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authorJohannes Schickel2015-01-25 01:34:57 +0100
committerJohannes Schickel2015-01-25 20:23:25 +0100
commit8530997fff7b5b9d558f7dd6a0d07c236e4de16f (patch)
tree3ded3cc11bae7b50138f35be7626cdae9c400af2 /backends
parentdefe71792dfc0ab4bcb14a64a9fc8eab9a638e69 (diff)
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SDL: Add experimental support for SDL2.
This is based upon skristiansson's change set to make ScummVM work with SDL2.
Diffstat (limited to 'backends')
-rw-r--r--backends/events/sdl/sdl-events.cpp143
-rw-r--r--backends/events/sdl/sdl-events.h13
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp134
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h6
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp131
-rw-r--r--backends/graphics/sdl/sdl-graphics.h20
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp94
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h11
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp2
-rw-r--r--backends/module.mk2
-rw-r--r--backends/platform/sdl/sdl-sys.h45
-rw-r--r--backends/platform/sdl/sdl.cpp47
12 files changed, 601 insertions, 47 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index d6d0731202..21b0fbad32 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -63,8 +63,14 @@ SdlEventSource::SdlEventSource()
// Enable joystick
if (SDL_NumJoysticks() > joystick_num) {
- debug("Using joystick: %s", SDL_JoystickName(joystick_num));
_joystick = SDL_JoystickOpen(joystick_num);
+ debug("Using joystick: %s",
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_JoystickName(_joystick)
+#else
+ SDL_JoystickName(joystick_num)
+#endif
+ );
} else {
warning("Invalid joystick: %d", joystick_num);
}
@@ -76,21 +82,24 @@ SdlEventSource::~SdlEventSource() {
SDL_JoystickClose(_joystick);
}
-int SdlEventSource::mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
+int SdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
+ Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
+
+ if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ } else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
+ return key - Common::KEYCODE_KP0 + '0';
+ } else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
return key;
} else if (unicode) {
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ } else if (key >= Common::KEYCODE_NUMLOCK && key <= Common::KEYCODE_EURO) {
return 0;
+ } else {
+ return key;
}
- return key;
}
void SdlEventSource::processMouseEvent(Common::Event &event, int x, int y) {
@@ -342,7 +351,9 @@ Common::KeyCode SdlEventSource::SDLToOSystemKeycode(const SDLKey key) {
case SDLK_HELP: return Common::KEYCODE_HELP;
case SDLK_PRINT: return Common::KEYCODE_PRINT;
case SDLK_SYSREQ: return Common::KEYCODE_SYSREQ;
+#if !SDL_VERSION_ATLEAST(2, 0, 0)
case SDLK_BREAK: return Common::KEYCODE_BREAK;
+#endif
case SDLK_MENU: return Common::KEYCODE_MENU;
case SDLK_POWER: return Common::KEYCODE_POWER;
case SDLK_UNDO: return Common::KEYCODE_UNDO;
@@ -389,24 +400,52 @@ bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
case SDL_JOYAXISMOTION:
return handleJoyAxisMotion(ev, event);
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ case SDL_MOUSEWHEEL: {
+ Sint32 yDir = ev.wheel.y;
+#if SDL_VERSION_ATLEAST(2, 0, 4)
+ if (ev.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
+ yDir *= -1;
+ }
+#endif
+ // HACK: It seems we want the mouse coordinates supplied
+ // with a mouse wheel event. However, SDL2 does not supply
+ // these, thus we use whatever we got last time. It seems
+ // these are always stored in _km.x, _km.y.
+ processMouseEvent(event, _km.x, _km.y);
+ if (yDir < 0) {
+ event.type = Common::EVENT_WHEELDOWN;
+ return true;
+ } else if (yDir > 0) {
+ event.type = Common::EVENT_WHEELUP;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ case SDL_WINDOWEVENT:
+ switch (ev.window.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ if (_graphicsManager)
+ _graphicsManager->notifyVideoExpose();
+ return false;
+
+ case SDL_WINDOWEVENT_RESIZED:
+ return handleResizeEvent(event, ev.window.data1, ev.window.data2);
+
+ default:
+ return false;
+ }
+#else
case SDL_VIDEOEXPOSE:
if (_graphicsManager)
_graphicsManager->notifyVideoExpose();
return false;
case SDL_VIDEORESIZE:
- if (_graphicsManager) {
- _graphicsManager->notifyResize(ev.resize.w, ev.resize.h);
-
- // If the screen changed, send an Common::EVENT_SCREEN_CHANGED
- int screenID = ((OSystem_SDL *)g_system)->getGraphicsManager()->getScreenChangeID();
- if (screenID != _lastScreenID) {
- _lastScreenID = screenID;
- event.type = Common::EVENT_SCREEN_CHANGED;
- return true;
- }
- }
- return false;
+ return handleResizeEvent(event, ev.resize.w, ev.resize.h);
+#endif
case SDL_QUIT:
event.type = Common::EVENT_QUIT;
@@ -476,7 +515,7 @@ bool SdlEventSource::handleKeyDown(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, (Uint16)ev.key.keysym.unicode);
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, obtainUnicode(ev.key.keysym));
return true;
}
@@ -520,7 +559,7 @@ bool SdlEventSource::handleKeyUp(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = SDLToOSystemKeycode(ev.key.keysym.sym);
- event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, (Uint16)ev.key.keysym.unicode);
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, (SDLMod)ev.key.keysym.mod, 0);
// Ctrl-Alt-<key> will change the GFX mode
SDLModToOSystemKeyFlags(mod, event);
@@ -763,4 +802,64 @@ void SdlEventSource::resetKeyboadEmulation(int16 x_max, int16 y_max) {
_km.last_time = 0;
}
+bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
+ if (_graphicsManager) {
+ _graphicsManager->notifyResize(w, h);
+
+ // If the screen changed, send an Common::EVENT_SCREEN_CHANGED
+ int screenID = ((OSystem_SDL *)g_system)->getGraphicsManager()->getScreenChangeID();
+ if (screenID != _lastScreenID) {
+ _lastScreenID = screenID;
+ event.type = Common::EVENT_SCREEN_CHANGED;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+static uint32 convUTF8ToUTF32(const char *src) {
+ uint32 utf32 = 0;
+
+ char *dst = SDL_iconv_string(
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ "UTF-32BE",
+#else
+ "UTF-32LE",
+#endif
+ "UTF-8", src, SDL_strlen(src) + 1);
+
+ if (dst) {
+ utf32 = *((uint32 *)dst);
+ SDL_free(dst);
+ }
+
+ return utf32;
+}
+#endif
+
+uint32 SdlEventSource::obtainUnicode(const SDL_keysym keySym) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_Event events[2];
+
+ // In SDL2, the unicode field has been removed from the keysym struct.
+ // Instead a SDL_TEXTINPUT event is generated on key combinations that
+ // generates unicode.
+ // Here we peek into the event queue for the event to see if it exists.
+ int n = SDL_PeepEvents(events, 2, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_TEXTINPUT);
+ // Make sure that the TEXTINPUT event belongs to this KEYDOWN
+ // event and not another pending one.
+ if (n > 0 && events[0].type == SDL_TEXTINPUT) {
+ return convUTF8ToUTF32(events[0].text.text);
+ } else if (n > 1 && events[0].type != SDL_KEYDOWN && events[1].type == SDL_TEXTINPUT) {
+ return convUTF8ToUTF32(events[1].text.text);
+ } else {
+ return 0;
+ }
+#else
+ return keySym.unicode;
+#endif
+}
+
#endif
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
index 7001e41db1..7fc52a01cb 100644
--- a/backends/events/sdl/sdl-events.h
+++ b/backends/events/sdl/sdl-events.h
@@ -125,7 +125,7 @@ protected:
/**
* Maps the ASCII value of key
*/
- virtual int mapKey(SDLKey key, SDLMod mod, Uint16 unicode);
+ int mapKey(SDLKey key, SDLMod mod, Uint16 unicode);
/**
* Configures the key modifiers flags status
@@ -136,6 +136,17 @@ protected:
* Translates SDL key codes to OSystem key codes
*/
Common::KeyCode SDLToOSystemKeycode(const SDLKey key);
+
+ /**
+ * Notify graphics manager of a resize request.
+ */
+ bool handleResizeEvent(Common::Event &event, int w, int h);
+
+ /**
+ * Extracts unicode information for the specific key sym.
+ * May only be used for key down events.
+ */
+ uint32 obtainUnicode(const SDL_keysym keySym);
};
#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index fc2956755d..2710b66ecd 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -29,7 +29,12 @@
#endif
OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource)
- : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0),
+ : SdlGraphicsManager(eventSource), _lastRequestedHeight(0),
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _glContext(),
+#else
+ _lastVideoModeLoad(0), _hwScreen(nullptr),
+#endif
_graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0),
_desiredFullscreenWidth(0), _desiredFullscreenHeight(0) {
// Setup OpenGL attributes for SDL
@@ -40,6 +45,17 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Retrieve a list of working fullscreen modes
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ const int numModes = SDL_GetNumDisplayModes(0);
+ for (int i = 0; i < numModes; ++i) {
+ SDL_DisplayMode mode;
+ if (SDL_GetDisplayMode(0, i, &mode)) {
+ continue;
+ }
+
+ _fullscreenVideoModes.push_back(VideoMode(mode.w, mode.h));
+ }
+#else
const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
if (availableModes != (void *)-1) {
for (;*availableModes; ++availableModes) {
@@ -47,9 +63,19 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt
_fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h));
}
+ }
+#endif
+
+ // Sort the modes in ascending order.
+ Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
- // Sort the modes in ascending order.
- Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
+ // Strip duplicates in video modes.
+ for (uint i = 0; i + 1 < _fullscreenVideoModes.size();) {
+ if (_fullscreenVideoModes[i] == _fullscreenVideoModes[i + 1]) {
+ _fullscreenVideoModes.remove_at(i);
+ } else {
+ ++i;
+ }
}
// In case SDL is fine with every mode we will force the desktop mode.
@@ -120,11 +146,19 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
switch (f) {
case OSystem::kFeatureFullscreenMode:
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ return (SDL_GetWindowFlags(_window) & SDL_WINDOW_FULLSCREEN) != 0;
+ } else {
+ return _wantsFullScreen;
+ }
+#else
if (_hwScreen) {
return (_hwScreen->flags & SDL_FULLSCREEN) != 0;
} else {
return _wantsFullScreen;
}
+#endif
default:
return OpenGLGraphicsManager::getFeatureState(f);
@@ -201,13 +235,20 @@ void OpenGLSdlGraphicsManager::updateScreen() {
OpenGLGraphicsManager::updateScreen();
// Swap OpenGL buffers
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GL_SwapWindow(_window);
+#else
SDL_GL_SwapBuffers();
+#endif
}
void OpenGLSdlGraphicsManager::notifyVideoExpose() {
}
void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ setActualScreenSize(width, height);
+#else
if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
// We save that we handled a resize event here. We need to know this
// so we do not overwrite the users requested window size whenever we
@@ -218,6 +259,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height)
g_system->quit();
}
}
+#endif
}
void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
@@ -300,6 +342,58 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
height = _desiredFullscreenHeight;
}
+ // This is pretty confusing since RGBA8888 talks about the memory
+ // layout here. This is a different logical layout depending on
+ // whether we run on little endian or big endian. However, we can
+ // only safely assume that RGBA8888 in memory layout is supported.
+ // Thus, we chose this one.
+ const Graphics::PixelFormat rgba8888 =
+#ifdef SCUMM_LITTLE_ENDIAN
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
+#else
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
+#endif
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_glContext) {
+ notifyContextDestroy();
+
+ SDL_GL_DeleteContext(_glContext);
+ _glContext = nullptr;
+ }
+
+ destroyWindow();
+
+ uint32 flags = SDL_WINDOW_OPENGL;
+ if (_wantsFullScreen) {
+ flags |= SDL_WINDOW_FULLSCREEN;
+ } else {
+ flags |= SDL_WINDOW_RESIZABLE;
+ }
+
+ if (!createWindow(width, height, flags)) {
+ // We treat fullscreen requests as a "hint" for now. This means in
+ // case it is not available we simply ignore it.
+ if (_wantsFullScreen) {
+ createWindow(width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
+ }
+
+ if (!_window) {
+ return false;
+ }
+ }
+
+ _glContext = SDL_GL_CreateContext(_window);
+ if (!_glContext) {
+ return false;
+ }
+
+ notifyContextCreate(rgba8888, rgba8888);
+ int actualWidth, actualHeight;
+ SDL_GetWindowSize(_window, &actualWidth, &actualHeight);
+ setActualScreenSize(actualWidth, actualHeight);
+ return true;
+#else
// WORKAROUND: Working around infamous SDL bugs when switching
// resolutions too fast. This might cause the event system to supply
// incorrect mouse position events otherwise.
@@ -341,17 +435,6 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_lastVideoModeLoad = SDL_GetTicks();
if (_hwScreen) {
- // This is pretty confusing since RGBA8888 talks about the memory
- // layout here. This is a different logical layout depending on
- // whether we run on little endian or big endian. However, we can
- // only safely assume that RGBA8888 in memory layout is supported.
- // Thus, we chose this one.
- const Graphics::PixelFormat rgba8888 =
-#ifdef SCUMM_LITTLE_ENDIAN
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
-#else
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
-#endif
notifyContextCreate(rgba8888, rgba8888);
setActualScreenSize(_hwScreen->w, _hwScreen->h);
}
@@ -363,6 +446,21 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
_ignoreResizeEvents = 10;
return _hwScreen != nullptr;
+#endif
+}
+
+void OpenGLSdlGraphicsManager::getWindowDimensions(int *width, int *height) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GetWindowSize(_window, width, height);
+#else
+ if (width) {
+ *width = _hwScreen->w;
+ }
+
+ if (height) {
+ *height = _hwScreen->h;
+ }
+#endif
}
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
@@ -456,7 +554,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
// Calculate the next scaling setting. We approximate the
// current scale setting in case the user resized the
// window. Then we apply the direction change.
- _graphicsScale = MAX<int>(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight);
+ int windowWidth = 0, windowHeight = 0;
+ getWindowDimensions(&windowWidth, &windowHeight);
+ _graphicsScale = MAX<int>(windowWidth / _lastRequestedWidth, windowHeight / _lastRequestedHeight);
_graphicsScale = MAX<int>(_graphicsScale + direction, 1);
// Since we overwrite a user resize here we reset its
@@ -472,7 +572,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
}
#ifdef USE_OSD
- const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h);
+ int windowWidth = 0, windowHeight = 0;
+ getWindowDimensions(&windowWidth, &windowHeight);
+ const Common::String osdMsg = Common::String::format("Resolution: %dx%d", windowWidth, windowHeight);
displayMessageOnOSD(osdMsg.c_str());
#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
index 9934ca79e2..1e927df766 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -68,8 +68,14 @@ protected:
private:
bool setupMode(uint width, uint height);
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_GLContext _glContext;
+#else
uint32 _lastVideoModeLoad;
SDL_Surface *_hwScreen;
+#endif
+
+ void getWindowDimensions(int *width, int *height);
uint _lastRequestedWidth;
uint _lastRequestedHeight;
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index 58253c9509..f6d56ece01 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -27,10 +27,18 @@
#include "common/textconsole.h"
SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source)
- : _eventSource(source) {
+ : _eventSource(source)
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ , _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"), _windowIcon(nullptr)
+#endif
+ {
}
SdlGraphicsManager::~SdlGraphicsManager() {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_FreeSurface(_windowIcon);
+ destroyWindow();
+#endif
}
void SdlGraphicsManager::activateManager() {
@@ -42,33 +50,111 @@ void SdlGraphicsManager::deactivateManager() {
}
void SdlGraphicsManager::setWindowCaption(const Common::String &caption) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _windowCaption = caption;
+ if (_window) {
+ SDL_SetWindowTitle(_window, caption.c_str());
+ }
+#else
SDL_WM_SetCaption(caption.c_str(), caption.c_str());
+#endif
}
void SdlGraphicsManager::setWindowIcon(SDL_Surface *icon) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_FreeSurface(_windowIcon);
+ _windowIcon = icon;
+ if (_window) {
+ SDL_SetWindowIcon(_window, icon);
+ }
+#else
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
+#endif
}
void SdlGraphicsManager::toggleMouseGrab() {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ _inputGrabState = !(SDL_GetWindowGrab(_window) == SDL_TRUE);
+ SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE);
+ }
+#else
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
SDL_WM_GrabInput(SDL_GRAB_ON);
} else {
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
+#endif
}
bool SdlGraphicsManager::hasMouseFocus() const {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
+ } else {
+ return false;
+ }
+#else
return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
+#endif
}
void SdlGraphicsManager::warpMouseInWindow(uint x, uint y) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ SDL_WarpMouseInWindow(_window, x, y);
+ }
+#else
SDL_WarpMouse(x, y);
+#endif
}
void SdlGraphicsManager::iconifyWindow() {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ if (_window) {
+ SDL_MinimizeWindow(_window);
+ }
+#else
SDL_WM_IconifyWindow();
+#endif
+}
+
+SdlGraphicsManager::State::State()
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ : windowIcon(nullptr)
+#endif
+ {
+}
+
+SdlGraphicsManager::State::~State() {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_FreeSurface(windowIcon);
+#endif
+}
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+SDL_Surface *copySDLSurface(SDL_Surface *src) {
+ const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
+
+ if (locked) {
+ if (SDL_LockSurface(src) != 0) {
+ return nullptr;
+ }
+ }
+
+ SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
+ src->w, src->h, src->format->BitsPerPixel,
+ src->pitch, src->format->Rmask, src->format->Gmask,
+ src->format->Bmask, src->format->Amask);
+
+ if (locked) {
+ SDL_UnlockSurface(src);
+ }
+
+ return res;
}
+#endif
SdlGraphicsManager::State SdlGraphicsManager::getState() {
State state;
@@ -82,10 +168,29 @@ SdlGraphicsManager::State SdlGraphicsManager::getState() {
state.pixelFormat = getScreenFormat();
#endif
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ state.inputGrabState = _inputGrabState;
+ state.windowCaption = _windowCaption;
+ state.windowIcon = copySDLSurface(_windowIcon);
+#endif
+
return state;
}
bool SdlGraphicsManager::setState(const State &state) {
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _inputGrabState = state.inputGrabState;
+ if (!_window) {
+ _windowCaption = state.windowCaption;
+ SDL_FreeSurface(_windowIcon);
+ _windowIcon = copySDLSurface(state.windowIcon);
+ } else {
+ SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE);
+ setWindowCaption(state.windowCaption);
+ setWindowIcon(copySDLSurface(state.windowIcon));
+ }
+#endif
+
beginGFXTransaction();
#ifdef USE_RGB_COLOR
initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
@@ -102,3 +207,27 @@ bool SdlGraphicsManager::setState(const State &state) {
return true;
}
}
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+bool SdlGraphicsManager::createWindow(int width, int height, uint32 flags) {
+ destroyWindow();
+
+ if (_inputGrabState) {
+ flags |= SDL_WINDOW_INPUT_GRABBED;
+ }
+
+ _window = SDL_CreateWindow(_windowCaption.c_str(), SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, width, height, flags);
+ if (!_window) {
+ return false;
+ }
+ SDL_SetWindowIcon(_window, _windowIcon);
+
+ return true;
+}
+
+void SdlGraphicsManager::destroyWindow() {
+ SDL_DestroyWindow(_window);
+ _window = nullptr;
+}
+#endif
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
index 3a53a4e40e..af7242b99e 100644
--- a/backends/graphics/sdl/sdl-graphics.h
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -134,6 +134,9 @@ public:
* between different SDL graphic managers on runtime.
*/
struct State {
+ State();
+ ~State();
+
int screenWidth, screenHeight;
bool aspectRatio;
bool fullscreen;
@@ -142,6 +145,12 @@ public:
#ifdef USE_RGB_COLOR
Graphics::PixelFormat pixelFormat;
#endif
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ bool inputGrabState;
+ Common::String windowCaption;
+ SDL_Surface *windowIcon;
+#endif
};
/**
@@ -156,6 +165,17 @@ public:
protected:
SdlEventSource *_eventSource;
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_Window *_window;
+
+ bool createWindow(int width, int height, uint32 flags);
+ void destroyWindow();
+private:
+ bool _inputGrabState;
+ Common::String _windowCaption;
+ SDL_Surface *_windowIcon;
+#endif
};
#endif
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 583c85e446..8e349653d0 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -122,7 +122,11 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
- _hwscreen(0), _screen(0), _tmpscreen(0),
+ _hwscreen(0),
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ _renderer(nullptr), _screenTexture(nullptr),
+#endif
+ _screen(0), _tmpscreen(0),
#ifdef USE_RGB_COLOR
_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
@@ -681,12 +685,22 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
const int w = width;
const int h = height;
+ int bestW = 0, bestH = 0;
+ uint bestMetric = (uint)-1; // Metric is wasted space
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ const int numModes = SDL_GetNumDisplayModes(0);
+ SDL_DisplayMode modeData, *mode = &modeData;
+ for (int i = 0; i < numModes; ++i) {
+ if (SDL_GetDisplayMode(0, i, &modeData)) {
+ continue;
+ }
+#else
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
assert(availableModes);
- const SDL_Rect *bestMode = NULL;
- uint bestMetric = (uint)-1; // Metric is wasted space
while (const SDL_Rect *mode = *availableModes++) {
+#endif
if (mode->w < w)
continue;
if (mode->h < h)
@@ -699,15 +713,23 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
continue;
bestMetric = metric;
- bestMode = mode;
+ bestW = mode->w;
+ bestH = mode->h;
+
+ // Make editors a bit more happy by having the same amount of closing as
+ // opening curley braces.
+#if SDL_VERSION_ATLEAST(2, 0, 0)
}
+#else
+ }
+#endif
- if (!bestMode) {
+ if (!bestW || !bestH) {
warning("Unable to enforce the desired aspect ratio");
return;
}
- width = bestMode->w;
- height = bestMode->h;
+ width = bestW;
+ height = bestH;
}
bool SurfaceSdlGraphicsManager::loadGFXMode() {
@@ -876,6 +898,10 @@ void SurfaceSdlGraphicsManager::unloadGFXMode() {
_screen = NULL;
}
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ deinitializeRenderer();
+#endif
+
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
@@ -1443,6 +1469,9 @@ void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ base[i].a = 255;
+#endif
}
if (start < _paletteDirtyStart)
@@ -1481,6 +1510,9 @@ void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start,
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ base[i].a = 255;
+#endif
}
_cursorPaletteDisabled = false;
@@ -2317,4 +2349,52 @@ void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
setMousePos(mouse.x, mouse.y);
}
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+void SurfaceSdlGraphicsManager::deinitializeRenderer() {
+ SDL_DestroyTexture(_screenTexture);
+ _screenTexture = nullptr;
+
+ SDL_DestroyRenderer(_renderer);
+ _renderer = nullptr;
+
+ destroyWindow();
+}
+
+SDL_Surface *SurfaceSdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) {
+ deinitializeRenderer();
+
+ if (!createWindow(width, height, (flags & SDL_FULLSCREEN) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)) {
+ return nullptr;
+ }
+
+ _renderer = SDL_CreateRenderer(_window, -1, 0);
+ if (!_renderer) {
+ deinitializeRenderer();
+ return nullptr;
+ }
+
+ _screenTexture = SDL_CreateTexture(_renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
+ if (!_screenTexture) {
+ deinitializeRenderer();
+ return nullptr;
+ }
+
+ SDL_Surface *screen = SDL_CreateRGBSurface(0, width, height, 16, 0xF800, 0x7E0, 0x1F, 0);
+ if (!screen) {
+ deinitializeRenderer();
+ return nullptr;
+ } else {
+ return screen;
+ }
+}
+
+void SurfaceSdlGraphicsManager::SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) {
+ SDL_UpdateTexture(_screenTexture, nullptr, screen->pixels, screen->pitch);
+
+ SDL_RenderClear(_renderer);
+ SDL_RenderCopy(_renderer, _screenTexture, NULL, NULL);
+ SDL_RenderPresent(_renderer);
+}
+#endif // SDL_VERSION_ATLEAST(2, 0, 0)
+
#endif
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index 49bd66b3e5..c4227475c0 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -166,6 +166,17 @@ protected:
/** Hardware screen */
SDL_Surface *_hwscreen;
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ /* SDL2 features a different API for 2D graphics. We create a wrapper
+ * around this API to keep the code paths as close as possible. */
+ SDL_Renderer *_renderer;
+ SDL_Texture *_screenTexture;
+ void deinitializeRenderer();
+
+ SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
+ void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
+#endif
+
/** Unseen game screen */
SDL_Surface *_screen;
#ifdef USE_RGB_COLOR
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index e3b15b8c59..fa363a7ad4 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -57,11 +57,13 @@ void SdlMixerManager::init() {
error("Could not initialize SDL: %s", SDL_GetError());
}
+#if !SDL_VERSION_ATLEAST(2, 0, 0)
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_AudioDriverName(sdlDriverName, maxNameLen);
debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
+#endif
// Get the desired audio specs
SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
diff --git a/backends/module.mk b/backends/module.mk
index 34e2928419..e5e2905781 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -74,9 +74,11 @@ MODULE_OBJS += \
# SDL 1.3 removed audio CD support
ifndef USE_SDL13
+ifndef USE_SDL2
MODULE_OBJS += \
audiocd/sdl/sdl-audiocd.o
endif
+endif
ifdef USE_OPENGL
MODULE_OBJS += \
diff --git a/backends/platform/sdl/sdl-sys.h b/backends/platform/sdl/sdl-sys.h
index eec3741ed6..1ae43dbd8b 100644
--- a/backends/platform/sdl/sdl-sys.h
+++ b/backends/platform/sdl/sdl-sys.h
@@ -74,5 +74,50 @@ typedef struct { int FAKE; } FAKE_FILE;
#define strncasecmp FORBIDDEN_SYMBOL_REPLACEMENT
#endif
+// SDL 2 has major API changes. We redefine constants which got renamed to
+// ease the transition. This is sometimes dangerous because the values changed
+// too!
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+
+// Type names which changed between SDL 1.2 and SDL 2.
+#define SDLKey SDL_Keycode
+#define SDLMod SDL_Keymod
+#define SDL_keysym SDL_Keysym
+
+// Key code constants which got renamed.
+#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
+#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
+#define SDLK_LSUPER SDLK_LGUI
+#define SDLK_RSUPER SDLK_RGUI
+#define SDLK_PRINT SDLK_PRINTSCREEN
+#define SDLK_COMPOSE SDLK_APPLICATION
+#define SDLK_KP0 SDLK_KP_0
+#define SDLK_KP1 SDLK_KP_1
+#define SDLK_KP2 SDLK_KP_2
+#define SDLK_KP3 SDLK_KP_3
+#define SDLK_KP4 SDLK_KP_4
+#define SDLK_KP5 SDLK_KP_5
+#define SDLK_KP6 SDLK_KP_6
+#define SDLK_KP7 SDLK_KP_7
+#define SDLK_KP8 SDLK_KP_8
+#define SDLK_KP9 SDLK_KP_9
+
+// Meta key constants which got renamed.
+#define KMOD_META KMOD_GUI
+
+// SDL surface flags which got removed.
+#define SDL_SRCCOLORKEY 0
+#define SDL_SRCALPHA 0
+#define SDL_FULLSCREEN 0x40000000
+
+// Compatability implementations for removed functionality.
+int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
+int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+#define SDL_SetColorKey SDL_SetColorKey_replacement
+int SDL_SetColorKey_replacement(SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+#endif
+
#endif
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index d3a6e5e658..434a4ce18a 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -126,8 +126,10 @@ void OSystem_SDL::init() {
// Initialize SDL
initSDL();
+#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Enable unicode support if possible
SDL_EnableUNICODE(1);
+#endif
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
@@ -158,10 +160,14 @@ void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ const char *sdlDriverName = SDL_GetCurrentVideoDriver();
+#else
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_VideoDriverName(sdlDriverName, maxNameLen);
+#endif
// Using printf rather than debug() here as debug()/logging
// is not active by this point.
debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
@@ -172,6 +178,13 @@ void OSystem_SDL::initBackend() {
_eventSource = new SdlEventSource();
#ifdef USE_OPENGL
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ SDL_DisplayMode displayMode;
+ if (!SDL_GetDesktopDisplayMode(0, &displayMode)) {
+ _desktopWidth = displayMode.w;
+ _desktopHeight = displayMode.h;
+ }
+#else
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
@@ -180,6 +193,7 @@ void OSystem_SDL::initBackend() {
_desktopHeight = videoInfo->current_h;
}
#endif
+#endif
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
@@ -681,5 +695,38 @@ void OSystem_SDL::setupGraphicsModes() {
mode++;
}
}
+#endif
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
+ if (surface->format->palette) {
+ return !SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors) ? 1 : 0;
+ } else {
+ return 0;
+ }
+}
+int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha) {
+ if (SDL_SetSurfaceAlphaMod(surface, alpha)) {
+ return -1;
+ }
+
+ if (alpha == 255 || !flag) {
+ if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) {
+ return -1;
+ }
+ } else {
+ if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)) {
+ return -1;
+ }
+ }
+
+ return 0;
+}
+
+#undef SDL_SetColorKey
+int SDL_SetColorKey_replacement(SDL_Surface *surface, Uint32 flag, Uint32 key) {
+ return SDL_SetColorKey(surface, SDL_TRUE, key) ? -1 : 0;
+}
#endif
+