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authorAdrian Frühwirth2018-05-04 18:04:33 +0200
committerAdrian Frühwirth2018-05-05 17:54:46 +0200
commit88d4e5475d6541f8cc1bf5ddda81f2755ec06ba4 (patch)
treeaab6d801fd8949d4971b9f1727a2af42338a558d /backends
parent47ecb0b2e77de96755e259c43844d3f28f464d5b (diff)
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PSP: Fix UB (use of deallocated memory)
Diffstat (limited to 'backends')
-rw-r--r--backends/saves/psp/psp-saves.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/backends/saves/psp/psp-saves.cpp b/backends/saves/psp/psp-saves.cpp
index 9d9affbc1b..ba09223884 100644
--- a/backends/saves/psp/psp-saves.cpp
+++ b/backends/saves/psp/psp-saves.cpp
@@ -60,16 +60,15 @@ PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
*/
void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
- const char *savePath = dir.getPath().c_str();
clearError();
PowerMan.beginCriticalSection();
//check if the save directory exists
- SceUID fd = sceIoDopen(savePath);
+ SceUID fd = sceIoDopen(dir.getPath().c_str());
if (fd < 0) {
//No? then let's create it.
- sceIoMkdir(savePath, 0777);
+ sceIoMkdir(dir.getPath().c_str(), 0777);
} else {
//it exists, so close it again.
sceIoDclose(fd);