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authorMax Lingua2014-01-10 01:00:18 -0500
committerMax Lingua2014-01-18 13:39:56 -0500
commit8e009b447b3c43a4164cae98c0857eb6e0c72489 (patch)
tree096d548812263c13e1304c4f10ec808f9ab0137c /backends
parent00b2e12897345298406abe17318dd130887fe353 (diff)
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PS2: renamed animThread -> playAnim to avoid shadowing
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp4
-rw-r--r--backends/platform/ps2/Gs2dScreen.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index cecc08d631..31e073a25f 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -655,7 +655,7 @@ void Gs2dScreen::wantAnim(bool runIt) {
#define V 1000
#define Z_TRANSL 65
-void Gs2dScreen::animThread(void) {
+void Gs2dScreen::playAnim(void) {
// animate zeros and ones while game accesses memory card, etc.
g_RunAnim = false;
float yPos = 0.0;
@@ -763,7 +763,7 @@ void Gs2dScreen::animThread(void) {
}
void runAnimThread(Gs2dScreen *param) {
- param->animThread();
+ param->playAnim();
}
// data for the animated zeros and ones...
diff --git a/backends/platform/ps2/Gs2dScreen.h b/backends/platform/ps2/Gs2dScreen.h
index c9b9b5401c..4945200d3a 100644
--- a/backends/platform/ps2/Gs2dScreen.h
+++ b/backends/platform/ps2/Gs2dScreen.h
@@ -75,7 +75,7 @@ public:
void setMouseXy(int16 x, int16 y);
void setShakePos(int shake);
- void animThread(void);
+ void playAnim(void);
void wantAnim(bool runIt);
void quit(void);