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authorJohannes Schickel2009-09-18 12:38:53 +0000
committerJohannes Schickel2009-09-18 12:38:53 +0000
commit6f9f2ddf37abddc272a0bd772b1081be831d6746 (patch)
tree5932210607c7b68605db1f0c7729b4e8cfea0065 /backends
parent39b071bed5fca53ff5dadb85c90ad4e1ea08e971 (diff)
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Update game screen after changing the active scaler via hotkeys. This fixes black screens in occasions, where the engine does not call updateScreen itself after a scaler change.
svn-id: r44183
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/sdl/graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index a67e35cf73..89e3a38bcb 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -1927,7 +1927,7 @@ void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
);
displayMessageOnOSD(buffer);
#endif
-
+ internUpdateScreen();
return;
}
@@ -1983,7 +1983,7 @@ void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
}
}
#endif
-
+ internUpdateScreen();
}
}