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author | Yotam Barnoy | 2010-10-14 13:05:40 +0000 |
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committer | Yotam Barnoy | 2010-10-14 13:05:40 +0000 |
commit | 90e12a43fd8e0f6e94f59a52b6794e01200adcc7 (patch) | |
tree | abde637c6c080d990557b1ee93574464537af6bf /backends | |
parent | 320dd0b07147341d72328dd4e51d7cfda468a2b6 (diff) | |
download | scummvm-rg350-90e12a43fd8e0f6e94f59a52b6794e01200adcc7.tar.gz scummvm-rg350-90e12a43fd8e0f6e94f59a52b6794e01200adcc7.tar.bz2 scummvm-rg350-90e12a43fd8e0f6e94f59a52b6794e01200adcc7.zip |
PSP: clarify and fix up display code
Also added support for stretching images, and fixed up displaying of large images as well as PNG files
svn-id: r53454
Diffstat (limited to 'backends')
-rw-r--r-- | backends/platform/psp/display_client.cpp | 176 | ||||
-rw-r--r-- | backends/platform/psp/display_client.h | 22 | ||||
-rw-r--r-- | backends/platform/psp/png_loader.cpp | 47 |
3 files changed, 134 insertions, 111 deletions
diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp index 916b6c1aae..9d4f573e28 100644 --- a/backends/platform/psp/display_client.cpp +++ b/backends/platform/psp/display_client.cpp @@ -347,7 +347,6 @@ void Buffer::copyFromRect(const byte *buf, uint32 pitch, int destX, int destY, u PspMemory::fastCopy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth)); } else { do { - //memcpy(dst, buf, recWidthInBytes); if (_pixelFormat.swapRB) PspMemorySwap::fastSwap(dst, buf, recWidthInBytes, _pixelFormat); else @@ -379,45 +378,45 @@ void Buffer::copyToArray(byte *dst, int pitch) { } while (--h); } -/* We can size the buffer either by texture size (multiple of 2^n) or source size. The GU can - really handle both, but is supposed to get only 2^n size buffers */ void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) { DEBUG_ENTER_FUNC(); - PSP_DEBUG_PRINT("w[%u], h[%u], %s\n", width, height, textureOrSource ? "size by source" : "size by texture"); - + + // We can size the buffer either by texture size (multiple of 2^n) or source size. + // At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used. + _sourceSize.width = width; _sourceSize.height = height; - _textureSize.width = scaleUpToPowerOfTwo(width); + _textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512 _textureSize.height = scaleUpToPowerOfTwo(height); - + if (textureOrSource == kSizeByTextureSize) { _width = _textureSize.width; _height = _textureSize.height; - } else { /* kSizeBySourceSize */ - _width = _sourceSize.width; + } else { // sizeBySourceSize + _width = _sourceSize.width; _height = _sourceSize.height; + + // adjust allocated width to be divisible by 32. + // The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes + // We don't necessarily know the depth of the pixels here. So just make it divisible by 32. + uint32 checkDiv = _width & 31; + if (checkDiv) + _width += 32 - checkDiv; } + + PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture"); } -/* Scale a dimension (width/height) up to power of 2 for the texture */ +// Scale a dimension (width/height) up to power of 2 for the texture +// Will only go up to 512 since that's the maximum PSP texture size uint32 Buffer::scaleUpToPowerOfTwo(uint32 size) { - uint32 textureDimension = 0; - if (size <= 16) - textureDimension = 16; - else if (size <= 32) - textureDimension = 32; - else if (size <= 64) - textureDimension = 64; - else if (size <= 128) - textureDimension = 128; - else if (size <= 256) - textureDimension = 256; - else - textureDimension = 512; + uint32 textureDimension = 16; + while (size > textureDimension && textureDimension < 512) + textureDimension <<= 1; - PSP_DEBUG_PRINT("power of 2 = %u\n", textureDimension); + PSP_DEBUG_PRINT("size[%u]. power of 2[%u]\n", size, textureDimension); return textureDimension; } @@ -540,51 +539,41 @@ void GuRenderer::render() { DEBUG_ENTER_FUNC(); PSP_DEBUG_PRINT("Buffer[%p] Palette[%p]\n", _buffer->getPixels(), _palette->getRawValues()); - setMaxTextureOffsetByIndex(0, 0); - guProgramDrawBehavior(); if (_buffer->hasPalette()) guLoadPalette(); guProgramTextureFormat(); - guLoadTexture(); - - Vertex *vertices = guGetVertices(); - fillVertices(vertices); - - guDrawVertices(vertices); - - if (_buffer->getSourceWidth() > 512) { - setMaxTextureOffsetByIndex(1, 0); - guLoadTexture(); - - vertices = guGetVertices(); - fillVertices(vertices); - - guDrawVertices(vertices); + // Loop over patches of 512x512 pixel textures and draw them + for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) { + _textureLoadOffset.y = j; + + for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) { + _textureLoadOffset.x = i; + + guLoadTexture(); + Vertex *vertices = guGetVertices(); + fillVertices(vertices); + + guDrawVertices(vertices); + } } } -inline void GuRenderer::setMaxTextureOffsetByIndex(uint32 x, uint32 y) { - DEBUG_ENTER_FUNC(); - const uint32 maxTextureSizeShift = 9; /* corresponds to 512 = max texture size*/ - - _maxTextureOffset.x = x << maxTextureSizeShift; /* x times 512 */ - _maxTextureOffset.y = y << maxTextureSizeShift; /* y times 512 */ -} - inline void GuRenderer::guProgramDrawBehavior() { DEBUG_ENTER_FUNC(); - PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", _blending ? "on" : "off", _colorTest ? "on" : "off", _alphaReverse ? "on" : "off", _keyColor); + PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", + _blending ? "on" : "off", _colorTest ? "on" : "off", + _alphaReverse ? "on" : "off", _keyColor); if (_blending) { sceGuEnable(GU_BLEND); - if (_alphaReverse) // Reverse the alpha value (0 is 1) + if (_alphaReverse) // Reverse the alpha value (ie. 0 is 1) easier to do in some cases sceGuBlendFunc(GU_ADD, GU_ONE_MINUS_SRC_ALPHA, GU_SRC_ALPHA, 0, 0); - else // Normal alpha values + else // Normal alpha values sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); } else @@ -592,7 +581,9 @@ inline void GuRenderer::guProgramDrawBehavior() { if (_colorTest) { sceGuEnable(GU_COLOR_TEST); - sceGuColorFunc(GU_NOTEQUAL, _keyColor, 0x00ffffff); + sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color + _keyColor, + 0x00ffffff); // match everything but alpha } else sceGuDisable(GU_COLOR_TEST); } @@ -613,7 +604,8 @@ inline void GuRenderer::guLoadPalette() { PSP_DEBUG_PRINT("bpp[%d], pixelformat[%d], mask[%x]\n", _buffer->getBitsPerPixel(), _palette->getPixelFormat(), mask); sceGuClutMode(convertToGuPixelFormat(_palette->getPixelFormat()), 0, mask, 0); - sceGuClutLoad(_palette->getNumOfEntries() >> 3, _palette->getRawValues()); + sceGuClutLoad(_palette->getNumOfEntries() >> 3, // it's in batches of 8 for some reason + _palette->getRawValues()); } inline void GuRenderer::guProgramTextureFormat() { @@ -659,7 +651,17 @@ inline uint32 GuRenderer::convertToGuPixelFormat(PSPPixelFormat::Type format) { inline void GuRenderer::guLoadTexture() { DEBUG_ENTER_FUNC(); - sceGuTexImage(0, _buffer->getTextureWidth(), _buffer->getTextureHeight(), _buffer->getWidth(), _buffer->getPixels() + _buffer->_pixelFormat.pixelsToBytes(_maxTextureOffset.x)); + byte *startPoint = _buffer->getPixels(); + if (_textureLoadOffset.x) + startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x); + if (_textureLoadOffset.y) + startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y; + + sceGuTexImage(0, + _buffer->getTextureWidth(), // texture width (must be power of 2) + _buffer->getTextureHeight(), // texture height (must be power of 2) + _buffer->getWidth(), // width of a line of the image (to get to the next line) + startPoint); // where to start reading } inline Vertex *GuRenderer::guGetVertices() { @@ -677,40 +679,40 @@ void GuRenderer::fillVertices(Vertex *vertices) { uint32 outputWidth = _displayManager->getOutputWidth(); uint32 outputHeight = _displayManager->getOutputHeight(); - float textureStartX, textureStartY, textureEndX, textureEndY; - // Texture adjustments for eliminating half-pixel artifacts from scaling // Not necessary if we don't scale - float textureAdjustment = 0.0f; + float textureFix = 0.0f; if (_useGlobalScaler && - (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleX() != 1.0f)) - textureAdjustment = 0.5f; - - textureStartX = textureAdjustment + _offsetInBuffer.x; //debug - textureStartY = textureAdjustment + _offsetInBuffer.y; - // We subtract maxTextureOffset because our shifted texture starts at 512 and will go to 640 - textureEndX = _offsetInBuffer.x + _drawSize.width - textureAdjustment - _maxTextureOffset.x; - textureEndY = _offsetInBuffer.y + _drawSize.height - textureAdjustment; - + (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleY() != 1.0f)) + textureFix = 0.5f; + + // These coordinates describe an area within the texture. ie. we already loaded a square of texture, + // now the coordinates within it are 0 to the edge of the area of the texture we want to draw + float textureStartX = textureFix + _offsetInBuffer.x; + float textureStartY = textureFix + _offsetInBuffer.y; + // even when we draw one of several textures, we use the whole drawsize of the image. The GU + // will draw what it can with the texture it has and scale it properly for us. + float textureEndX = -textureFix + _offsetInBuffer.x + _drawSize.width - _textureLoadOffset.x; + float textureEndY = -textureFix + _offsetInBuffer.y + _drawSize.height - _textureLoadOffset.y; // For scaling to the final image size, calculate the gaps on both sides uint32 gapX = _useGlobalScaler ? (PSP_SCREEN_WIDTH - outputWidth) >> 1 : 0; uint32 gapY = _useGlobalScaler ? (PSP_SCREEN_HEIGHT - outputHeight) >> 1 : 0; // Save scaled offset on screen - float scaledOffsetOnScreenX = scaleSourceToOutputX(_offsetOnScreen.x); - float scaledOffsetOnScreenY = scaleSourceToOutputY(_offsetOnScreen.y); - - float imageStartX, imageStartY, imageEndX, imageEndY; + float scaledOffsetOnScreenX = scaleSourceToOutput(true, _offsetOnScreen.x); + float scaledOffsetOnScreenY = scaleSourceToOutput(false, _offsetOnScreen.y); - imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutputX(_maxTextureOffset.x)); - imageStartY = gapY + scaledOffsetOnScreenY; + float imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutput(true, stretch(true, _textureLoadOffset.x))); + float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y))); + float imageEndX, imageEndY; + if (_fullScreen) { // shortcut imageEndX = PSP_SCREEN_WIDTH - gapX + scaledOffsetOnScreenX; imageEndY = PSP_SCREEN_HEIGHT - gapY + scaledOffsetOnScreenY; // needed for screen shake } else { /* !fullScreen */ - imageEndX = imageStartX + scaleSourceToOutputX(_drawSize.width); - imageEndY = imageStartY + scaleSourceToOutputY(_drawSize.height); + imageEndX = gapX + scaledOffsetOnScreenX + scaleSourceToOutput(true, stretch(true, _drawSize.width)); + imageEndY = gapY + scaledOffsetOnScreenY + scaleSourceToOutput(false, stretch(false, _drawSize.height)); } vertices[0].u = textureStartX; @@ -729,8 +731,8 @@ void GuRenderer::fillVertices(Vertex *vertices) { PSP_DEBUG_PRINT("ImageStart: X[%f] Y[%f] ImageEnd: X[%.1f] Y[%.1f]\n", imageStartX, imageStartY, imageEndX, imageEndY); } -/* Scale the input X offset to appear in proper position on the screen */ -inline float GuRenderer::scaleSourceToOutputX(float offset) { +/* Scale the input X/Y offset to appear in proper position on the screen */ +inline float GuRenderer::scaleSourceToOutput(bool x, float offset) { float result; if (!_useGlobalScaler) @@ -738,28 +740,22 @@ inline float GuRenderer::scaleSourceToOutputX(float offset) { else if (!offset) result = 0.0f; else - result = offset * _displayManager->getScaleX(); + result = x ? offset * _displayManager->getScaleX() : offset * _displayManager->getScaleY(); return result; } -/* Scale the input Y offset to appear in proper position on the screen */ -inline float GuRenderer::scaleSourceToOutputY(float offset) { - float result; - - if (!_useGlobalScaler) - result = offset; - else if (!offset) - result = 0.0f; - else - result = offset * _displayManager->getScaleY(); - - return result; +/* Scale the input X/Y offset to appear in proper position on the screen */ +inline float GuRenderer::stretch(bool x, float size) { + if (!_stretch) + return size; + return (x ? size * _stretchX : size * _stretchY); } inline void GuRenderer::guDrawVertices(Vertex *vertices) { DEBUG_ENTER_FUNC(); + // This function shouldn't need changing. The '32' here refers to floating point vertices. sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, vertices); } diff --git a/backends/platform/psp/display_client.h b/backends/platform/psp/display_client.h index feec477282..005fc76c7c 100644 --- a/backends/platform/psp/display_client.h +++ b/backends/platform/psp/display_client.h @@ -174,8 +174,13 @@ protected: class GuRenderer { public: // Constructors - GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {} - GuRenderer(Buffer *buffer, Palette *palette) : _useGlobalScaler(false), _buffer(buffer), _palette(palette), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {} + GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), + _blending(false), _alphaReverse(false), _colorTest(false), + _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {} + GuRenderer(Buffer *buffer, Palette *palette) : + _useGlobalScaler(false), _buffer(buffer), _palette(palette), + _blending(false), _alphaReverse(false), _colorTest(false), + _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {} static void setDisplayManager(DisplayManager *dm) { _displayManager = dm; } // Called by the Display Manager // Setters @@ -190,8 +195,7 @@ public: } void setBuffer(Buffer *buffer) { _buffer = buffer; } void setPalette(Palette *palette) { _palette = palette; } - void setMaxTextureOffsetByIndex(uint32 x, uint32 y); // For drawing multiple textures - void setOffsetOnScreen(uint32 x, uint32 y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; } + void setOffsetOnScreen(int x, int y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; } void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; } void setColorTest(bool value) { _colorTest = value; } void setKeyColor(uint32 value) { _keyColor = _buffer->_pixelFormat.convertTo32BitColor(value); } @@ -199,6 +203,8 @@ public: void setAlphaReverse(bool value) { _alphaReverse = value; } void setFullScreen(bool value) { _fullScreen = value; } // Shortcut for rendering void setUseGlobalScaler(bool value) { _useGlobalScaler = value; } // Scale to screen + void setStretch(bool active) { _stretch = active; } + void setStretchXY(float x, float y) { _stretchX = x; _stretchY = y; } static void cacheInvalidate(void *pointer, uint32 size); @@ -216,11 +222,11 @@ protected: void guDrawVertices(Vertex *vertices); uint32 convertToGuPixelFormat(PSPPixelFormat::Type format); - float scaleSourceToOutputX(float offset); - float scaleSourceToOutputY(float offset); + float scaleSourceToOutput(bool x, float offset); + float stretch(bool x, float size); friend class MasterGuRenderer; - Point _maxTextureOffset; ///> For rendering textures > 512 pixels + Point _textureLoadOffset; ///> For rendering textures > 512 pixels Point _offsetOnScreen; ///> Where on screen to draw Point _offsetInBuffer; ///> Where in the texture to draw bool _useGlobalScaler; ///> Scale to the output size on screen @@ -233,6 +239,8 @@ protected: bool _colorTest; uint32 _keyColor; ///> Color to test against for color test. in 32 bits. bool _fullScreen; ///> Speeds up for fullscreen rendering + bool _stretch; ///> Whether zooming is activated + float _stretchX, _stretchY; }; #endif /* PSP_SCREEN_H */ diff --git a/backends/platform/psp/png_loader.cpp b/backends/platform/psp/png_loader.cpp index 978db3eaf9..64a89af5f9 100644 --- a/backends/platform/psp/png_loader.cpp +++ b/backends/platform/psp/png_loader.cpp @@ -29,13 +29,19 @@ #include "backends/platform/psp/display_client.h" #include "backends/platform/psp/png_loader.h" +//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ +//#define __PSP_DEBUG_PRINT__ /* For debug printouts */ + +#include "backends/platform/psp/trace.h" + PngLoader::Status PngLoader::allocate() { + DEBUG_ENTER_FUNC(); if (!findImageDimensions()) { PSP_ERROR("failed to get image dimensions\n"); return BAD_FILE; } - PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d]\n", _width, _height, _paletteSize, _bitDepth); + _buffer->setSize(_width, _height, _sizeBy); if (_paletteSize) { // 8 or 4-bit image @@ -60,7 +66,7 @@ PngLoader::Status PngLoader::allocate() { PSP_ERROR("failed to allocate buffer\n"); return OUT_OF_MEMORY; } - if (!_palette->allocate()) { + if (_buffer->hasPalette() && !_palette->allocate()) { PSP_ERROR("failed to allocate palette\n"); return OUT_OF_MEMORY; } @@ -68,6 +74,7 @@ PngLoader::Status PngLoader::allocate() { } bool PngLoader::load() { + DEBUG_ENTER_FUNC(); // Try to load the image _file->seek(0); // Go back to start @@ -98,6 +105,7 @@ void PngLoader::libReadFunc(png_structp pngPtr, png_bytep data, png_size_t lengt } bool PngLoader::basicImageLoad() { + DEBUG_ENTER_FUNC(); _pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!_pngPtr) return false; @@ -130,11 +138,11 @@ bool PngLoader::basicImageLoad() { bool PngLoader::findImageDimensions() { DEBUG_ENTER_FUNC(); - if (!basicImageLoad()) - return false; + bool status = basicImageLoad(); + PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d], rowBytes[%d]\n", _width, _height, _paletteSize, _bitDepth, _infoPtr->rowbytes); png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); - return true; + return status; } // @@ -143,11 +151,11 @@ bool PngLoader::findImageDimensions() { bool PngLoader::loadImageIntoBuffer() { DEBUG_ENTER_FUNC(); - if (!basicImageLoad()) + if (!basicImageLoad()) { + png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); return false; - - // Strip off 16 bit channels. Not really needed but whatever - png_set_strip_16(_pngPtr); + } + png_set_strip_16(_pngPtr); // Strip off 16 bit channels in case they occur if (_paletteSize) { // Copy the palette @@ -163,10 +171,23 @@ bool PngLoader::loadImageIntoBuffer() { if (png_get_valid(_pngPtr, _infoPtr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(_pngPtr); // Convert trans channel to alpha for 32 bits - png_set_filler(_pngPtr, 0xff, PNG_FILLER_AFTER); // Filler for alpha? + //png_set_filler(_pngPtr, 0xff, PNG_FILLER_AFTER); // Filler for alpha if none exists + png_set_add_alpha(_pngPtr, 0xff, PNG_FILLER_AFTER); // Filler for alpha if none exists } - unsigned char *line = (unsigned char*) malloc(_infoPtr->rowbytes); + uint32 rowBytes = png_get_rowbytes(_pngPtr, _infoPtr); + uint32 channels = png_get_channels(_pngPtr, _infoPtr); + + // there seems to be a bug in libpng where it doesn't increase the rowbytes or the channel even after we add the + // alpha channel + if (channels == 3 && (rowBytes / _width) == 3) { + channels = 4; + rowBytes = _width * channels; + } + + PSP_DEBUG_PRINT("rowBytes[%d], channels[%d]\n", rowBytes, channels); + + unsigned char *line = (unsigned char*) malloc(rowBytes); if (!line) { png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL); PSP_ERROR("Couldn't allocate line\n"); @@ -175,11 +196,9 @@ bool PngLoader::loadImageIntoBuffer() { for (size_t y = 0; y < _height; y++) { png_read_row(_pngPtr, line, png_bytep_NULL); - _buffer->copyFromRect(line, _infoPtr->rowbytes, 0, y, _width, 1); // Copy into buffer + _buffer->copyFromRect(line, rowBytes, 0, y, _width, 1); // Copy into buffer } - free(line); - png_read_end(_pngPtr, _infoPtr); png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); |