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authorJoost Peters2009-11-24 12:16:10 +0000
committerJoost Peters2009-11-24 12:16:10 +0000
commit8109867acb0973b613379e42af31b1c3b78168b0 (patch)
tree499fcbcc108054318d922a86cc28669b1e67ef22 /backends
parent3d7155bd62efeba2c8323d47bb4ace46aa2ec73f (diff)
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formatting
svn-id: r46124
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/psp/pspkeyboard.cpp42
1 files changed, 12 insertions, 30 deletions
diff --git a/backends/platform/psp/pspkeyboard.cpp b/backends/platform/psp/pspkeyboard.cpp
index 497f53b601..23939d5fab 100644
--- a/backends/platform/psp/pspkeyboard.cpp
+++ b/backends/platform/psp/pspkeyboard.cpp
@@ -107,13 +107,11 @@ PSPKeyboard::PSPKeyboard() {
}
// Destructor
-PSPKeyboard::~PSPKeyboard()
-{
+PSPKeyboard::~PSPKeyboard() {
if (!_init) return;
int a;
- for (a = 0; a < guiStringsSize; a++)
- {
+ for (a = 0; a < guiStringsSize; a++) {
free(_keyTextures[a].texture);
free(_keyTextures[a].palette);
_keyTextures[a].texture = NULL;
@@ -144,7 +142,6 @@ const char *PSPKeyboard::_guiStrings[] = {
* Uses the state machine.
*/
bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad, bool &usedInput) {
-
usedInput = false; // Assume we don't use an input
bool haveEvent = false; // Whether we have an event for the event manager to process
event.kbd.flags = 0;
@@ -439,8 +436,7 @@ void PSPKeyboard::render() {
// Render the given surface at the current screen position offset by screenX, screenY
// the surface will be internally offset by offsetX,offsetY. And the size of it to be drawn will be intWidth,intHeight
-void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, int screenY, int offsetX, int offsetY, int intWidth, int intHeight)
-{
+void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, int screenY, int offsetX, int offsetY, int intWidth, int intHeight) {
sceGuAlphaFunc( GU_GREATER, 0, 0xff );
sceGuEnable( GU_ALPHA_TEST );
sceGuTexFunc(GU_TFX_BLEND,GU_TCC_RGBA);
@@ -451,13 +447,11 @@ void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, i
sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
sceGuClutLoad(32, surface->palette); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- }
- else if (surface->paletteSize == 16) { // 4-bit
+ } else if (surface->paletteSize == 16) { // 4-bit
sceGuClutMode(GU_PSM_8888, 0, 0x0F, 0);
sceGuClutLoad(2, surface->palette); // upload 2*8 entries (16)
sceGuTexMode(GU_PSM_T4, 0, 0, 0); // 4-bit image
- }
- else { // 32-bit
+ } else { // 32-bit
sceGuTexMode(GU_PSM_8888,0,0,GU_FALSE);
}
sceGuTexImage(0,surface->surface_width, surface->surface_height,surface->surface_width, surface->texture);
@@ -486,8 +480,7 @@ void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, i
}
/* load all the guibits that make up the OSK */
-bool PSPKeyboard::load()
-{
+bool PSPKeyboard::load() {
unsigned char *temp_texture = NULL;
uint32 *temp_palette = NULL;
int a;
@@ -523,8 +516,7 @@ bool PSPKeyboard::load()
}
// Loop through different png images
- for (a = 0; a < guiStringsSize; a++)
- {
+ for (a = 0; a < guiStringsSize; a++) {
uint32 height = 0, width = 0, paletteSize = 0;
#ifdef PSP_KB_DEBUG
@@ -562,8 +554,7 @@ bool PSPKeyboard::load()
goto ERROR;
}
- if (get_png_image_size(file, &width, &height, &paletteSize) == 0) // Check image size and palette size
- {
+ if (get_png_image_size(file, &width, &height, &paletteSize) == 0) { // Check image size and palette size
// Allocate memory for image
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): width=%d, height=%d, paletteSize=%d\n", width, height, paletteSize);
@@ -600,8 +591,7 @@ bool PSPKeyboard::load()
if (load_png_image(file, temp_texture, temp_palette) != 0)
goto ERROR;
- else // Success
- {
+ else { // Success
#ifdef PSP_KB_DEBUG
fprintf(stderr, "Managed to load the image.\n");
#endif
@@ -670,7 +660,6 @@ ERROR:
// Copy texture from regular size image to power of 2 size image
//
void PSPKeyboard::block_copy(gu_surface* surface, u8 *texture) {
-
u32 stride = 0, width = 0;
switch(surface->paletteSize) {
@@ -709,11 +698,9 @@ void PSPKeyboard::block_copy(gu_surface* surface, u8 *texture) {
// Convert 4 bit images to match weird PSP format
//
void PSPKeyboard::flipNibbles(gu_surface* surface) {
-
u32 *dest = (u32 *)surface->texture;
for (u32 y = 0 ; y < surface->texture_height ; y++) {
-
for (u32 x = 0; x < (surface->surface_width >> 3); x++) {
u32 val = *dest;
*dest++ = ((val >> 4) & 0x0F0F0F0F) | ((val << 4) & 0xF0F0F0F0);
@@ -798,7 +785,6 @@ int PSPKeyboard::load_png_image(Common::SeekableReadStream *file, unsigned char
png_set_strip_16(png_ptr);
if (color_type == PNG_COLOR_TYPE_PALETTE) {
-
// We copy the palette
uint32 *dstPal = palette;
png_colorp srcPal = info_ptr->palette;
@@ -814,16 +800,13 @@ int PSPKeyboard::load_png_image(Common::SeekableReadStream *file, unsigned char
return -1;
}
- for (y = 0; y < height; y++)
- {
+ for (y = 0; y < height; y++) {
png_read_row(png_ptr, line, png_bytep_NULL);
memcpy(&ImageBuffer[y * info_ptr->rowbytes], line, info_ptr->rowbytes);
}
free(line);
- }
- else { // Not a palettized image
-
+ } else { // Not a palettized image
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
// Convert trans channel to alpha for 32 bits
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
@@ -836,8 +819,7 @@ int PSPKeyboard::load_png_image(Common::SeekableReadStream *file, unsigned char
}
u32* Image = (u32 *)ImageBuffer;
- for (y = 0; y < height; y++)
- {
+ for (y = 0; y < height; y++) {
png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
for (x = 0; x < width; x++)
{