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authorTorbjörn Andersson2006-06-04 12:38:27 +0000
committerTorbjörn Andersson2006-06-04 12:38:27 +0000
commit68cd5456dd8934771c92b4feab61661d7d702f84 (patch)
tree4ca58a8d73ddedaa0e5c2b25f70f38e3fd173f3e /backends
parent8b24dc9bdfba6513e77c38303fc49091ad74fde7 (diff)
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"They sought it with thimbles, they sought it with care;
They pursued it with forks and hope; They threatened its life with a railway-share; They charmed it with smiles and soap." Maybe this time the elusive cursor hotspot bugs will finally be fixed, once and for all. The blitCursor() function now calculates both the real and the virtual dimensions of the cursor, since they may both be different from the original dimensions. svn-id: r22913
Diffstat (limited to 'backends')
-rw-r--r--backends/sdl/graphics.cpp93
-rw-r--r--backends/sdl/sdl-common.h22
2 files changed, 81 insertions, 34 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
index a14fa9e109..30c7a4aa9b 100644
--- a/backends/sdl/graphics.cpp
+++ b/backends/sdl/graphics.cpp
@@ -1371,38 +1371,63 @@ void OSystem_SDL::blitCursor() {
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
- int hW, hH;
+ int rW, rH;
if (_cursorTargetScale >= _scaleFactor) {
- hW = w;
- hH = h;
- _mouseCurState.hHotX = _mouseCurState.hotX;
- _mouseCurState.hHotY = _mouseCurState.hotY;
+ // The cursor target scale is greater or equal to the scale at
+ // which the rest of the screen is drawn. We do not downscale
+ // the cursor image, we draw it at its original size. It will
+ // appear too large on screen.
+
+ rW = w;
+ rH = h;
+ _mouseCurState.rHotX = _mouseCurState.hotX;
+ _mouseCurState.rHotY = _mouseCurState.hotY;
+
+ // The virtual dimensions may be larger than the original.
+
+ _mouseCurState.vW = w * _cursorTargetScale / _scaleFactor;
+ _mouseCurState.vH = h * _cursorTargetScale / _scaleFactor;
+ _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
+ _scaleFactor;
+ _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
+ _scaleFactor;
} else {
- hW = w * _scaleFactor / _cursorTargetScale;
- hH = h * _scaleFactor / _cursorTargetScale;
- _mouseCurState.hHotX = _mouseCurState.hotX * _scaleFactor /
+ // The cursor target scale is smaller than the scale at which
+ // the rest of the screen is drawn. We scale up the cursor
+ // image to make it appear correct.
+
+ rW = w * _scaleFactor / _cursorTargetScale;
+ rH = h * _scaleFactor / _cursorTargetScale;
+ _mouseCurState.rHotX = _mouseCurState.hotX * _scaleFactor /
_cursorTargetScale;
- _mouseCurState.hHotY = _mouseCurState.hotY * _scaleFactor /
+ _mouseCurState.rHotY = _mouseCurState.hotY * _scaleFactor /
_cursorTargetScale;
+
+ // The virtual dimensions will be the same as the original.
+
+ _mouseCurState.vW = w;
+ _mouseCurState.vH = h;
+ _mouseCurState.vHotX = _mouseCurState.hotX;
+ _mouseCurState.vHotY = _mouseCurState.hotY;
}
- int hH1 = hH; // store original to pass to aspect-correction function later
+ int rH1 = rH; // store original to pass to aspect-correction function later
if (_adjustAspectRatio && _cursorTargetScale == 1) {
- hH = real2Aspect(hH - 1) + 1;
- _mouseCurState.hHotY = real2Aspect(_mouseCurState.hHotY);
+ rH = real2Aspect(rH - 1) + 1;
+ _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
}
- if (_mouseCurState.hW != hW || _mouseCurState.hH != hH) {
- _mouseCurState.hW = hW;
- _mouseCurState.hH = hH;
+ if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
+ _mouseCurState.rW = rW;
+ _mouseCurState.rH = rH;
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.hW,
- _mouseCurState.hH,
+ _mouseCurState.rW,
+ _mouseCurState.rH,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
@@ -1434,7 +1459,7 @@ void OSystem_SDL::blitCursor() {
#ifndef DISABLE_SCALERS
if (_adjustAspectRatio && _cursorTargetScale == 1)
- cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0);
+ cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif
SDL_UnlockSurface(_mouseSurface);
@@ -1493,30 +1518,34 @@ void OSystem_SDL::drawMouse() {
SDL_Rect dst;
int scale;
int width, height;
+ int hotX, hotY;
+
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
if (!_overlayVisible) {
scale = _scaleFactor;
width = _screenWidth;
height = _screenHeight;
- dst.x = _mouseCurState.x - _mouseCurState.hotX;
- dst.y = _mouseCurState.y - _mouseCurState.hotY;
- dst.w = _mouseCurState.w;
- dst.h = _mouseCurState.h;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
} else {
scale = 1;
width = _overlayWidth;
height = _overlayHeight;
- dst.x = _mouseCurState.x - _mouseCurState.hHotX;
- dst.y = _mouseCurState.y - _mouseCurState.hHotY;
- dst.w = _mouseCurState.hW;
- dst.h = _mouseCurState.hH;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
}
// The mouse is undrawn using virtual coordinates, i.e. they may be
// scaled and aspect-ratio corrected.
- _mouseBackup.x = dst.x;
- _mouseBackup.y = dst.y;
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
@@ -1530,10 +1559,10 @@ void OSystem_SDL::drawMouse() {
if (_adjustAspectRatio && !_overlayVisible)
dst.y = real2Aspect(dst.y);
- dst.x *= scale;
- dst.y *= scale;
- dst.w = _mouseCurState.hW;
- dst.h = _mouseCurState.hH;
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
// clipping necessary
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 12a93faa1c..f4c9383c63 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -293,9 +293,27 @@ protected:
};
struct MousePos {
- int16 x, y, w, h, hotX, hotY, hW, hH, hHotX, hHotY;
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in real
+ // coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in game
+ // coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- hW(0), hH(0), hHotX(0), hHotY(0)
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0)
{ }
};