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authorMax Horn2005-04-22 21:30:07 +0000
committerMax Horn2005-04-22 21:30:07 +0000
commit86752763c8c09a8f71285f55b8cf8a6e10d8cc8d (patch)
tree8773c8c4f0ca75fcba8c922ea2a5b1a83d219b9e /backends
parent1f3ce23da8048981749c42df04c5a04dc11f24ca (diff)
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add a comment regarding an odd hack
svn-id: r17758
Diffstat (limited to 'backends')
-rw-r--r--backends/dc/dcmain.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/backends/dc/dcmain.cpp b/backends/dc/dcmain.cpp
index 2068e2f51e..d925be0747 100644
--- a/backends/dc/dcmain.cpp
+++ b/backends/dc/dcmain.cpp
@@ -223,8 +223,17 @@ int DCLauncherDialog::runModal()
if(!selectGame(argv[2], argv[1], icon))
exit(0);
+ FIXME: This is an evil hack:
_detector.parseCommandLine(argc, argv);
+ But doing it properly isn't that hard, actually:
+
+ // Set the game path.
+ ConfMan.set("path", the_desired_path, kTransientDomain);
+
+ // Set the target.
+ _detector.setTarget(target_name);
+
return 0;
}