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author | Andre Heider | 2008-12-23 19:19:40 +0000 |
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committer | Andre Heider | 2008-12-23 19:19:40 +0000 |
commit | 80e113093ab6f696b432b64e34155efba62d5265 (patch) | |
tree | e10912dd3a91fec4b4b65e40bb6f70a2c590aa00 /backends | |
parent | 25a2ea20926f21014cbf7a4ba880aae542cdbd15 (diff) | |
download | scummvm-rg350-80e113093ab6f696b432b64e34155efba62d5265.tar.gz scummvm-rg350-80e113093ab6f696b432b64e34155efba62d5265.tar.bz2 scummvm-rg350-80e113093ab6f696b432b64e34155efba62d5265.zip |
increase the height of the overlay so the modern theme fits in 16:9
svn-id: r35502
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/wii/osystem_gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index d65aa9bb87..1f0023a8e8 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -49,7 +49,7 @@ void OSystem_Wii::initGfx() { #ifndef GAMECUBE if (CONF_GetAspectRatio() && _fullscreen) - _overlayHeight = 360; + _overlayHeight = 400; #endif _overlaySize = _overlayWidth * _overlayHeight * 2; |