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author | Johannes Schickel | 2013-08-13 00:26:58 +0200 |
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committer | Johannes Schickel | 2013-08-13 00:26:58 +0200 |
commit | 7c58e9a6d57aa88590b0929110a617c6fe84a4fe (patch) | |
tree | 15fe05b8a5b0302e892ffd44829ed4fcfb8672f4 /backends | |
parent | 7c2660c97e7f851cbb1d35e494d913adea2c8653 (diff) | |
download | scummvm-rg350-7c58e9a6d57aa88590b0929110a617c6fe84a4fe.tar.gz scummvm-rg350-7c58e9a6d57aa88590b0929110a617c6fe84a4fe.tar.bz2 scummvm-rg350-7c58e9a6d57aa88590b0929110a617c6fe84a4fe.zip |
DC: Use const version of ConfigManager::getGameDomains.
This should fix compilation for the DC port.
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/dc/selector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 339e5df62d..4026c7dde6 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -219,7 +219,7 @@ static int findGames(Game *games, int max, bool use_ini) if (use_ini) { ConfMan.loadDefaultConfigFile(); - Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains(); + const Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains(); for(Common::ConfigManager::DomainMap::const_iterator i = game_domains.begin(); curr_game < max && i != game_domains.end(); i++) { Common::String path = (*i)._value["path"]; |