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author | Denis Kasak | 2009-07-07 21:18:28 +0000 |
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committer | Denis Kasak | 2009-07-07 21:18:28 +0000 |
commit | 586af0ab4264e022efe84fff8cdf080d580e8432 (patch) | |
tree | c492938acd6d5815801641d24158cee56ee04d40 /backends | |
parent | 9246e9cf4a6f6a561274274019309b16ae1b96c4 (diff) | |
download | scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.tar.gz scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.tar.bz2 scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.zip |
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _seqTab (not used anymore), added Common::Array<int> _anims.
* Handled cylic animations properly
* Handled the Z coordinate properly
svn-id: r42244
Diffstat (limited to 'backends')
0 files changed, 0 insertions, 0 deletions