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authorAlexander Tkachev2016-06-15 21:36:20 +0600
committerAlexander Tkachev2016-08-24 16:07:55 +0600
commit6126435b64442ae838953e095191230737391dca (patch)
tree23f640819ee8b187cbf7358947e82d3be2267825 /backends
parent0af97e59bc63538d18d2241285b68ed287ccd87c (diff)
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CLOUD: Add Networking::Client
Keeps current client's state
Diffstat (limited to 'backends')
-rw-r--r--backends/module.mk1
-rw-r--r--backends/networking/sdl_net/client.cpp99
-rw-r--r--backends/networking/sdl_net/client.h63
-rw-r--r--backends/networking/sdl_net/localwebserver.cpp73
-rw-r--r--backends/networking/sdl_net/localwebserver.h5
5 files changed, 206 insertions, 35 deletions
diff --git a/backends/module.mk b/backends/module.mk
index 6fb8758650..74412a792a 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -60,6 +60,7 @@ endif
ifdef USE_SDL_NET
MODULE_OBJS += \
+ networking/sdl_net/client.o \
networking/sdl_net/localwebserver.o
endif
diff --git a/backends/networking/sdl_net/client.cpp b/backends/networking/sdl_net/client.cpp
new file mode 100644
index 0000000000..2af940c232
--- /dev/null
+++ b/backends/networking/sdl_net/client.cpp
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/networking/sdl_net/client.h"
+#include "common/textconsole.h"
+#include <SDL/SDL_net.h>
+
+namespace Networking {
+
+Client::Client(): _state(INVALID), _set(nullptr), _socket(nullptr) {}
+
+Client::Client(SDLNet_SocketSet set, TCPsocket socket): _state(INVALID), _set(nullptr), _socket(nullptr) {
+ open(set, socket);
+}
+
+Client::~Client() {
+ close();
+}
+
+void Client::open(SDLNet_SocketSet set, TCPsocket socket) {
+ if (_state != INVALID) close();
+ _state = READING_HEADERS;
+ _socket = socket;
+ _set = set;
+ if (set) {
+ int numused = SDLNet_TCP_AddSocket(set, socket);
+ if (numused == -1) {
+ error("SDLNet_AddSocket: %s\n", SDLNet_GetError());
+ }
+ }
+}
+
+void Client::readHeaders() {
+ if (!_socket) return;
+ if (!SDLNet_SocketReady(_socket)) return;
+
+ const uint32 BUFFER_SIZE = 16 * 1024;
+ char buffer[BUFFER_SIZE];
+ int bytes = SDLNet_TCP_Recv(_socket, buffer, BUFFER_SIZE);
+ if (bytes <= 0) {
+ warning("Client::readHeaders recv fail");
+ _state = INVALID;
+ return;
+ }
+ _headers += Common::String(buffer, bytes);
+ checkIfHeadersEnded();
+}
+
+void Client::checkIfHeadersEnded() {
+ const char *cstr = _headers.c_str();
+ const char *position = strstr(cstr, "\r\n\r\n");
+ if (position) _state = READ_HEADERS;
+}
+
+void Client::close() {
+ if (_set) {
+ if (_socket) {
+ int numused = SDLNet_TCP_DelSocket(_set, _socket);
+ if (numused == -1)
+ error("SDLNet_DelSocket: %s\n", SDLNet_GetError());
+ }
+ _set = nullptr;
+ }
+
+ if (_socket) {
+ SDLNet_TCP_Close(_socket);
+ _socket = nullptr;
+ }
+
+ _state = INVALID;
+}
+
+
+ClientState Client::state() { return _state; }
+
+Common::String Client::headers() { return _headers; }
+
+} // End of namespace Networking
diff --git a/backends/networking/sdl_net/client.h b/backends/networking/sdl_net/client.h
new file mode 100644
index 0000000000..74c700e447
--- /dev/null
+++ b/backends/networking/sdl_net/client.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H
+#define BACKENDS_NETWORKING_SDL_NET_CLIENT_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+typedef struct _TCPsocket *TCPsocket;
+
+namespace Networking {
+
+enum ClientState {
+ INVALID,
+ READING_HEADERS,
+ READ_HEADERS
+};
+
+class Client {
+ ClientState _state;
+ SDLNet_SocketSet _set;
+ TCPsocket _socket;
+ Common::String _headers;
+
+ void checkIfHeadersEnded();
+
+public:
+ Client();
+ Client(SDLNet_SocketSet set, TCPsocket socket);
+ virtual ~Client();
+
+ void open(SDLNet_SocketSet set, TCPsocket socket);
+ void readHeaders();
+ void close();
+
+ ClientState state();
+ Common::String headers();
+};
+
+} // End of namespace Networking
+
+#endif
diff --git a/backends/networking/sdl_net/localwebserver.cpp b/backends/networking/sdl_net/localwebserver.cpp
index 681485701b..783814de14 100644
--- a/backends/networking/sdl_net/localwebserver.cpp
+++ b/backends/networking/sdl_net/localwebserver.cpp
@@ -37,10 +37,7 @@ DECLARE_SINGLETON(Networking::LocalWebserver);
namespace Networking {
-LocalWebserver::LocalWebserver(): _set(nullptr), _serverSocket(nullptr), _timerStarted(false), _clients(0) {
- for (uint32 i = 0; i < MAX_CONNECTIONS; ++i)
- _clientSocket[i] = nullptr;
-}
+LocalWebserver::LocalWebserver(): _set(nullptr), _serverSocket(nullptr), _timerStarted(false), _clients(0) {}
LocalWebserver::~LocalWebserver() {
stop();
@@ -94,51 +91,59 @@ void LocalWebserver::start() {
void LocalWebserver::stop() {
if (_timerStarted) stopTimer();
- if (_set) {
- SDLNet_FreeSocketSet(_set);
- _set = nullptr;
- }
-
if (_serverSocket) {
SDLNet_TCP_Close(_serverSocket);
_serverSocket = nullptr;
}
for (uint32 i = 0; i < MAX_CONNECTIONS; ++i)
- if (_clientSocket[i]) {
- SDLNet_TCP_Close(_clientSocket[i]);
- _clientSocket[i] = nullptr;
- }
+ _client[i].close();
_clients = 0;
+
+ if (_set) {
+ SDLNet_FreeSocketSet(_set);
+ _set = nullptr;
+ }
}
void LocalWebserver::handle() {
int numready = SDLNet_CheckSockets(_set, 0);
if (numready == -1) {
error("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
- } else if (numready) {
- if (SDLNet_SocketReady(_serverSocket)) {
- TCPsocket client = SDLNet_TCP_Accept(_serverSocket);
- if (client) {
- if (_clients == MAX_CONNECTIONS) { //drop the connection
- SDLNet_TCP_Close(client);
- } else {
- int numused = SDLNet_TCP_AddSocket(_set, _serverSocket);
- if (numused == -1) {
- error("SDLNet_AddSocket: %s\n", SDLNet_GetError());
- }
- _clientSocket[_clients++] = client;
- }
- }
- }
-
- for (uint32 i = 0; i < MAX_CONNECTIONS; ++i) {
- if (!_clientSocket[i]) continue;
- if (!SDLNet_SocketReady(_clientSocket[i])) continue;
- //TODO: handle client
- }
+ } else if (numready) acceptClient();
+
+ for (uint32 i = 0; i < MAX_CONNECTIONS; ++i)
+ handleClient(i);
+}
+
+void LocalWebserver::handleClient(uint32 i) {
+ switch (_client[i].state()) {
+ case INVALID: return;
+ case READING_HEADERS: _client[i].readHeaders(); break;
+ case READ_HEADERS: //decide what to do next with that client
+ //if GET, check whether we know a handler for such URL
+ //if PUT, check whether we know a handler for that URL
+ //if no handler, answer with default BAD REQUEST
+ warning("headers %s", _client[i].headers().c_str());
+ _client[i].close();
+ break;
}
}
+
+void LocalWebserver::acceptClient() {
+ if (!SDLNet_SocketReady(_serverSocket)) return;
+
+ TCPsocket client = SDLNet_TCP_Accept(_serverSocket);
+ if (!client) return;
+
+ if (_clients == MAX_CONNECTIONS) { //drop the connection
+ SDLNet_TCP_Close(client);
+ return;
+ }
+
+ _client[_clients++].open(_set, client);
+}
+
} // End of namespace Networking
diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h
index a11be0a938..8db05f72e1 100644
--- a/backends/networking/sdl_net/localwebserver.h
+++ b/backends/networking/sdl_net/localwebserver.h
@@ -23,6 +23,7 @@
#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
+#include "backends/networking/sdl_net/client.h"
#include "common/singleton.h"
#include "common/scummsys.h"
@@ -41,13 +42,15 @@ class LocalWebserver : public Common::Singleton<LocalWebserver> {
SDLNet_SocketSet _set;
TCPsocket _serverSocket;
- TCPsocket _clientSocket[MAX_CONNECTIONS];
+ Client _client[MAX_CONNECTIONS];
int _clients;
bool _timerStarted;
void startTimer(int interval = TIMER_INTERVAL);
void stopTimer();
void handle();
+ void handleClient(uint32 i);
+ void acceptClient();
public:
LocalWebserver();