diff options
author | Colin Snover | 2017-09-13 23:57:04 -0500 |
---|---|---|
committer | Colin Snover | 2017-10-15 13:24:21 -0500 |
commit | 8b112f57a9b5d27f79cebb28fa14ed7761270795 (patch) | |
tree | 8b8b80302e07dd4c8617c6d1cc1d500e9d9da1e4 /backends | |
parent | d1b77d4b68fbf1129fd84a8d411d1c12d57ba0ee (diff) | |
download | scummvm-rg350-8b112f57a9b5d27f79cebb28fa14ed7761270795.tar.gz scummvm-rg350-8b112f57a9b5d27f79cebb28fa14ed7761270795.tar.bz2 scummvm-rg350-8b112f57a9b5d27f79cebb28fa14ed7761270795.zip |
SDL: Support 32bpp cursor rendering
32bpp cursor scaling is not available, but this should be fine as
many of the software scalers are not designed to work with >16bpp
data in any case.
This change also includes some minor cleanup of unnecessary #ifdefs
around code that works equally well with or without USE_RGB_COLOR,
to simplify the implementation.
Diffstat (limited to 'backends')
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 299 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.h | 2 |
2 files changed, 153 insertions, 148 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index ceb1a3799b..f025cfa7e5 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -139,14 +139,12 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou _originalBitsPerPixel(0), #endif _screen(0), _tmpscreen(0), -#ifdef USE_RGB_COLOR _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), -#endif _overlayscreen(0), _tmpscreen2(0), _scalerProc(0), _screenChangeCount(0), - _mouseData(0), _mouseSurface(0), - _mouseOrigSurface(0), _cursorDontScale(false), _cursorPaletteDisabled(true), + _mouseData(nullptr), _mouseSurface(nullptr), + _mouseOrigSurface(nullptr), _cursorDontScale(false), _cursorPaletteDisabled(true), _currentShakePos(0), _newShakePos(0), _paletteDirtyStart(0), _paletteDirtyEnd(0), _screenIsLocked(false), @@ -210,21 +208,19 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() { unloadGFXMode(); -#if SDL_VERSION_ATLEAST(2, 0, 0) - if (_window) - _window->destroyWindow(); -#endif - if (_mouseSurface) - SDL_FreeSurface(_mouseSurface); - _mouseSurface = 0; - if (_mouseOrigSurface) + if (_mouseOrigSurface) { SDL_FreeSurface(_mouseOrigSurface); - _mouseOrigSurface = 0; + if (_mouseOrigSurface == _mouseSurface) { + _mouseSurface = nullptr; + } + } + if (_mouseSurface) { + SDL_FreeSurface(_mouseSurface); + } g_system->deleteMutex(_graphicsMutex); - free(_currentPalette); free(_cursorPalette); - free(_mouseData); + delete[] _mouseData; } void SurfaceSdlGraphicsManager::activateManager() { @@ -879,22 +875,20 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() { // // Create the surface that contains the 8 bit game data // -#ifdef USE_RGB_COLOR + + const Graphics::PixelFormat &format = _screenFormat; + const Uint32 rMask = ((0xFF >> format.rLoss) << format.rShift); + const Uint32 gMask = ((0xFF >> format.gLoss) << format.gShift); + const Uint32 bMask = ((0xFF >> format.bLoss) << format.bShift); + const Uint32 aMask = ((0xFF >> format.aLoss) << format.aShift); _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, - _screenFormat.bytesPerPixel << 3, - ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , - ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , - ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , - ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); + _screenFormat.bytesPerPixel * 8, rMask, gMask, bMask, aMask); if (_screen == NULL) error("allocating _screen failed"); +#ifdef USE_RGB_COLOR // Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format. SDL_SetAlpha(_screen, 0, 255); -#else - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); - if (_screen == NULL) - error("allocating _screen failed"); #endif // SDL 1.2 palettes default to all black, @@ -1486,7 +1480,6 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); -#ifdef USE_RGB_COLOR byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel; if (_videoMode.screenWidth == w && pitch == _screen->pitch) { memcpy(dst, buf, h*pitch); @@ -1498,19 +1491,6 @@ void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int dst += _screen->pitch; } while (--h); } -#else - byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x; - if (_screen->pitch == pitch && pitch == w) { - memcpy(dst, buf, h*w); - } else { - const byte *src = (const byte *)buf; - do { - memcpy(dst, src, w); - src += pitch; - dst += _screen->pitch; - } while (--h); - } -#endif // Unlock the screen surface SDL_UnlockSurface(_screen); @@ -1530,13 +1510,7 @@ Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() { if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); - _framebuffer.init(_screen->w, _screen->h, _screen->pitch, _screen->pixels, -#ifdef USE_RGB_COLOR - _screenFormat -#else - Graphics::PixelFormat::createFormatCLUT8() -#endif - ); + _framebuffer.init(_screen->w, _screen->h, _screen->pitch, _screen->pixels, _screenFormat); return &_framebuffer; } @@ -1643,10 +1617,7 @@ int16 SurfaceSdlGraphicsManager::getWidth() const { void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) { assert(colors); - -#ifdef USE_RGB_COLOR assert(_screenFormat.bytesPerPixel == 1); -#endif // Setting the palette before _screen is created is allowed - for now - // since we don't actually set the palette until the screen is updated. @@ -1680,10 +1651,7 @@ void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint void SurfaceSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) const { assert(colors); - -#ifdef USE_RGB_COLOR assert(_screenFormat.bytesPerPixel == 1); -#endif const SDL_Color *base = _currentPalette + start; @@ -1863,23 +1831,27 @@ void SurfaceSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, in #pragma mark --- Mouse --- #pragma mark - -void SurfaceSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { -#ifdef USE_RGB_COLOR - if (!format) - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); - else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) +void SurfaceSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keyColor, bool dontScale, const Graphics::PixelFormat *format) { + if (format) { +#ifndef USE_RGB_COLOR + assert(format->bytesPerPixel == 1); +#endif _cursorFormat = *format; + } else { + _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); + } - if (_cursorFormat.bytesPerPixel < 4) - assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); -#else - assert(keycolor <= 0xFF); -#endif + if (_cursorFormat.bytesPerPixel == 4) { + assert(keyColor == 0); + dontScale = true; + } else { + assert(keyColor < 1U << (_cursorFormat.bytesPerPixel * 8)); + } - _mouseCurState.hotX = hotspot_x; - _mouseCurState.hotY = hotspot_y; + _mouseCurState.hotX = hotspotX; + _mouseCurState.hotY = hotspotY; - _mouseKeyColor = keycolor; + _mouseKeyColor = keyColor; _cursorDontScale = dontScale; @@ -1891,55 +1863,123 @@ void SurfaceSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, return; } - if (_mouseOrigSurface) + if (_mouseOrigSurface) { SDL_FreeSurface(_mouseOrigSurface); - // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] - _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _mouseCurState.w + 2, - _mouseCurState.h + 2, - 16, - _hwScreen->format->Rmask, - _hwScreen->format->Gmask, - _hwScreen->format->Bmask, - _hwScreen->format->Amask); + if (_mouseSurface == _mouseOrigSurface) { + _mouseSurface = nullptr; + } + } + + if (_cursorFormat.bytesPerPixel == 4) { + if (_mouseSurface != _mouseOrigSurface) { + SDL_FreeSurface(_mouseSurface); + } + + const Uint32 rMask = ((0xFF >> format->rLoss) << format->rShift); + const Uint32 gMask = ((0xFF >> format->gLoss) << format->gShift); + const Uint32 bMask = ((0xFF >> format->bLoss) << format->bShift); + const Uint32 aMask = ((0xFF >> format->aLoss) << format->aShift); + _mouseSurface = _mouseOrigSurface = SDL_CreateRGBSurfaceFrom(const_cast<void *>(buf), w, h, format->bytesPerPixel * 8, w * format->bytesPerPixel, rMask, gMask, bMask, aMask); + } else { + // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] + _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _mouseCurState.w + 2, + _mouseCurState.h + 2, + 16, + _hwScreen->format->Rmask, + _hwScreen->format->Gmask, + _hwScreen->format->Bmask, + _hwScreen->format->Amask); + } - if (_mouseOrigSurface == NULL) - error("allocating _mouseOrigSurface failed"); - SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + if (_mouseOrigSurface == nullptr) { + error("Allocating _mouseOrigSurface failed"); + } + + if (_cursorFormat.bytesPerPixel < 4) { + SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + } } - free(_mouseData); -#ifdef USE_RGB_COLOR - _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); - memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); -#else - _mouseData = (byte *)malloc(w * h); - memcpy(_mouseData, buf, w * h); -#endif + delete[] _mouseData; + if (_cursorFormat.bytesPerPixel == 4) { + _mouseData = nullptr; + } else { + _mouseData = new byte[w * h * _cursorFormat.bytesPerPixel]; + assert(_mouseData); + memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); + } blitCursor(); } void SurfaceSdlGraphicsManager::blitCursor() { - byte *dstPtr; - const byte *srcPtr = _mouseData; -#ifdef USE_RGB_COLOR - uint32 color; -#else - byte color; -#endif + const int w = _mouseCurState.w; + const int h = _mouseCurState.h; - int w = _mouseCurState.w; - int h = _mouseCurState.h; + if (!w || !h || !_mouseOrigSurface) { + return; + } - if (!_mouseOrigSurface || !_mouseData || !w || !h) + if (_cursorFormat.bytesPerPixel != 4 && !_mouseData) { return; + } _cursorNeedsRedraw = true; + int cursorScale; + if (_cursorDontScale) { + // Don't scale the cursor at all if the user requests this behavior. + cursorScale = 1; + } else { + // Scale the cursor with the game screen scale factor. + cursorScale = _videoMode.scaleFactor; + } + + assert(_cursorFormat.bytesPerPixel != 4 || cursorScale == 1); + + // Adapt the real hotspot according to the scale factor. + int rW = w * cursorScale; + int rH = h * cursorScale; + _mouseCurState.rHotX = _mouseCurState.hotX * cursorScale; + _mouseCurState.rHotY = _mouseCurState.hotY * cursorScale; + + // The virtual dimensions will be the same as the original. + + _mouseCurState.vW = w; + _mouseCurState.vH = h; + _mouseCurState.vHotX = _mouseCurState.hotX; + _mouseCurState.vHotY = _mouseCurState.hotY; + +#ifdef USE_SCALERS + // store original to pass to aspect-correction function later + const int rH1 = rH; +#endif + + if (!_cursorDontScale && _videoMode.aspectRatioCorrection) { + rH = real2Aspect(rH - 1) + 1; + _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); + } + + bool sizeChanged = false; + if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { + _mouseCurState.rW = rW; + _mouseCurState.rH = rH; + sizeChanged = true; + } + + // 32bpp always blits directly, so no need to do any more work here + if (_cursorFormat.bytesPerPixel == 4) { + return; + } + SDL_LockSurface(_mouseOrigSurface); + byte *dstPtr; + const byte *srcPtr = _mouseData; + uint32 color; + // Make whole surface transparent for (int i = 0; i < h + 2; i++) { dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; @@ -1961,71 +2001,29 @@ void SurfaceSdlGraphicsManager::blitCursor() { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { -#ifdef USE_RGB_COLOR - if (_cursorFormat.bytesPerPixel > 1) { - if (_cursorFormat.bytesPerPixel == 2) - color = *(const uint16 *)srcPtr; - else - color = *(const uint32 *)srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw + if (_cursorFormat.bytesPerPixel == 2) { + color = *(const uint16 *)srcPtr; + if (color != _mouseKeyColor) { uint8 r, g, b; _cursorFormat.colorToRGB(color, r, g, b); - *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, - r, g, b); + *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, r, g, b); } dstPtr += 2; srcPtr += _cursorFormat.bytesPerPixel; } else { -#endif color = *srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw + if (color != _mouseKeyColor) { *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, palette[color].r, palette[color].g, palette[color].b); } dstPtr += 2; srcPtr++; -#ifdef USE_RGB_COLOR } -#endif } dstPtr += _mouseOrigSurface->pitch - w * 2; } - int cursorScale; - if (_cursorDontScale) { - // Don't scale the cursor at all if the user requests this behavior. - cursorScale = 1; - } else { - // Scale the cursor with the game screen scale factor. - cursorScale = _videoMode.scaleFactor; - } - - // Adapt the real hotspot according to the scale factor. - int rW = w * cursorScale; - int rH = h * cursorScale; - _mouseCurState.rHotX = _mouseCurState.hotX * cursorScale; - _mouseCurState.rHotY = _mouseCurState.hotY * cursorScale; - - // The virtual dimensions will be the same as the original. - - _mouseCurState.vW = w; - _mouseCurState.vH = h; - _mouseCurState.vHotX = _mouseCurState.hotX; - _mouseCurState.vHotY = _mouseCurState.hotY; - -#ifdef USE_SCALERS - int rH1 = rH; // store original to pass to aspect-correction function later -#endif - - if (!_cursorDontScale && _videoMode.aspectRatioCorrection) { - rH = real2Aspect(rH - 1) + 1; - _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); - } - - if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { - _mouseCurState.rW = rW; - _mouseCurState.rH = rH; - + if (sizeChanged) { if (_mouseSurface) SDL_FreeSurface(_mouseSurface); @@ -2038,8 +2036,8 @@ void SurfaceSdlGraphicsManager::blitCursor() { _hwScreen->format->Bmask, _hwScreen->format->Amask); - if (_mouseSurface == NULL) - error("allocating _mouseSurface failed"); + if (_mouseSurface == nullptr) + error("Allocating _mouseSurface failed"); SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); } @@ -2159,10 +2157,17 @@ void SurfaceSdlGraphicsManager::drawMouse() { dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; + // Alpha-blended cursors will happily blend into themselves if the hardware + // surface under the cursor is not reset first + if (!_forceRedraw && _cursorFormat.bytesPerPixel == 4) { + if (SDL_BlitSurface(_screen, &dst, _hwScreen, &dst) != 0) + error("SD_BlitSurface failed: %s", SDL_GetError()); + } + // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary - if (SDL_BlitSurface(_mouseSurface, NULL, _hwScreen, &dst) != 0) + if (SDL_BlitSurface(_mouseSurface, nullptr, _hwScreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h index 0ed8d79296..60f5d29f55 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.h +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -193,9 +193,9 @@ protected: /** Unseen game screen */ SDL_Surface *_screen; -#ifdef USE_RGB_COLOR Graphics::PixelFormat _screenFormat; Graphics::PixelFormat _cursorFormat; +#ifdef USE_RGB_COLOR Common::List<Graphics::PixelFormat> _supportedFormats; /** |