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authorJohannes Schickel2012-02-20 18:36:23 +0100
committerJohannes Schickel2012-02-20 18:39:57 +0100
commit7957cc956e8bf66bd6f7a588d70150de70ef8917 (patch)
tree5748739571a6b07062b0ec715388022a83f32d06 /backends
parentd91268c4c1e3e0b830e97d144a0548d9d7929bb8 (diff)
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IPHONE: Use render buffer size instead of application frame size for video size calculations.
These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use.
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/iphone/iphone_video.m20
1 files changed, 10 insertions, 10 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index 49c66a6a7d..a27234bc41 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -584,17 +584,17 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
_visibleHeight = _renderBufferHeight;
_visibleWidth = _renderBufferWidth;
- float ratioDifference = ((float)_height / (float)_width) / ((float)_fullWidth / (float)_fullHeight);
+ float ratioDifference = ((float)_height / (float)_width) / ((float)_renderBufferWidth / (float)_renderBufferHeight);
int rectWidth, rectHeight;
if (ratioDifference < 1.0f) {
- rectWidth = _fullWidth * ratioDifference;
- rectHeight = _fullHeight;
- _widthOffset = (_fullWidth - rectWidth) / 2;
+ rectWidth = _renderBufferWidth * ratioDifference;
+ rectHeight = _renderBufferHeight;
+ _widthOffset = (_renderBufferWidth - rectWidth) / 2;
_heightOffset = 0;
} else {
- rectWidth = _fullWidth;
- rectHeight = _fullHeight / ratioDifference;
- _heightOffset = (_fullHeight - rectHeight) / 2;
+ rectWidth = _renderBufferWidth;
+ rectHeight = _renderBufferHeight / ratioDifference;
+ _heightOffset = (_renderBufferHeight - rectHeight) / 2;
_widthOffset = 0;
}
@@ -603,9 +603,9 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
_overlayPortraitRatio = 1.0f;
} else {
float ratio = (float)_height / (float)_width;
- int height = _fullWidth * ratio;
- //printf("Making rect (%u, %u)\n", _fullWidth, height);
- _gameScreenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1);
+ int height = _renderBufferWidth * ratio;
+ //printf("Making rect (%u, %u)\n", _renderBufferWidth, height);
+ _gameScreenRect = CGRectMake(0, 0, _renderBufferWidth - 1, height - 1);
_visibleHeight = height;
_visibleWidth = _renderBufferWidth;