dae37c59ab3d81360a80d8561e45ec7 (diff) | |
download | scummvm-rg350-5789eb3204aec1c2e36e0d0185eb00e68ef70792.tar.gz scummvm-rg350-5789eb3204aec1c2e36e0d0185eb00e68ef70792.tar.bz2 scummvm-rg350-5789eb3204aec1c2e36e0d0185eb00e68ef70792.zip |
- New rumble code
- ARM init functions
- use the new game config
- use the new exit(...) function
- --output-rate support
- clean up
svn-id: r15055
Diffstat (limited to 'backends')
-rw-r--r-- | backends/PalmOS/Src/launch.cpp | 151 |
1 files changed, 93 insertions, 58 deletions
diff --git a/backends/PalmOS/Src/launch.cpp b/backends/PalmOS/Src/launch.cpp index e635696fc2..c475922265 100644 --- a/backends/PalmOS/Src/launch.cpp +++ b/backends/PalmOS/Src/launch.cpp @@ -3,14 +3,16 @@ #include "StarterRsc.h" #include "stdio.h" -#include "unistd.h" +#include "unistd.h" +#include "stdlib.h" #include "games.h" #include "start.h" -#include "vibrate.h" +#include "rumble.h" #include "pa1lib.h" #include "extend.h" #include "globals.h" +#include "features.h" // need to move this on a .h file @@ -30,8 +32,22 @@ typedef void (*sndStateOffType)(UInt8 /* kind */); //////////////////////////////////////////////////////////// #define MAX_ARG 25 +static void initARM() { + // init global ARM only + MemSet(gVars->arm, sizeof(gVars->arm), 0); + ARM(PNO_COPYRECT ).pnoPtr = _PnoInit(RSC_COPYRECT, &ARM(PNO_COPYRECT).pnoDesc); + ARM(PNO_COSTUMEPROC3).pnoPtr = _PceInit(RSC_COSTUMEPROC3); + ARM(PNO_DRAWSTRIP ).pnoPtr = _PceInit(RSC_DRAWSTRIP); +} + +static void releaseARM() { + _PceFree(ARM(PNO_DRAWSTRIP ).pnoPtr); + _PceFree(ARM(PNO_COSTUMEPROC3 ).pnoPtr); + _PnoFree(&ARM(PNO_COPYRECT ).pnoDesc, ARM(PNO_COPYRECT).pnoPtr); +} + static Boolean checkPath(const Char *pathP) { - FileRef *tmpRef; + FILE *tmpRef; if (!(tmpRef = fopen(pathP, "r"))) { return false; @@ -79,7 +95,7 @@ Boolean StartScummVM() { if (index != dmMaxRecordIndex) { Char pathP[256]; - Char num[4]; + Char num[6]; MemHandle recordH; GameInfoType *gameInfoP; @@ -113,11 +129,11 @@ Boolean StartScummVM() { } // fullscreen ? - if (gPrefs->fullscreen) + if (gameInfoP->fullscreen) AddArg(&argvP[argc], "-f", NULL, &argc); // aspect-ratio ? - AddArg(&argvP[argc], (gPrefs->aspectRatio ? "--aspect-ratio" : "--no-aspect-ratio"), NULL, &argc); + AddArg(&argvP[argc], (gameInfoP->aspectRatio ? "--aspect-ratio" : "--no-aspect-ratio"), NULL, &argc); // copy protection ? if (gPrefs->copyProtection) @@ -126,7 +142,8 @@ Boolean StartScummVM() { // gfx mode gVars->flipping.pageAddr1 = (UInt8 *)(BmpGetBits(WinGetBitmap(WinGetDisplayWindow()))); gVars->flipping.pageAddr2 = gVars->flipping.pageAddr1; // default if not flipping mode - + gVars->filter = gameInfoP->filter; + switch (gameInfoP->gfxMode) { case 1: AddArg(&argvP[argc], "-g", "flipping", &argc); @@ -174,6 +191,9 @@ Boolean StartScummVM() { case 4: AddArg(&argvP[argc], "--platform=", "fmtowns", &argc); break; + case 5: + AddArg(&argvP[argc], "--platform=", "windows", &argc); + break; } } @@ -195,29 +215,37 @@ Boolean StartScummVM() { if (gPrefs->demoMode) AddArg(&argvP[argc], "--demo-mode", NULL, &argc); + // alternative intro ? + if (gPrefs->altIntro) + AddArg(&argvP[argc], "--alt-intro", NULL, &argc); + // multi midi ? - if (gPrefs->sound.multiMidi) + if (gameInfoP->musicInfo.sound.multiMidi) AddArg(&argvP[argc], "--multi-midi", NULL, &argc); // music driver - musicDriver = gPrefs->sound.music; + musicDriver =gameInfoP->musicInfo.sound.music; if (musicDriver) { - switch (gPrefs->sound.drvMusic) { + switch (gameInfoP->musicInfo.sound.drvMusic) { case 0: // NULL AddArg(&argvP[argc], "-e", "null", &argc); break; - case 1: // yamaha Pa1 - AddArg(&argvP[argc], "-e", "ypa1", &argc); - break; - case 2: // Tapwave Zodiac - AddArg(&argvP[argc], "-e", "zodiac", &argc); + + case 1: // built-in MIDI + if (OPTIONS_TST(kOptDeviceZodiac)) + AddArg(&argvP[argc], "-e", "zodiac", &argc); // Tapwave Zodiac + else if (OPTIONS_TST(kOptSonyPa1LibAPI)) + AddArg(&argvP[argc], "-e", "ypa1", &argc); // Pa1Lib devices + else + AddArg(&argvP[argc], "-e", "null", &argc); // error, no music driver break; - case 3: // PC Speaker + + case 2: // PC Speaker AddArg(&argvP[argc], "-e", "pcspk", &argc); break; - case 4: // IBM PCjr + case 3: // IBM PCjr AddArg(&argvP[argc], "-e", "pcjr", &argc); - case 5: // FM Towns + case 4: // FM Towns AddArg(&argvP[argc], "-e", "towns", &argc); } } @@ -225,22 +253,43 @@ Boolean StartScummVM() { AddArg(&argvP[argc], "-e", "null", &argc); // music tempo - StrIToA(num, gPrefs->sound.tempo); + StrIToA(num, gameInfoP->musicInfo.sound.tempo); AddArg(&argvP[argc], "--tempo=", num, &argc); // volume control - StrIToA(num, gPrefs->volume.master); + StrIToA(num, gameInfoP->musicInfo.volume.master); AddArg(&argvP[argc], "-o", num, &argc); - StrIToA(num, gPrefs->volume.sfx); + StrIToA(num, gameInfoP->musicInfo.volume.sfx); AddArg(&argvP[argc], "-s", num, &argc); - StrIToA(num, gPrefs->volume.music); + StrIToA(num, gameInfoP->musicInfo.volume.music); AddArg(&argvP[argc], "-m", num, &argc); - StrIToA(num, gPrefs->volume.speech); + StrIToA(num, gameInfoP->musicInfo.volume.speech); AddArg(&argvP[argc], "-r", num, &argc); + // output rate + if (gameInfoP->musicInfo.sound.sfx) { + UInt32 rates[] = {8000, 11025, 22050}; + StrIToA(num, rates[gameInfoP->musicInfo.sound.rate]); + AddArg(&argvP[argc], "--output-rate=", num, &argc); + } + // game name AddArg(&argvP[argc], gameInfoP->gameP, NULL, &argc); + // use sound + if (!gameInfoP->musicInfo.sound.sfx) { + OPTIONS_RST(kOptSonyPa1LibAPI); + OPTIONS_RST(kOptPalmSoundAPI); + } + + // others globals data + gVars->CD.enable = gameInfoP->musicInfo.sound.CD; + gVars->CD.driver = gameInfoP->musicInfo.sound.drvCD; + gVars->CD.format = gameInfoP->musicInfo.sound.frtCD; + gVars->CD.volume = gameInfoP->musicInfo.volume.audiocd; + gVars->CD.defaultTrackLength = gameInfoP->musicInfo.sound.defaultTrackLength; + gVars->CD.firstTrack = gameInfoP->musicInfo.sound.firstTrack; + MemHandleUnlock(recordH); } @@ -265,43 +314,16 @@ Boolean StartScummVM() { gVars->vibrator = gPrefs->vibrator; gVars->stdPalette = gPrefs->stdPalette; gVars->autoReset = gPrefs->autoReset; - gVars->CD.enable = gPrefs->sound.CD; - gVars->CD.driver = gPrefs->sound.drvCD; - gVars->CD.setDefaultTrackLength = gPrefs->sound.setDefaultTrackLength; - gVars->CD.defaultTrackLength = gPrefs->sound.defaultTrackLength; - gVars->CD.firstTrack = gPrefs->sound.firstTrack; - // use sound - if (!gPrefs->sound.sfx) { - OPTIONS_RST(kOptSonyPa1LibAPI); - OPTIONS_RST(kOptPalmSoundAPI); - } - // user params if (!gPrefs->arm) { OPTIONS_RST(kOptDeviceARM); OPTIONS_RST(kOptDeviceProcX86); } - // TODO : support tapwave rumble if (gVars->vibrator) - { - if (CheckVibratorExists()) { - UInt16 cycle = (SysTicksPerSecond())/2; - UInt32 pattern = 0xFF000000; - UInt16 delay = 1; - UInt16 repeat = 1; - - HwrVibrateAttributes(1, kHwrVibrateRate, &cycle); - HwrVibrateAttributes(1, kHwrVibratePattern, &pattern); - HwrVibrateAttributes(1, kHwrVibrateDelay, &delay); - HwrVibrateAttributes(1, kHwrVibrateRepeatCount, &repeat); - - } else { - gVars->vibrator = false; - } - } - + gVars->vibrator = RumbleInit(); + // create file for printf, warnings, etc... void DrawStatus(Boolean show); StdioInit(gVars->volRefNum, "PALM/Programs/ScummVM/scumm.log", DrawStatus); @@ -331,7 +353,22 @@ Boolean StartScummVM() { SavePrefs(); // free globals pref memory GlbOpen(); - main(argc, argvP); + initARM(); + + // reset screen depth + { + UInt32 depth = 8; + WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL); + } + + DO_EXIT( main(argc, argvP); ) + + // be sure to release feature memory + FREE_FTR(ftrBufferOverlay) + FREE_FTR(ftrBufferBackup) + FREE_FTR(ftrBufferHotSwap) + + releaseARM(); GlbClose(); // TODO : move this to ypa1.cpp (?) @@ -352,15 +389,13 @@ Boolean StartScummVM() { if (argvP[count]) MemPtrFree(argvP[count]); - if (gVars->vibrator) { - Boolean active = false; - HwrVibrateAttributes(1, kHwrVibrateActive, &active); - } + if (gVars->vibrator) + RumbleRelease(); if (!autoOff) { SysSetAutoOffTime(autoOffDelay);SystemPreferencesChoice EvtResetAutoOffTimer(); } - + return false; } |