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authorJames Brown2003-01-09 08:07:13 +0000
committerJames Brown2003-01-09 08:07:13 +0000
commit819a96d05bbc79eff8453b1206c986638fa766f1 (patch)
tree3953e5629fc9c81154d851805f96cc4f2bd2e6f1 /backends
parentb946f08105dff0c4c1f4aeffc0d98ba968725848 (diff)
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Patch 664895: Cannon fixes. Porters, this requires a new OSystem interface function
svn-id: r6365
Diffstat (limited to 'backends')
-rw-r--r--backends/sdl/sdl-common.cpp10
-rw-r--r--backends/sdl/sdl-common.h5
2 files changed, 15 insertions, 0 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index 1bc2ec1416..32a885fecf 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -398,6 +398,16 @@ void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
undraw_mouse();
}
}
+
+void OSystem_SDL_Common::warp_mouse(int x, int y) {
+ // FIXME: For whatever reason, I can't get CMI's cannon scene to work
+ // properly in fullscreen mode unless I temporarily show the mouse
+ // cursor here.
+ if (_full_screen) SDL_ShowCursor(SDL_ENABLE);
+ SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
+ if (_full_screen) SDL_ShowCursor(SDL_DISABLE);
+ set_mouse_pos(x, y);
+}
void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 3cfbb2ecf4..b4e2b324db 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -52,6 +52,11 @@ public:
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
+
+ // Warp the mouse cursor. Where set_mouse_pos() only informs the
+ // backend of the mouse cursor's current position, this function
+ // actually moves the cursor to the specified position.
+ void warp_mouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);