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authorNorbert Lange2009-08-24 17:51:47 +0000
committerNorbert Lange2009-08-24 17:51:47 +0000
commit917d4b78b36d6c5a5c25a03e7ee6a1c1b6a85fd5 (patch)
treee652563203a00f8acecfaafbf93c64dbfbd13f25 /backends
parent5f87d5090cfcb34cda3c1f5d430e0865344d7366 (diff)
parentdd7868acc2512c9761d892e67a4837f4dc38bdc0 (diff)
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Merge with trunk
svn-id: r43701
Diffstat (limited to 'backends')
-rw-r--r--backends/fs/psp/psp-fs-factory.cpp8
-rw-r--r--backends/fs/psp/psp-fs.cpp62
-rw-r--r--backends/module.mk1
-rw-r--r--backends/platform/dc/dc.h4
-rw-r--r--backends/platform/dc/display.cpp6
-rw-r--r--backends/platform/gp2x/gp2x-common.h4
-rw-r--r--backends/platform/gp2x/graphics.cpp72
-rw-r--r--backends/platform/iphone/osys_main.h4
-rw-r--r--backends/platform/iphone/osys_video.cpp6
-rw-r--r--backends/platform/linuxmoto/hardwarekeys.cpp100
-rw-r--r--backends/platform/linuxmoto/linuxmoto-events.cpp192
-rw-r--r--backends/platform/linuxmoto/linuxmoto-sdl.cpp69
-rw-r--r--backends/platform/linuxmoto/linuxmoto-sdl.h (renamed from backends/platform/psp/osys_psp_gu.h)49
-rw-r--r--backends/platform/linuxmoto/main.cpp44
-rw-r--r--backends/platform/linuxmoto/module.mk29
-rw-r--r--backends/platform/psp/Makefile10
-rw-r--r--backends/platform/psp/README.PSP.in9
-rw-r--r--backends/platform/psp/module.mk2
-rw-r--r--backends/platform/psp/osys_psp.cpp596
-rw-r--r--backends/platform/psp/osys_psp.h35
-rw-r--r--backends/platform/psp/osys_psp_gu.cpp601
-rw-r--r--backends/platform/psp/psp.mk2
-rw-r--r--backends/platform/psp/psp.spec2
-rw-r--r--backends/platform/psp/psp_main.cpp39
-rw-r--r--backends/platform/sdl/events.cpp2
-rw-r--r--backends/platform/sdl/graphics.cpp236
-rw-r--r--backends/platform/sdl/main.cpp2
-rw-r--r--backends/platform/sdl/sdl.cpp11
-rw-r--r--backends/platform/sdl/sdl.h29
-rw-r--r--backends/platform/wii/osystem.cpp5
-rw-r--r--backends/platform/wii/osystem.h21
-rw-r--r--backends/platform/wii/osystem_gfx.cpp221
-rw-r--r--backends/platform/wince/CEScaler.cpp74
-rw-r--r--backends/platform/wince/wince-sdl.cpp4
-rw-r--r--backends/platform/wince/wince-sdl.h2
-rw-r--r--backends/timer/default/default-timer.cpp6
36 files changed, 1653 insertions, 906 deletions
diff --git a/backends/fs/psp/psp-fs-factory.cpp b/backends/fs/psp/psp-fs-factory.cpp
index 27bee4de86..7ed84de034 100644
--- a/backends/fs/psp/psp-fs-factory.cpp
+++ b/backends/fs/psp/psp-fs-factory.cpp
@@ -34,7 +34,13 @@ AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const {
AbstractFSNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const {
char buf[MAXPATHLEN];
- return getcwd(buf, MAXPATHLEN) ? new PSPFilesystemNode(buf) : NULL;
+ char * ret = 0;
+
+ PowerMan.beginCriticalSection();
+ ret = getcwd(buf, MAXPATHLEN);
+ PowerMan.endCriticalSection();
+
+ return (ret ? new PSPFilesystemNode(buf) : NULL);
}
AbstractFSNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const {
diff --git a/backends/fs/psp/psp-fs.cpp b/backends/fs/psp/psp-fs.cpp
index f5ff65c9fa..03247e86ad 100644
--- a/backends/fs/psp/psp-fs.cpp
+++ b/backends/fs/psp/psp-fs.cpp
@@ -26,7 +26,8 @@
#include "engines/engine.h"
#include "backends/fs/abstract-fs.h"
-#include "backends/fs/stdiostream.h"
+#include "backends/fs/psp/psp-stream.h"
+#include "backends/platform/psp/powerman.h"
#include <sys/stat.h>
#include <unistd.h>
@@ -35,6 +36,9 @@
#define ROOT_PATH "ms0:/"
+#include "backends/platform/psp/trace.h"
+
+
/**
* Implementation of the ScummVM file system API based on PSPSDK API.
*
@@ -61,13 +65,13 @@ public:
*/
PSPFilesystemNode(const Common::String &p, bool verify = true);
- virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
+ virtual bool exists() const;
virtual Common::String getDisplayName() const { return _displayName; }
virtual Common::String getName() const { return _displayName; }
virtual Common::String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
- virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
- virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
+ virtual bool isReadable() const;
+ virtual bool isWritable() const;
virtual AbstractFSNode *getChild(const Common::String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
@@ -94,11 +98,44 @@ PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
if (verify) {
struct stat st;
+ PowerMan.beginCriticalSection();
_isValid = (0 == stat(_path.c_str(), &st));
+ PowerMan.endCriticalSection();
_isDirectory = S_ISDIR(st.st_mode);
}
}
+bool PSPFilesystemNode::exists() const {
+ int ret = 0;
+
+ PowerMan.beginCriticalSection(); // Make sure to block in case of suspend
+ ret = access(_path.c_str(), F_OK);
+ PowerMan.endCriticalSection();
+
+ return ret == 0;
+}
+
+bool PSPFilesystemNode::isReadable() const {
+ int ret = 0;
+
+ PowerMan.beginCriticalSection(); // Make sure to block in case of suspend
+ ret = access(_path.c_str(), R_OK);
+ PowerMan.endCriticalSection();
+
+ return ret == 0;
+}
+
+bool PSPFilesystemNode::isWritable() const {
+ int ret = 0;
+
+ PowerMan.beginCriticalSection(); // Make sure to block in case of suspend
+ ret = access(_path.c_str(), W_OK);
+ PowerMan.endCriticalSection();
+
+ return ret == 0;
+}
+
+
AbstractFSNode *PSPFilesystemNode::getChild(const Common::String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
@@ -117,6 +154,10 @@ bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool
//TODO: honor the hidden flag
+ bool ret = true;
+
+ PowerMan.beginCriticalSection(); // Make sure to block in case of suspend
+
int dfd = sceIoDopen(_path.c_str());
if (dfd > 0) {
SceIoDirent dir;
@@ -149,10 +190,13 @@ bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool
}
sceIoDclose(dfd);
- return true;
- } else {
- return false;
+ ret = true;
+ } else { // dfd <= 0
+ ret = false;
}
+
+ PowerMan.endCriticalSection();
+ return ret;
}
AbstractFSNode *PSPFilesystemNode::getParent() const {
@@ -166,11 +210,11 @@ AbstractFSNode *PSPFilesystemNode::getParent() const {
}
Common::SeekableReadStream *PSPFilesystemNode::createReadStream() {
- return StdioStream::makeFromPath(getPath().c_str(), false);
+ return PSPIoStream::makeFromPath(getPath(), false);
}
Common::WriteStream *PSPFilesystemNode::createWriteStream() {
- return StdioStream::makeFromPath(getPath().c_str(), true);
+ return PSPIoStream::makeFromPath(getPath(), true);
}
#endif //#ifdef __PSP__
diff --git a/backends/module.mk b/backends/module.mk
index f3294c5dc6..42fbeb07eb 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS := \
fs/posix/posix-fs-factory.o \
fs/ps2/ps2-fs-factory.o \
fs/psp/psp-fs-factory.o \
+ fs/psp/psp-stream.o \
fs/symbian/symbian-fs-factory.o \
fs/windows/windows-fs-factory.o \
fs/wii/wii-fs-factory.o \
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index b67bbb51a1..f5d200968e 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -84,7 +84,7 @@ class OSystem_Dreamcast : private DCHardware, public BaseBackend, public Filesys
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h);
+ void initSize(uint w, uint h, const Graphics::PixelFormat *format);
int16 getHeight() { return _screen_h; }
int16 getWidth() { return _screen_w; }
@@ -105,7 +105,7 @@ class OSystem_Dreamcast : private DCHardware, public BaseBackend, public Filesys
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
// Replace the specified range of cursor the palette with new colors.
void setCursorPalette(const byte *colors, uint start, uint num);
diff --git a/backends/platform/dc/display.cpp b/backends/platform/dc/display.cpp
index d1e95c6a91..c6be514e36 100644
--- a/backends/platform/dc/display.cpp
+++ b/backends/platform/dc/display.cpp
@@ -193,7 +193,7 @@ void OSystem_Dreamcast::setScaling()
}
}
-void OSystem_Dreamcast::initSize(uint w, uint h)
+void OSystem_Dreamcast::initSize(uint w, uint h, const Graphics::PixelFormat *format)
{
assert(w <= SCREEN_W && h <= SCREEN_H);
@@ -263,7 +263,7 @@ void OSystem_Dreamcast::warpMouse(int x, int y)
void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
int hotspot_x, int hotspot_y,
- byte keycolor, int cursorTargetScale)
+ uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format)
{
_ms_cur_w = w;
_ms_cur_h = h;
@@ -271,7 +271,7 @@ void OSystem_Dreamcast::setMouseCursor(const byte *buf, uint w, uint h,
_ms_hotspot_x = hotspot_x;
_ms_hotspot_y = hotspot_y;
- _ms_keycolor = keycolor;
+ _ms_keycolor = (byte)keycolor;
if (_ms_buf)
free(_ms_buf);
diff --git a/backends/platform/gp2x/gp2x-common.h b/backends/platform/gp2x/gp2x-common.h
index 4e6421f353..c8bbd93de0 100644
--- a/backends/platform/gp2x/gp2x-common.h
+++ b/backends/platform/gp2x/gp2x-common.h
@@ -58,7 +58,7 @@ public:
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h);
+ void initSize(uint w, uint h, const Graphics::PixelFormat *format);
int getScreenChangeID() const { return _screenChangeCount; }
@@ -87,7 +87,7 @@ public:
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
diff --git a/backends/platform/gp2x/graphics.cpp b/backends/platform/gp2x/graphics.cpp
index 229f840d11..cf874323e0 100644
--- a/backends/platform/gp2x/graphics.cpp
+++ b/backends/platform/gp2x/graphics.cpp
@@ -240,9 +240,27 @@ int OSystem_GP2X::getGraphicsMode() const {
return _videoMode.mode;
}
-void OSystem_GP2X::initSize(uint w, uint h){
+void OSystem_GP2X::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
+#ifdef USE_RGB_COLOR
+ //avoid redundant format changes
+ Graphics::PixelFormat newFormat;
+ if (!format)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ newFormat = *format;
+
+ assert(newFormat.bytesPerPixel > 0);
+
+ if (newFormat != _videoMode.format)
+ {
+ _videoMode.format = newFormat;
+ _transactionDetails.formatChanged = true;
+ _screenFormat = newFormat;
+ }
+#endif
+
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
@@ -1212,7 +1230,17 @@ void OSystem_GP2X::warpMouse(int x, int y) {
}
}
-void OSystem_GP2X::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
+void OSystem_GP2X::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+#ifdef USE_RGB_COLOR
+ if (!format)
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
+ _cursorFormat = *format;
+ keycolor &= (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
+#else
+ keycolor &= 0xFF;
+#endif
+
if (w == 0 || h == 0)
return;
@@ -1246,16 +1274,26 @@ void OSystem_GP2X::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x
}
free(_mouseData);
-
+#ifdef USE_RGB_COLOR
+ _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
+ memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
+#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
+#endif
+
blitCursor();
}
void OSystem_GP2X::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
+#ifdef USE_RGB_COLOR
+ uint32 color;
+ uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
+#else
byte color;
+#endif
int w, h, i, j;
if (!_mouseOrigSurface || !_mouseData)
@@ -1289,13 +1327,29 @@ void OSystem_GP2X::blitCursor() {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
+#ifdef USE_RGB_COLOR
+ if (_cursorFormat.bytesPerPixel > 1) {
+ color = (*(uint32 *) srcPtr) & colormask;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ uint8 r,g,b;
+ _cursorFormat.colorToRGB(color,r,g,b);
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ r, g, b);
+ }
+ dstPtr += 2;
+ srcPtr += _cursorFormat.bytesPerPixel;
+ } else {
+#endif
+ color = *srcPtr;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ palette[color].r, palette[color].g, palette[color].b);
+ }
+ dstPtr += 2;
+ srcPtr++;
+#ifdef USE_RGB_COLOR
}
- dstPtr += 2;
- srcPtr++;
+#endif
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 705f89319a..c4c1a8b080 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -126,7 +126,7 @@ public:
bool setGraphicsMode(const char *name);
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height);
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
@@ -149,7 +149,7 @@ public:
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
diff --git a/backends/platform/iphone/osys_video.cpp b/backends/platform/iphone/osys_video.cpp
index 641c341f50..6cb5e18d95 100644
--- a/backends/platform/iphone/osys_video.cpp
+++ b/backends/platform/iphone/osys_video.cpp
@@ -46,7 +46,7 @@ int OSystem_IPHONE::getGraphicsMode() const {
return -1;
}
-void OSystem_IPHONE::initSize(uint width, uint height) {
+void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
//printf("initSize(%i, %i)\n", width, height);
_screenWidth = width;
@@ -438,7 +438,7 @@ void OSystem_IPHONE::dirtyFullOverlayScreen() {
}
}
-void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
+void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
//printf("setMouseCursor(%i, %i)\n", hotspotX, hotspotY);
if (_mouseBuf != NULL && (_mouseWidth != w || _mouseHeight != h)) {
@@ -455,7 +455,7 @@ void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspot
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
- _mouseKeyColour = keycolor;
+ _mouseKeyColour = (byte)keycolor;
memcpy(_mouseBuf, buf, w * h);
diff --git a/backends/platform/linuxmoto/hardwarekeys.cpp b/backends/platform/linuxmoto/hardwarekeys.cpp
new file mode 100644
index 0000000000..e65d2bec2b
--- /dev/null
+++ b/backends/platform/linuxmoto/hardwarekeys.cpp
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
+#include "backends/keymapper/keymapper.h"
+#include "common/keyboard.h"
+
+#ifdef ENABLE_KEYMAPPER
+
+using namespace Common;
+
+struct Key {
+ const char *hwId;
+ KeyCode keycode;
+ uint16 ascii;
+ const char *desc;
+ KeyType preferredAction;
+ bool shiftable;
+};
+
+static const Key keys[] = {
+ { "FIRE", KEYCODE_RETURN, ASCII_RETURN, "Fire", kActionKeyType, false },
+ { "CAMERA", KEYCODE_PAUSE, 0, "Camera", kActionKeyType, false },
+ { "HANGUP", KEYCODE_ESCAPE, ASCII_ESCAPE, "Hangup", kStartKeyType, false },
+ { "CALL", KEYCODE_SPACE, ASCII_SPACE, "Call", kActionKeyType, false },
+ { "PLUS", KEYCODE_PLUS, '+', "+", kActionKeyType, false },
+ { "MINUS", KEYCODE_MINUS, '-', "-", kActionKeyType, false },
+
+ { "a", KEYCODE_a, 'a', "a", kActionKeyType, true },
+ { "b", KEYCODE_b, 'b', "b", kActionKeyType, true },
+ { "c", KEYCODE_c, 'c', "c", kActionKeyType, true },
+ { "d", KEYCODE_d, 'd', "d", kActionKeyType, true },
+ { "e", KEYCODE_e, 'e', "e", kActionKeyType, true },
+ { "f", KEYCODE_f, 'f', "f", kActionKeyType, true },
+ { "g", KEYCODE_g, 'g', "g", kActionKeyType, true },
+ { "h", KEYCODE_h, 'h', "h", kActionKeyType, true },
+ { "i", KEYCODE_i, 'i', "i", kActionKeyType, true },
+ { "j", KEYCODE_j, 'j', "j", kActionKeyType, true },
+
+ // Numeric keypad
+
+ // Arrows + Home/End pad
+ {"UP", KEYCODE_UP, 0, "Up", kDirUpKeyType, false},
+ {"DOWN", KEYCODE_DOWN, 0, "Down", kDirDownKeyType, false},
+ {"RIGHT", KEYCODE_RIGHT, 0, "Right", kDirRightKeyType, false},
+ {"LEFT", KEYCODE_LEFT, 0, "Left", kDirLeftKeyType, false},
+
+ // Function keys
+
+ // Miscellaneous function keys
+
+ {0, KEYCODE_INVALID, 0, 0, kGenericKeyType, false}
+};
+
+struct Mod {
+ byte flag;
+ const char *id;
+ const char *desc;
+ bool shiftable;
+};
+
+static const Mod modifiers[] = {
+ { 0, "", "", false },
+ { KBD_CTRL, "C+", "Ctrl+", false },
+ { KBD_ALT, "A+", "Alt+", false },
+ { KBD_SHIFT, "", "", true },
+ { KBD_CTRL | KBD_ALT, "C+A+", "Ctrl+Alt+", false },
+ { KBD_SHIFT | KBD_CTRL, "S+C+", "Shift+Ctrl+", true },
+ { KBD_SHIFT | KBD_CTRL | KBD_ALT, "C+A+", "Ctrl+Alt+", true },
+ { 0, 0, 0, false }
+};
+#endif
+
+
+Common::HardwareKeySet *OSystem_LINUXMOTO::getHardwareKeySet() {
+ OSystem_SDL::getHardwareKeySet();
+}
diff --git a/backends/platform/linuxmoto/linuxmoto-events.cpp b/backends/platform/linuxmoto/linuxmoto-events.cpp
new file mode 100644
index 0000000000..be5eec5c7e
--- /dev/null
+++ b/backends/platform/linuxmoto/linuxmoto-events.cpp
@@ -0,0 +1,192 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
+#include "backends/platform/sdl/sdl.h"
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + Common::ASCII_F1;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
+ // Motorol A1200/E6/A1600 remapkey by Lubomyr
+#ifdef MOTOEZX
+ // Quit on MOD+Camera Key on A1200
+ if (ev.key.keysym.sym == SDLK_e) {
+ event.type = Common::EVENT_QUIT;
+ return true;
+ }
+ // '1' Bypass security protection - MOD+Call key
+ if (ev.key.keysym.sym == SDLK_f) {
+ ev.key.keysym.sym = SDLK_1;
+ }
+ // F5 Game Menu - Call key
+ else if (ev.key.keysym.sym == SDLK_SPACE) {
+ ev.key.keysym.sym = SDLK_F5;
+ }
+ // Camera to VirtualKeyboard
+ else if (ev.key.keysym.sym == SDLK_PAUSE) {
+ ev.key.keysym.sym = SDLK_F7;
+ }
+ // mod+fire to enter
+ else if (ev.key.keysym.sym == SDLK_b) {
+ ev.key.keysym.sym = SDLK_RETURN;
+ }
+#endif
+ // Motorola Z6/V8 remapkey by Ant-On
+#ifdef MOTOMAGX
+ // Quit on cancel
+ if (ev.key.keysym.sym == SDLK_ESCAPE) {
+ event.type = Common::EVENT_QUIT;
+ return true;
+ } else
+ // F5 Game Menu - Call key
+ if (ev.key.keysym.sym == SDLK_SPACE) {
+ ev.key.keysym.sym = SDLK_F5;
+ }
+ // 'y' - Mod+Right key
+ // 'y' - Left soft
+ else if (ev.key.keysym.sym == SDLK_F9) {
+ ev.key.keysym.sym = SDLK_y;
+ }
+ // 'n' - Mod+Left key
+ // 'n' - rigth soft
+ else if (ev.key.keysym.sym == SDLK_F11) {
+ ev.key.keysym.sym = SDLK_n;
+ }
+#endif
+
+// Joystick to Mouse
+ else if (ev.key.keysym.sym == SDLK_LEFT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_RIGHT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_DOWN) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_UP) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_RETURN) { // Joystick center to pressing Left Mouse
+ // _km.y_vel = 0;
+ // _km.y_down_count = 0;
+ if (ev.key.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_LBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_LBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_PLUS) { // Volume Up to pressing Right Mouse
+ // _km.y_vel = 0;
+ // _km.y_down_count = 0;
+ if (ev.key.type == SDL_KEYDOWN ) {
+ event.type = Common::EVENT_RBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_RBUTTONUP;
+ }
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == SDLK_MINUS) { // Volume Down to pressing Left Mouse
+ //_km.y_vel = 0;
+ //_km.y_down_count = 0;
+ if (ev.key.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_LBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_LBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else {
+ // Let the events fall through if we didn't change them, this may not be the best way to
+ // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
+ // and yes i have an huge terminal size so i dont wrap soon enough.
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
diff --git a/backends/platform/linuxmoto/linuxmoto-sdl.cpp b/backends/platform/linuxmoto/linuxmoto-sdl.cpp
new file mode 100644
index 0000000000..82c69bc7d7
--- /dev/null
+++ b/backends/platform/linuxmoto/linuxmoto-sdl.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
+
+void OSystem_LINUXMOTO::preprocessEvents(SDL_Event *event) {
+ if (event->type == SDL_ACTIVEEVENT) {
+ if (event->active.state == SDL_APPINPUTFOCUS && !event->active.gain) {
+ suspendAudio();
+ for (;;) {
+ if (!SDL_WaitEvent(event)) {
+ SDL_Delay(10);
+ continue;
+ }
+ if (event->type == SDL_QUIT)
+ return;
+ if (event->type != SDL_ACTIVEEVENT)
+ continue;
+ if (event->active.state == SDL_APPINPUTFOCUS && event->active.gain) {
+ resumeAudio();
+ return;
+ }
+ }
+ }
+ }
+}
+
+void OSystem_LINUXMOTO::suspendAudio() {
+ SDL_CloseAudio();
+ _audioSuspended = true;
+}
+
+int OSystem_LINUXMOTO::resumeAudio() {
+ if (!_audioSuspended)
+ return -2;
+ if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){
+ return -1;
+ }
+ SDL_PauseAudio(0);
+ _audioSuspended = false;
+ return 0;
+}
+
+void OSystem_LINUXMOTO::setupMixer() {
+ OSystem_SDL::setupMixer();
+}
diff --git a/backends/platform/psp/osys_psp_gu.h b/backends/platform/linuxmoto/linuxmoto-sdl.h
index e828a36b7d..27c423b071 100644
--- a/backends/platform/psp/osys_psp_gu.h
+++ b/backends/platform/linuxmoto/linuxmoto-sdl.h
@@ -18,42 +18,29 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ * $URL$
+ * $Id$
*
*/
-#include <pspgu.h>
-#include "common/scummsys.h"
-#include "common/rect.h"
-#include "osys_psp.h"
+#ifndef LINUXMOTO_SDL
+#define LINUXMOTO_SDL
-class OSystem_PSP_GU : public OSystem_PSP
-{
+#include "backends/platform/sdl/sdl.h"
+
+#include <SDL.h>
+
+class OSystem_LINUXMOTO : public OSystem_SDL {
+private:
+ bool _audioSuspended;
public:
- struct Vertex
- {
- float u,v;
- float x,y,z;
- };
-
- OSystem_PSP_GU();
- ~OSystem_PSP_GU();
- void updateScreen();
- void initSize(uint width, uint height);
- int getDefaultGraphicsMode() const;
- bool setGraphicsMode(int mode);
- bool setGraphicsMode(const char *name);
- int getGraphicsMode() const;
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale);
- void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) ;
- void setPalette(const byte *colors, uint start, uint num);
- bool pollEvent(Common::Event &event);
- int _graphicMode;
- struct Vertex *_vertices;
- unsigned short* _clut;
- unsigned short* _kbdClut;
- bool _keyboardVisible;
- int _keySelected;
- int _keyboardMode;
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ virtual void preprocessEvents(SDL_Event *event);
+ virtual void setupMixer();
+ virtual Common::HardwareKeySet *getHardwareKeySet();
+ void suspendAudio();
+ int resumeAudio();
};
+#endif
diff --git a/backends/platform/linuxmoto/main.cpp b/backends/platform/linuxmoto/main.cpp
new file mode 100644
index 0000000000..7f015faff4
--- /dev/null
+++ b/backends/platform/linuxmoto/main.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <common/scummsys.h>
+#include <common/system.h>
+
+#include <SDL/SDL.h>
+#include <SDL/SDL_syswm.h>
+
+#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
+#include "base/main.h"
+#include "base/internal_version.h"
+
+int main(int argc, char *argv[]) {
+ g_system = new OSystem_LINUXMOTO();
+ assert(g_system);
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+ g_system->quit(); // TODO: Consider removing / replacing this!
+
+ return res;
+}
diff --git a/backends/platform/linuxmoto/module.mk b/backends/platform/linuxmoto/module.mk
new file mode 100644
index 0000000000..4d816eb227
--- /dev/null
+++ b/backends/platform/linuxmoto/module.mk
@@ -0,0 +1,29 @@
+MODULE := backends/platform/linuxmoto
+
+MODULE_OBJS := \
+ main.o \
+ hardwarekeys.o \
+ linuxmoto-events.o \
+ linuxmoto-sdl.o
+
+MODULE_DIRS += \
+ backends/platform/linuxmoto/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
+
+MODULE := backends/platform/sdl
+
+MODULE_OBJS := \
+ events.o \
+ graphics.o \
+ hardwarekeys.o \
+ main.o \
+ sdl.o
+
+MODULE_DIRS += \
+ backends/platform/sdl/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
+
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile
index 91a0c60bd6..8be3937ff2 100644
--- a/backends/platform/psp/Makefile
+++ b/backends/platform/psp/Makefile
@@ -49,7 +49,7 @@ STRIP = psp-strip
MKDIR = mkdir -p
RM = rm -f
RM_REC = rm -rf
-MKSFO = mksfo
+MKSFO = mksfoex -d MEMSIZE=1
PACK_PBP = pack-pbp
FIXUP = psp-fixup-imports
@@ -62,7 +62,7 @@ endif
INCDIR := $(srcdir) . $(srcdir)/engines/ . $(PSPSDK)/include
LIBDIR := $(LIBDIR) . $(PSPSDK)/lib
-CXXFLAGS = -O2 -Wall -D__PSP__ -DNONSTANDARD_PORT -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE -DUSE_ZLIB -Wno-multichar `$(PSPBIN)/sdl-config --cflags`
+CXXFLAGS = -O3 -Wall -D__PSP__ -DNONSTANDARD_PORT -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE -DUSE_ZLIB -DDISABLE_DOSBOX_OPL -Wno-multichar `$(PSPBIN)/sdl-config --cflags`
CXXFLAGS:= $(addprefix -I,$(INCDIR)) $(CXXFLAGS)
LDFLAGS := $(addprefix -L,$(LIBDIR)) $(LDFLAGS)
LIBS =
@@ -75,14 +75,14 @@ LIBS += -lmad
CXXFLAGS+= -DUSE_VORBIS -DUSE_TREMOR
LIBS += -lvorbisidec
-LIBS += `$(PSPBIN)/sdl-config --libs` -lz -lstdc++ -lc -lpspdisplay -lpspgu -lpspctrl -lpspsdk -lpspnet -lpspnet_inet -lpsputility -lpspsdk -lpspuser
+LIBS += `$(PSPBIN)/sdl-config --libs` -lz -lstdc++ -lc -lpspdisplay -lpspgu -lpspctrl -lpspsdk -lpspnet -lpspnet_inet -lpsputility -lpspuser -lpsppower
CXXFLAGS := $(CXXFLAGS) -fno-exceptions -fno-rtti
TARGET = scummvm-psp
-OBJS := psp_main.o \
+OBJS := powerman.o \
+ psp_main.o \
osys_psp.o \
- osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 2a2b53e721..7eeba7d391 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -13,15 +13,17 @@ Controls
========
Left trigger - ESC
-Right trigger - Enter
+Right trigger - Modifier key (see below for uses)
Analog - Mouse movement
+Right trigger + Analog - Fine control mouse
Directionals - Mouse movement
-Analog + triangle - Fine control mouse
+Triangle - Enter
Cross - Mouse button 1
Circle - Mouse button 2
Square - '.' (skip dialogue in some games)
Select - Show/Hide Virtual Keyboard
Start - F5
+Right trigger + Start - Return-To-Launcher menu
Notes
=====
@@ -32,9 +34,6 @@ Notes
As such, it is recommended to play games in their original, uncompressed,
form whenever possible.
-- Sleep/Suspend mode currently isn't supported, so don't use it when
- running ScummVM.
-
- This README may be outdated, for more up-to-date instructions and notes see
the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
diff --git a/backends/platform/psp/module.mk b/backends/platform/psp/module.mk
index afe9a23f58..a5c17ffa57 100644
--- a/backends/platform/psp/module.mk
+++ b/backends/platform/psp/module.mk
@@ -1,9 +1,9 @@
MODULE := backends/platform/psp
MODULE_OBJS := \
+ powerman.o \
psp_main.o \
osys_psp.o \
- osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 45be0a0cd3..023ec0cc82 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -23,43 +23,76 @@
*
*/
+#include <pspgu.h>
+#include <pspdisplay.h>
+
+#include <time.h>
+#include <zlib.h>
+
#include "common/config-manager.h"
#include "common/events.h"
-#include "common/rect.h"
#include "common/scummsys.h"
#include "osys_psp.h"
+#include "trace.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
-#include "graphics/scaler.h"
#include "sound/mixer_intern.h"
-#include <pspgu.h>
-#include <pspdisplay.h>
-#include <time.h>
+#define SAMPLES_PER_SEC 44100
-#include "./trace.h"
-#define SAMPLES_PER_SEC 44100
+#define PIXEL_SIZE (4)
+#define BUF_WIDTH (512)
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
+#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
+#define MOUSE_SIZE 128
+#define KBD_DATA_SIZE 130560
+
+#define MAX_FPS 30
+
+unsigned int __attribute__((aligned(16))) displayList[262144];
+unsigned short __attribute__((aligned(16))) clut256[256];
+unsigned short __attribute__((aligned(16))) mouseClut[256];
+unsigned short __attribute__((aligned(16))) cursorPalette[256];
+unsigned short __attribute__((aligned(16))) kbClut[256];
+//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
+//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
+unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
+
+extern unsigned int size_keyboard_symbols_compressed;
+extern unsigned char keyboard_symbols_compressed[];
+extern unsigned int size_keyboard_symbols_shift_compressed;
+extern unsigned char keyboard_symbols_shift_compressed[];
+extern unsigned int size_keyboard_letters_compressed;
+extern unsigned char keyboard_letters_compressed[];
+extern unsigned int size_keyboard_letters_shift_compressed;
+extern unsigned char keyboard_letters_shift_compressed[];
+unsigned char *keyboard_symbols;
+unsigned char *keyboard_symbols_shift;
+unsigned char *keyboard_letters;
+unsigned char *keyboard_letters_shift;
+
+unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
+Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
+ Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
+unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
+Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
+ Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
+#define CAPS_LOCK (1 << 0)
+#define SYMBOLS (1 << 1)
-#define SCREEN_WIDTH 480
-#define SCREEN_HEIGHT 272
-unsigned short *DrawBuffer = (unsigned short *)0x44044000;
-unsigned short *DisplayBuffer = (unsigned short *)0x44000000;
unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) {
return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000;
}
-void putPixel(uint16 x, uint16 y, unsigned long colour) {
- *(unsigned short *)(DrawBuffer + (y << 9) + x ) = colour;
-}
-
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
@@ -75,25 +108,88 @@ const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = {
};
-OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) {
-
+OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) {
memset(_palette, 0, sizeof(_palette));
+ _cursorPaletteDisabled = true;
+
_samplesPerSec = 0;
//init SDL
uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER;
SDL_Init(sdlFlags);
- sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
- sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
+
+ //decompress keyboard data
+ uLongf kbdSize = KBD_DATA_SIZE;
+ keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
+ error("OSystem_PSP: uncompressing keyboard_letters failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
+ error("OSystem_PSP: uncompressing keyboard_letters_shift failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
+ error("OSystem_PSP: uncompressing keyboard_symbols failed");
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
+ error("OSystem_PSP: uncompressing keyboard_symbols_shift failed");
+
+ _keyboardVisible = false;
+ _clut = (unsigned short *)(((unsigned int)clut256) | 0x40000000);
+ _kbdClut = (unsigned short *)(((unsigned int)kbClut) | 0x40000000);
+ _mouseBuf = (byte *)mouseBuf256;
+ _graphicMode = STRETCHED_480X272;
+ _keySelected = 1;
+ _keyboardMode = 0;
+ _mouseX = PSP_SCREEN_WIDTH >> 1;
+ _mouseY = PSP_SCREEN_HEIGHT >> 1;
+
+
+ //sceKernelDcacheWritebackAll();
+
+ // setup
+ sceGuInit();
+ sceGuStart(0, displayList);
+ sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
+ sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuDepthRange(0xC350, 0x2710);
+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuEnable(GU_SCISSOR_TEST);
+ sceGuFrontFace(GU_CW);
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
+ sceGuFinish();
+ sceGuSync(0,0);
+
sceDisplayWaitVblankStart();
+ sceGuDisplay(1);
+
}
OSystem_PSP::~OSystem_PSP() {
+ free(keyboard_symbols_shift);
+ free(keyboard_symbols);
+ free(keyboard_letters_shift);
+ free(keyboard_letters);
+
free(_offscreen);
free(_overlayBuffer);
free(_mouseBuf);
+
+ _offscreen = 0;
+ _overlayBuffer = 0;
+ _mouseBuf = 0;
+ sceGuTerm();
}
@@ -110,14 +206,14 @@ void OSystem_PSP::initBackend() {
bool OSystem_PSP::hasFeature(Feature f) {
- return false;
+ return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette);
}
void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}
bool OSystem_PSP::getFeatureState(Feature f) {
- return (f == kFeatureOverlaySupportsAlpha);
+ return false;
}
const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
@@ -126,36 +222,56 @@ const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
int OSystem_PSP::getDefaultGraphicsMode() const {
- return -1;
+ return STRETCHED_480X272;
}
bool OSystem_PSP::setGraphicsMode(int mode) {
+ _graphicMode = mode;
return true;
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
- return true;
+ int i = 0;
+
+ while (s_supportedGraphicsModes[i].name) {
+ if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
+ _graphicMode = s_supportedGraphicsModes[i].id;
+ return true;
+ }
+ i++;
+ }
+
+ return false;
}
int OSystem_PSP::getGraphicsMode() const {
- return -1;
+ return _graphicMode;
}
-void OSystem_PSP::initSize(uint width, uint height) {
- _overlayWidth = _screenWidth = width;
- _overlayHeight = _screenHeight = height;
-
- free(_offscreen);
+void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ PSPDebugTrace("initSize\n");
+ _screenWidth = width;
+ _screenHeight = height;
- _offscreen = (byte *)malloc(width * height);
+ _overlayWidth = PSP_SCREEN_WIDTH; //width;
+ _overlayHeight = PSP_SCREEN_HEIGHT; //height;
- free(_overlayBuffer);
+// _offscreen = (byte *)offscreen256;
+ _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
- _overlayBuffer = (OverlayColor *)malloc(_overlayWidth * _overlayHeight * sizeof(OverlayColor));
+ _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
bzero(_offscreen, width * height);
clearOverlay();
+ memset(_palette, 0xFFFF, 256 * sizeof(unsigned short));
+ _kbdClut[0] = 0xFFFF;
+ _kbdClut[246] = 0x4CCC;
+ _kbdClut[247] = 0x0000;
+
+ for (int i = 1; i < 31; i++)
+ _kbdClut[i] = 0xF888;
_mouseVisible = false;
+ sceKernelDcacheWritebackAll();
}
int16 OSystem_PSP::getWidth() {
@@ -173,6 +289,34 @@ void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
+
+ //copy to CLUT
+ memcpy(_clut, _palette, 256 * sizeof(unsigned short));
+
+ //force update of mouse CLUT as well, as it may have been set up before this palette was set
+ memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+
+ sceKernelDcacheWritebackAll();
+}
+
+void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+
+ for (uint i = 0; i < num; ++i) {
+ cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
+ b += 4;
+ }
+
+ cursorPalette[0] = 0;
+
+ _cursorPaletteDisabled = false;
+
+ sceKernelDcacheWritebackAll();
+}
+
+void OSystem_PSP::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
@@ -202,10 +346,21 @@ void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
byte *dst = _offscreen + y * _screenWidth + x;
- if (_screenWidth == pitch && pitch == w) {
+
+ if (_screenWidth == pitch && pitch == w)
+ {
memcpy(dst, buf, h * w);
- } else {
- do {
+/*
+ sceGuStart(0, displayList);
+ sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
+ sceGuFinish();
+ sceGuSync(0,0);
+*/
+ }
+ else
+ {
+ do
+ {
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
@@ -228,52 +383,205 @@ void OSystem_PSP::unlockScreen() {
}
void OSystem_PSP::updateScreen() {
- unsigned short *temp;
+ u32 now = getMillis();
+ if (now - _lastScreenUpdate < 1000 / MAX_FPS)
+ return;
- uint xStart = (SCREEN_WIDTH >> 1) - (_screenWidth >> 1);
- uint yStart = (SCREEN_HEIGHT >> 1) - (_screenHeight >> 1);
+ _lastScreenUpdate = now;
- for (int i = 0; i < _screenHeight; ++i) {
- for (int j = 0; j < _screenWidth; ++j) {
- putPixel(xStart + j, yStart + i, _palette[_offscreen[i * _screenWidth +j]]);
- }
+
+ sceGuStart(0, displayList);
+
+ sceGuClearColor(0xFF000000);
+ sceGuClear(GU_COLOR_BUFFER_BIT);
+
+ sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
+ sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ if (_screenWidth == 320)
+ sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
+ else
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuTexFilter(GU_LINEAR, GU_LINEAR);
+ sceGuTexOffset(0,0);
+ sceGuAmbientColor(0xFFFFFFFF);
+ sceGuColor(0xFFFFFFFF);
+
+ struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case STRETCHED_480X272:
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case CENTERED_362X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
}
- if (_overlayVisible) {
- for (int i = 0; i < _screenHeight; ++i) {
- for (int j = 0; j < _screenWidth; ++j) {
+ if (_shakePos) {
+ vertices[0].y += _shakePos;
+ vertices[1].y += _shakePos;
+ }
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ if (_screenWidth == 640) {
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
+ vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
- OverlayColor pixel = _overlayBuffer[(i * _overlayWidth +j)];
- if (pixel & 0x8000)
- putPixel(xStart + j, yStart + i, pixel);
- }
+ // draw overlay
+ if (_overlayVisible) {
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
+ sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
+ sceGuDisable(GU_ALPHA_TEST);
+ sceGuEnable(GU_BLEND);
+
+ //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
+
+ if (_overlayWidth > 320)
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
+ else
+ sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
+
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ // need to render twice for textures > 512
+ if ( _overlayWidth > 512) {
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
+ vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
+ sceGuDisable(GU_BLEND);
}
- //draw mouse on top
+ // draw mouse
if (_mouseVisible) {
- for (int y = 0; y < _mouseHeight; ++y) {
- for (int x = 0; x < _mouseWidth; ++x) {
- if (_mouseBuf[y * _mouseHeight + x] != _mouseKeyColour) {
- int my = _mouseY + y; // + _mouseHotspotY;
- int mx = _mouseX + x; // + _mouseHotspotX;
-
- if (mx >= 0 && mx < _screenWidth && my >= 0 && my < _screenHeight)
- putPixel(xStart + mx, yStart + my, _palette[_mouseBuf[y * _mouseHeight + x]]);
- }
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
+ sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
+ sceGuAlphaFunc(GU_GREATER, 0, 0xFF);
+ sceGuEnable(GU_ALPHA_TEST);
+ sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
+
+ //adjust cursor position
+ int mX = _mouseX - _mouseHotspotX;
+ int mY = _mouseY - _mouseHotspotY;
+
+ if (_overlayVisible) {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ } else
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ {
+ float scalex, scaley;
+
+ scalex = 435.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
+
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+
}
+ break;
+ case CENTERED_362X272:
+ {
+ float scalex, scaley;
+
+ scalex = 362.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
+
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ }
+ break;
+ case STRETCHED_480X272:
+ {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ }
+ break;
}
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
+ if (_keyboardVisible) {
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_4444, 0, 0xFF, 0);
+ sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
+ sceGuDisable(GU_ALPHA_TEST);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ switch(_keyboardMode) {
+ case 0:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters);
+ break;
+ case CAPS_LOCK:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
+ break;
+ case SYMBOLS:
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
+ break;
+ case (CAPS_LOCK | SYMBOLS):
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
+ break;
+ }
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ sceGuDisable(GU_BLEND);
+ }
+ sceKernelDcacheWritebackAll();
+
+ sceGuFinish();
+ sceGuSync(0,0);
- // switch buffers
- temp = DrawBuffer;
- DrawBuffer = DisplayBuffer;
- DisplayBuffer = temp;
sceDisplayWaitVblankStart();
- sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
+ sceGuSwapBuffers();
+ //sceKernelDcacheWritebackAll();
}
void OSystem_PSP::setShakePos(int shakeOffset) {
@@ -380,7 +688,7 @@ void OSystem_PSP::warpMouse(int x, int y) {
_mouseY = y;
}
-void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
+void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
//TODO: handle cursorTargetScale
_mouseWidth = w;
_mouseHeight = h;
@@ -388,18 +696,20 @@ void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
- _mouseKeyColour = keycolor;
+ _mouseKeyColour = keycolor & 0xFF;
- free(_mouseBuf);
+ memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+ sceKernelDcacheWritebackAll();
- _mouseBuf = (byte *)malloc(w * h);
- memcpy(_mouseBuf, buf, w * h);
+ for (unsigned int i = 0; i < h; i++)
+ memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w);
}
#define PAD_CHECK_TIME 40
#define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT)
-bool OSystem_PSP::pollEvent(Common::Event &event) {
+bool OSystem_PSP::processInput(Common::Event &event) {
s8 analogStepAmountX = 0;
s8 analogStepAmountY = 0;
/*
@@ -411,7 +721,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
*/
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
- if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE)) {
+ if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE | PSP_CTRL_TRIANGLE)) {
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
} else if (buttonsChanged & PSP_CTRL_CIRCLE) {
@@ -419,23 +729,29 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
} else {
//any of the other buttons.
event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ event.kbd.ascii = 0;
event.kbd.flags = 0;
if (buttonsChanged & PSP_CTRL_LTRIGGER) {
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
- } else if (buttonsChanged & PSP_CTRL_RTRIGGER) {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = 13;
} else if (buttonsChanged & PSP_CTRL_START) {
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
+ if (pad.Buttons & PSP_CTRL_RTRIGGER) {
+ event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL
+ }
/* } else if (buttonsChanged & PSP_CTRL_SELECT) {
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
*/ } else if (buttonsChanged & PSP_CTRL_SQUARE) {
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
+ } else if (buttonsChanged & PSP_CTRL_TRIANGLE) {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = 13;
+ } else if (pad.Buttons & PSP_CTRL_RTRIGGER) {
+ event.kbd.flags |= Common::KBD_SHIFT;
}
}
@@ -484,7 +800,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
newY += _padAccel >> 2;
// If no movement then this has no effect
- if (pad.Buttons & PSP_CTRL_TRIANGLE) {
+ if (pad.Buttons & PSP_CTRL_RTRIGGER) {
// Fine control mode for analog
if (analogStepAmountX != 0) {
if (analogStepAmountX > 0)
@@ -535,6 +851,136 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
return false;
}
+bool OSystem_PSP::pollEvent(Common::Event &event) {
+ float nub_angle = -1;
+ int x, y;
+
+ sceCtrlSetSamplingCycle(0);
+ sceCtrlSetSamplingMode(1);
+ sceCtrlReadBufferPositive(&pad, 1);
+
+ uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
+
+ if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
+ if ( !(pad.Buttons & PSP_CTRL_SELECT) )
+ _keyboardVisible = !_keyboardVisible;
+ _prevButtons = pad.Buttons;
+ return false;
+ }
+
+ if (!_keyboardVisible)
+ return processInput(event);
+
+ if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
+ _keyboardMode ^= CAPS_LOCK;
+
+ if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
+ _keyboardMode ^= SYMBOLS;
+
+ if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_LEFT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_RIGHT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_UP;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = Common::KEYCODE_DOWN;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ // compute nub direction
+ x = pad.Lx-128;
+ y = pad.Ly-128;
+ _kbdClut[_keySelected] = 0xf888;
+ if (x*x + y*y > 10000) {
+ nub_angle = atan2(y, x);
+ _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
+ _keySelected -= 2;
+ if (_keySelected < 1)
+ _keySelected += 30;
+ _kbdClut[_keySelected] = 0xFFFF;
+
+ if (buttonsChanged & PSP_CTRL_CROSS) {
+ event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ if (_keySelected > 26) {
+ event.kbd.flags = 0;
+ switch(_keySelected) {
+ case 27:
+ event.kbd.ascii = ' ';
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ break;
+ case 28:
+ event.kbd.ascii = 127;
+ event.kbd.keycode = Common::KEYCODE_DELETE;
+ break;
+ case 29:
+ event.kbd.ascii = 8;
+ event.kbd.keycode = Common::KEYCODE_BACKSPACE;
+ break;
+ case 30:
+ event.kbd.ascii = 13;
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ break;
+ }
+ } else {
+ switch( _keyboardMode) {
+ case 0:
+ event.kbd.flags = 0;
+ event.kbd.ascii = 'a'+_keySelected-1;
+ event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
+ break;
+ case CAPS_LOCK:
+ event.kbd.ascii = 'A'+_keySelected-1;
+ event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
+ event.kbd.flags = Common::KBD_SHIFT;
+ break;
+ case SYMBOLS:
+ if (_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii[_keySelected-1];
+ event.kbd.keycode = kbd_code[ _keySelected-1];
+ }
+ break;
+ case (SYMBOLS|CAPS_LOCK):
+ if (_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
+ event.kbd.keycode = kbd_code_cl[ _keySelected-1];
+ }
+ break;
+ }
+ }
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+ }
+
+ _prevButtons = pad.Buttons;
+ return false;
+}
+
+
uint32 OSystem_PSP::getMillis() {
return SDL_GetTicks();
}
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 34957b293c..047fbff97e 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -23,6 +23,9 @@
*
*/
+#ifndef OSYS_PSP_H
+#define OSYS_PSP_H
+
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
@@ -47,6 +50,11 @@ public:
static OSystem *instance();
protected:
+ struct Vertex {
+ float u,v;
+ float x,y,z;
+ };
+
uint16 _screenWidth;
uint16 _screenHeight;
uint16 _overlayWidth;
@@ -56,6 +64,7 @@ protected:
uint16 _palette[256];
bool _overlayVisible;
uint32 _shakePos;
+ uint32 _lastScreenUpdate;
Graphics::Surface _framebuffer;
@@ -65,6 +74,15 @@ protected:
int _mouseHotspotX, _mouseHotspotY;
byte _mouseKeyColour;
byte *_mouseBuf;
+ bool _cursorPaletteDisabled;
+
+ int _graphicMode;
+ Vertex *_vertices;
+ unsigned short* _clut;
+ unsigned short* _kbdClut;
+ bool _keyboardVisible;
+ int _keySelected;
+ int _keyboardMode;
uint32 _prevButtons;
uint32 _lastPadCheck;
@@ -78,7 +96,6 @@ protected:
Common::TimerManager *_timer;
public:
-
OSystem_PSP();
virtual ~OSystem_PSP();
@@ -87,15 +104,21 @@ public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
+
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height);
+
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
virtual int16 getWidth();
virtual int16 getHeight();
+
virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@@ -109,15 +132,15 @@ public:
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
- virtual void grabPalette(byte *colors, uint start, uint num);
virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
virtual bool showMouse(bool visible);
-
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
+ virtual bool processInput(Common::Event &event);
+
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
@@ -144,3 +167,5 @@ public:
virtual Common::WriteStream *createConfigWriteStream();
};
+
+#endif /* OSYS_PSP_H */
diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp
deleted file mode 100644
index 76f6b42e37..0000000000
--- a/backends/platform/psp/osys_psp_gu.cpp
+++ /dev/null
@@ -1,601 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "osys_psp_gu.h"
-#include "trace.h"
-#include "common/events.h"
-
-#include <zlib.h>
-
-#include <pspdisplay.h>
-
-#define PIXEL_SIZE (4)
-#define BUF_WIDTH (512)
-#define PSP_SCREEN_WIDTH 480
-#define PSP_SCREEN_HEIGHT 272
-#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
-#define MOUSE_SIZE 128
-#define KBD_DATA_SIZE 130560
-
-unsigned int __attribute__((aligned(16))) list[262144];
-unsigned short __attribute__((aligned(16))) clut256[256];
-unsigned short __attribute__((aligned(16))) mouseClut[256];
-unsigned short __attribute__((aligned(16))) kbClut[256];
-//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
-//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
-unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
-
-extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
-
-extern unsigned int size_keyboard_symbols_compressed;
-extern unsigned char keyboard_symbols_compressed[];
-extern unsigned int size_keyboard_symbols_shift_compressed;
-extern unsigned char keyboard_symbols_shift_compressed[];
-extern unsigned int size_keyboard_letters_compressed;
-extern unsigned char keyboard_letters_compressed[];
-extern unsigned int size_keyboard_letters_shift_compressed;
-extern unsigned char keyboard_letters_shift_compressed[];
-unsigned char *keyboard_symbols;
-unsigned char *keyboard_symbols_shift;
-unsigned char *keyboard_letters;
-unsigned char *keyboard_letters_shift;
-
-unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
-Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
- Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
-unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
-Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
- Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
-#define CAPS_LOCK (1 << 0)
-#define SYMBOLS (1 << 1)
-
-
-OSystem_PSP_GU::OSystem_PSP_GU() {
- //sceKernelDcacheWritebackAll();
-
- // setup
- sceGuInit();
- sceGuStart(0, list);
- sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
- sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
- sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuDepthRange(0xc350, 0x2710);
- sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
- sceGuEnable(GU_SCISSOR_TEST);
- sceGuFrontFace(GU_CW);
- sceGuEnable(GU_TEXTURE_2D);
- sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
- sceGuFinish();
- sceGuSync(0,0);
-
- sceDisplayWaitVblankStart();
- sceGuDisplay(1);
-
- //decompress keyboard data
- uLongf kbdSize = KBD_DATA_SIZE;
- keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_letters failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_letters_shift failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_symbols failed");
-
- kbdSize = KBD_DATA_SIZE;
- keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
- if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
- error("OSystem_PSP_GU: uncompressing keyboard_symbols_shift failed");
-
- _keyboardVisible = false;
- _clut = (unsigned short*)(((unsigned int)clut256)|0x40000000);
- _kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000);
- _mouseBuf = (byte *)mouseBuf256;
- _graphicMode = STRETCHED_480X272;
- _keySelected = 1;
- _keyboardMode = 0;
- _mouseX = PSP_SCREEN_WIDTH >> 1;
- _mouseY = PSP_SCREEN_HEIGHT >> 1;
-}
-
-OSystem_PSP_GU::~OSystem_PSP_GU() {
- free(keyboard_symbols_shift);
- free(keyboard_symbols);
- free(keyboard_letters_shift);
- free(keyboard_letters);
-
- _offscreen = 0;
- _overlayBuffer = 0;
- _mouseBuf = 0;
- sceGuTerm();
-}
-
-void OSystem_PSP_GU::initSize(uint width, uint height) {
- PSPDebugTrace("initSize\n");
- _screenWidth = width;
- _screenHeight = height;
-
- _overlayWidth = PSP_SCREEN_WIDTH; //width;
- _overlayHeight = PSP_SCREEN_HEIGHT; //height;
-
-// _offscreen = (byte *)offscreen256;
- _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
-
- _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
- bzero(_offscreen, width * height);
- clearOverlay();
- memset(_palette, 0xffff, 256 * sizeof(unsigned short));
- _kbdClut[0] = 0xffff;
- _kbdClut[246] = 0x4ccc;
- _kbdClut[247] = 0x0000;
- for (int i=1;i<31;i++)
- _kbdClut[i] = 0xf888;
- _mouseVisible = false;
- sceKernelDcacheWritebackAll();
-}
-
-int OSystem_PSP_GU::getDefaultGraphicsMode() const {
- return STRETCHED_480X272;
-}
-
-bool OSystem_PSP_GU::setGraphicsMode(int mode) {
- _graphicMode = mode;
- return true;
-}
-
-bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
- int i = 0;
-
- while (s_supportedGraphicsModes[i].name) {
- if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
- _graphicMode = s_supportedGraphicsModes[i].id;
- return true;
- }
- i++;
- }
-
- return false;
-}
-
-int OSystem_PSP_GU::getGraphicsMode() const {
- return _graphicMode;
-}
-
-void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
- //TODO: handle cursorTargetScale
- _mouseWidth = w;
- _mouseHeight = h;
-
- _mouseHotspotX = hotspotX;
- _mouseHotspotY = hotspotY;
-
- _mouseKeyColour = keycolor;
-
- memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
- mouseClut[_mouseKeyColour] = 0;
- sceKernelDcacheWritebackAll();
-
- for (unsigned int i=0;i<h;i++)
- memcpy(_mouseBuf+i*MOUSE_SIZE, buf+i*w, w);
-}
-
-void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
- const byte *b = colors;
-
- for (uint i = 0; i < num; ++i) {
- _palette[start + i] = RGBToColour(b[0], b[1], b[2]);
- b += 4;
- }
-
- //copy to CLUT
- memcpy(_clut, _palette, 256*sizeof(unsigned short));
-
- //force update of mouse CLUT as well, as it may have been set up before this palette was set
- memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
- mouseClut[_mouseKeyColour] = 0;
-
- sceKernelDcacheWritebackAll();
-}
-
-
-void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
- //Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- buf -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
-
- byte *dst = _offscreen + y * _screenWidth + x;
-
- if (_screenWidth == pitch && pitch == w)
- {
- memcpy(dst, buf, h * w);
-/*
- sceGuStart(0,list);
- sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
- sceGuFinish();
- sceGuSync(0,0);
-*/
- }
- else
- {
- do
- {
- memcpy(dst, buf, w);
- buf += pitch;
- dst += _screenWidth;
- } while (--h);
- }
-}
-
-void OSystem_PSP_GU::updateScreen() {
- sceGuStart(0,list);
-
- sceGuClearColor(0xff000000);
- sceGuClear(GU_COLOR_BUFFER_BIT);
-
- sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
- sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- if (_screenWidth == 320)
- sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
- else
- sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
- sceGuTexFilter(GU_LINEAR, GU_LINEAR);
- sceGuTexOffset(0,0);
- sceGuAmbientColor(0xffffffff);
- sceGuColor(0xffffffff);
-
- struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
- switch(_graphicMode) {
- case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
- break;
- case CENTERED_435X272:
- vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- case STRETCHED_480X272:
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- case CENTERED_362X272:
- vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- break;
- }
-
- if (_shakePos) {
- vertices[0].y += _shakePos;
- vertices[1].y += _shakePos;
- }
-
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- if (_screenWidth == 640) {
- sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
- vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
- vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
-
-
- // draw overlay
- if (_overlayVisible) {
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
- sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
- sceGuDisable(GU_ALPHA_TEST);
- sceGuEnable(GU_BLEND);
-
- //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
-
- if (_overlayWidth > 320)
- sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
- else
- sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
-
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
- // need to render twice for textures > 512
- if ( _overlayWidth > 512) {
- sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
- vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
- vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
- sceGuDisable(GU_BLEND);
- }
-
- // draw mouse
- if (_mouseVisible) {
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
- sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256)
- sceGuAlphaFunc(GU_GREATER,0,0xff);
- sceGuEnable(GU_ALPHA_TEST);
- sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
- sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
-
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
-
- //adjust cursor position
- int mX = _mouseX - _mouseHotspotX;
- int mY = _mouseY - _mouseHotspotY;
-
- if (_overlayVisible) {
- float scalex, scaley;
-
- scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
- scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
-
- vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- } else
- switch(_graphicMode) {
- case CENTERED_320X200:
- vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
- vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
- break;
- case CENTERED_435X272:
- {
- float scalex, scaley;
-
- scalex = 435.0f / _screenWidth;
- scaley = 272.0f / _screenHeight;
-
- vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
-
- }
- break;
- case CENTERED_362X272:
- {
- float scalex, scaley;
-
- scalex = 362.0f / _screenWidth;
- scaley = 272.0f / _screenHeight;
-
- vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- }
- break;
- case STRETCHED_480X272:
- {
- float scalex, scaley;
-
- scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
- scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
-
- vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
- vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
- }
- break;
- }
- sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
- }
-
- if (_keyboardVisible) {
- sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
- sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
- sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
- sceGuDisable(GU_ALPHA_TEST);
- sceGuEnable(GU_BLEND);
- sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
- switch(_keyboardMode) {
- case 0:
- sceGuTexImage(0, 512, 512, 480, keyboard_letters);
- break;
- case CAPS_LOCK:
- sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
- break;
- case SYMBOLS:
- sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
- break;
- case (CAPS_LOCK | SYMBOLS):
- sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
- break;
- }
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
-
- vertices[0].u = 0.5; vertices[0].v = 0.5;
- vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
- vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
- vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
- sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
- sceGuDisable(GU_BLEND);
- }
- sceKernelDcacheWritebackAll();
-
- sceGuFinish();
- sceGuSync(0,0);
-
- sceDisplayWaitVblankStart();
- sceGuSwapBuffers();
-
- //sceKernelDcacheWritebackAll();
-}
-
-bool OSystem_PSP_GU::pollEvent(Common::Event &event) {
- float nub_angle = -1;
- int x, y;
-
- sceCtrlSetSamplingCycle(0);
- sceCtrlSetSamplingMode(1);
- sceCtrlReadBufferPositive(&pad, 1);
-
- uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
-
- if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
- if ( !(pad.Buttons & PSP_CTRL_SELECT) )
- _keyboardVisible = !_keyboardVisible;
- _prevButtons = pad.Buttons;
- return false;
- }
-
- if (!_keyboardVisible)
- return OSystem_PSP::pollEvent(event);
-
- if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
- _keyboardMode ^= CAPS_LOCK;
-
- if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
- _keyboardMode ^= SYMBOLS;
-
- if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_LEFT;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_RIGHT;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_UP;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
- event.kbd.flags = 0;
- event.kbd.ascii = 0;
- event.kbd.keycode = Common::KEYCODE_DOWN;
- _prevButtons = pad.Buttons;
- return true;
- }
-
- // compute nub direction
- x = pad.Lx-128;
- y = pad.Ly-128;
- _kbdClut[_keySelected] = 0xf888;
- if (x*x + y*y > 10000) {
- nub_angle = atan2(y, x);
- _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
- _keySelected -= 2;
- if (_keySelected < 1)
- _keySelected += 30;
- _kbdClut[_keySelected] = 0xffff;
-
- if (buttonsChanged & PSP_CTRL_CROSS) {
- event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
- if (_keySelected > 26) {
- event.kbd.flags = 0;
- switch(_keySelected) {
- case 27:
- event.kbd.ascii = ' ';
- event.kbd.keycode = Common::KEYCODE_SPACE;
- break;
- case 28:
- event.kbd.ascii = 127;
- event.kbd.keycode = Common::KEYCODE_DELETE;
- break;
- case 29:
- event.kbd.ascii = 8;
- event.kbd.keycode = Common::KEYCODE_BACKSPACE;
- break;
- case 30:
- event.kbd.ascii = 13;
- event.kbd.keycode = Common::KEYCODE_RETURN;
- break;
- }
- } else {
- switch( _keyboardMode) {
- case 0:
- event.kbd.flags = 0;
- event.kbd.ascii = 'a'+_keySelected-1;
- event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
- break;
- case CAPS_LOCK:
- event.kbd.ascii = 'A'+_keySelected-1;
- event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
- event.kbd.flags = Common::KBD_SHIFT;
- break;
- case SYMBOLS:
- if (_keySelected < 21) {
- event.kbd.flags = 0;
- event.kbd.ascii = kbd_ascii[_keySelected-1];
- event.kbd.keycode = kbd_code[ _keySelected-1];
- }
- break;
- case (SYMBOLS|CAPS_LOCK):
- if (_keySelected < 21) {
- event.kbd.flags = 0;
- event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
- event.kbd.keycode = kbd_code_cl[ _keySelected-1];
- }
- break;
- }
- }
- _prevButtons = pad.Buttons;
- return true;
- }
- }
-
- _prevButtons = pad.Buttons;
- return false;
-}
-
diff --git a/backends/platform/psp/psp.mk b/backends/platform/psp/psp.mk
index 10e272a593..998a420ffc 100644
--- a/backends/platform/psp/psp.mk
+++ b/backends/platform/psp/psp.mk
@@ -9,7 +9,7 @@ PSP_EBOOT_SFO = param.sfo
PSP_EBOOT_TITLE = ScummVM-PSP
DATE = $(shell date +%Y%m%d)
-MKSFO = mksfo
+MKSFO = mksfoex -d MEMSIZE=1
PACK_PBP = pack-pbp
$(PSP_EXE_STRIPPED): $(PSP_EXE)
diff --git a/backends/platform/psp/psp.spec b/backends/platform/psp/psp.spec
index 807b8f93b7..e319b022f7 100644
--- a/backends/platform/psp/psp.spec
+++ b/backends/platform/psp/psp.spec
@@ -1,3 +1,3 @@
%rename lib old_lib
*lib:
-%(old_lib) -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel -lpspnet_inet -lz -lstdc++ -lc -lpspdisplay -lpspgu -lpspctrl -lpspsdk -lpspnet -lpspnet_inet -lpsputility -lpspsdk -lpspuser
+%(old_lib) -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel -lpspnet_inet -lz -lstdc++ -lc -lpspdisplay -lpspgu -lpspctrl -lpspsdk -lpspnet -lpspnet_inet -lpsputility -lpspuser -lpsppower
diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp
index 0af7ebf269..74363e4ac9 100644
--- a/backends/platform/psp/psp_main.cpp
+++ b/backends/platform/psp/psp_main.cpp
@@ -31,12 +31,16 @@
#include <pspdebug.h>
#endif
+#include <psppower.h>
+
#include <common/system.h>
#include <engines/engine.h>
#include <base/main.h>
#include <base/plugins.h>
+#include "backends/platform/psp/powerman.h"
+
-#include "osys_psp_gu.h"
+#include "osys_psp.h"
#include "./trace.h"
@@ -58,9 +62,8 @@ PSP_MODULE_INFO("SCUMMVM-PSP", 0, 1, 1);
* code (crt0.c) starts this program in to be in usermode
* even though the module was started in kernelmode
*/
-#ifndef USERSPACE_ONLY
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
-#endif
+PSP_HEAP_SIZE_KB(-128); //Leave 128kb for thread stacks, etc.
#ifndef USERSPACE_ONLY
@@ -91,17 +94,36 @@ void loaderInit() {
#endif
/* Exit callback */
-SceKernelCallbackFunction exit_callback(int /*arg1*/, int /*arg2*/, void * /*common*/) {
+int exit_callback(void) {
sceKernelExitGame();
return 0;
}
+/* Function for handling suspend/resume */
+void power_callback(int , int powerinfo) {
+ if (powerinfo & PSP_POWER_CB_POWER_SWITCH || powerinfo & PSP_POWER_CB_SUSPENDING) {
+ PowerMan.suspend();
+ } else if (powerinfo & PSP_POWER_CB_RESUME_COMPLETE) {
+ PowerMan.resume();
+ }
+}
+
/* Callback thread */
int CallbackThread(SceSize /*size*/, void *arg) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
+ /* Set up callbacks for PSPIoStream */
+
+ cbid = sceKernelCreateCallback("Power Callback", (SceKernelCallbackFunction)power_callback, 0);
+ if (cbid >= 0) {
+ if(scePowerRegisterCallback(-1, cbid) < 0) {
+ PSPDebugTrace("SetupCallbacks(): Couldn't register callback for power_callback\n");
+ }
+ } else {
+ PSPDebugTrace("SetupCallbacks(): Couldn't create a callback for power_callback\n");
+ }
sceKernelSleepThreadCB();
return 0;
@@ -119,18 +141,25 @@ int SetupCallbacks(void) {
#undef main
int main(void) {
+ //change clock rate to 333mhz
+ scePowerSetClockFrequency(333, 333, 166);
+
+ PowerManager::instance(); // Setup power manager
+
SetupCallbacks();
static const char *argv[] = { "scummvm", NULL };
static int argc = sizeof(argv)/sizeof(char *)-1;
- g_system = new OSystem_PSP_GU();
+ g_system = new OSystem_PSP();
assert(g_system);
int res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
+ PowerManager::destroy(); // get rid of PowerManager
+
sceKernelSleepThread();
return res;
diff --git a/backends/platform/sdl/events.cpp b/backends/platform/sdl/events.cpp
index feb2c9a9c5..e6c8d716e3 100644
--- a/backends/platform/sdl/events.cpp
+++ b/backends/platform/sdl/events.cpp
@@ -186,6 +186,8 @@ bool OSystem_SDL::pollEvent(Common::Event &event) {
}
while (SDL_PollEvent(&ev)) {
+ preprocessEvents(&ev);
+
switch (ev.type) {
case SDL_KEYDOWN:{
b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index f3e4ce626b..a67e35cf73 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -26,6 +26,9 @@
#include "backends/platform/sdl/sdl.h"
#include "common/mutex.h"
#include "common/util.h"
+#ifdef USE_RGB_COLOR
+#include "common/list.h"
+#endif
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
@@ -97,6 +100,9 @@ void OSystem_SDL::beginGFXTransaction(void) {
_transactionDetails.needUpdatescreen = false;
_transactionDetails.normal1xScaler = false;
+#ifdef USE_RGB_COLOR
+ _transactionDetails.formatChanged = false;
+#endif
_oldVideoMode = _videoMode;
}
@@ -120,6 +126,13 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+#ifdef USE_RGB_COLOR
+ } else if (_videoMode.format != _oldVideoMode.format) {
+ errors |= kTransactionFormatNotSupported;
+
+ _videoMode.format = _oldVideoMode.format;
+ _screenFormat = _videoMode.format;
+#endif
} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
errors |= kTransactionSizeChangeFailed;
@@ -143,7 +156,11 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
}
}
+#ifdef USE_RGB_COLOR
+ if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
+#else
if (_transactionDetails.sizeChanged) {
+#endif
unloadGFXMode();
if (!loadGFXMode()) {
if (_oldVideoMode.setup) {
@@ -186,12 +203,94 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
} else if (_transactionDetails.needUpdatescreen) {
setGraphicsModeIntern();
internUpdateScreen();
- }
+ }
_transactionMode = kTransactionNone;
return (TransactionError)errors;
}
+#ifdef USE_RGB_COLOR
+const Graphics::PixelFormat RGBList[] = {
+#ifdef ENABLE_32BIT
+ // RGBA8888, ARGB8888, RGB888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
+#endif
+ // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
+};
+const Graphics::PixelFormat BGRList[] = {
+#ifdef ENABLE_32BIT
+ // ABGR8888, BGRA8888, BGR888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
+#endif
+ // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
+};
+
+// TODO: prioritize matching alpha masks
+Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() {
+ static Common::List<Graphics::PixelFormat> list;
+ static bool inited = false;
+
+ if (inited)
+ return list;
+
+ bool BGR = false;
+ int listLength = ARRAYSIZE(RGBList);
+
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+ if (_hwscreen) {
+ // Get our currently set hardware format
+ format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
+ 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
+ 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
+ _hwscreen->format->Rshift, _hwscreen->format->Gshift,
+ _hwscreen->format->Bshift, _hwscreen->format->Ashift);
+
+ // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ if (_hwscreen->format->Amask == 0)
+ format.aLoss = 8;
+
+ // Push it first, as the prefered format.
+ list.push_back(format);
+
+ if (format.bShift > format.rShift)
+ BGR = true;
+
+ // Mark that we don't need to do this any more.
+ inited = true;
+ }
+
+ for (int i = 0; i < listLength; i++) {
+ if (inited && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (BGR) {
+ if (BGRList[i] != format)
+ list.push_back(BGRList[i]);
+ list.push_back(RGBList[i]);
+ } else {
+ if (RGBList[i] != format)
+ list.push_back(RGBList[i]);
+ list.push_back(BGRList[i]);
+ }
+ }
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return list;
+}
+#endif
+
bool OSystem_SDL::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
@@ -340,9 +439,27 @@ int OSystem_SDL::getGraphicsMode() const {
return _videoMode.mode;
}
-void OSystem_SDL::initSize(uint w, uint h) {
+void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
+#ifdef USE_RGB_COLOR
+ //avoid redundant format changes
+ Graphics::PixelFormat newFormat;
+ if (!format)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ newFormat = *format;
+
+ assert(newFormat.bytesPerPixel > 0);
+
+ if (newFormat != _videoMode.format)
+ {
+ _videoMode.format = newFormat;
+ _transactionDetails.formatChanged = true;
+ _screenFormat = newFormat;
+ }
+#endif
+
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
@@ -426,9 +543,21 @@ bool OSystem_SDL::loadGFXMode() {
//
// Create the surface that contains the 8 bit game data
//
+#ifdef USE_RGB_COLOR
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
+ _screenFormat.bytesPerPixel << 3,
+ ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
+ ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
+ ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
+ ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
+ if (_screen == NULL)
+ error("allocating _screen failed");
+
+#else
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
+#endif
//
// Create the surface that contains the scaled graphics in 16 bit mode
@@ -571,8 +700,8 @@ bool OSystem_SDL::hotswapGFXMode() {
// Keep around the old _screen & _overlayscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
- SDL_Surface *old_overlayscreen = _overlayscreen;
_screen = NULL;
+ SDL_Surface *old_overlayscreen = _overlayscreen;
_overlayscreen = NULL;
// Release the HW screen surface
@@ -846,30 +975,6 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
* and just updates those, on the actual display. */
addDirtyRgnAuto(src);
} else {
- /* Clip the coordinates */
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.screenWidth - x) {
- w = _videoMode.screenWidth - x;
- }
-
- if (h > _videoMode.screenHeight - y) {
- h = _videoMode.screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
_cksumValid = false;
addDirtyRect(x, y, w, h);
}
@@ -878,8 +983,19 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
+#ifdef USE_RGB_COLOR
+ byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
+ if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
+ memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
+ } else {
+ do {
+ memcpy(dst, src, w * _screenFormat.bytesPerPixel);
+ src += pitch;
+ dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel;
+ } while (--h);
+ }
+#else
byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
-
if (_videoMode.screenWidth == pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
@@ -889,6 +1005,7 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
dst += _videoMode.screenWidth;
} while (--h);
}
+#endif
// Unlock the screen surface
SDL_UnlockSurface(_screen);
@@ -912,7 +1029,11 @@ Graphics::Surface *OSystem_SDL::lockScreen() {
_framebuffer.w = _screen->w;
_framebuffer.h = _screen->h;
_framebuffer.pitch = _screen->pitch;
+#ifdef USE_RGB_COLOR
+ _framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
+#else
_framebuffer.bytesPerPixel = 1;
+#endif
return &_framebuffer;
}
@@ -1096,6 +1217,11 @@ int16 OSystem_SDL::getWidth() {
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
+#ifdef USE_RGB_COLOR
+ if (_screenFormat.bytesPerPixel > 1)
+ return; //not using a paletted pixel format
+#endif
+
// Setting the palette before _screen is created is allowed - for now -
// since we don't actually set the palette until the screen is updated.
// But it could indicate a programming error, so let's warn about it.
@@ -1149,10 +1275,10 @@ void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
}
_cursorPaletteDisabled = false;
-
blitCursor();
}
+
void OSystem_SDL::setShakePos(int shake_pos) {
assert (_transactionMode == kTransactionNone);
@@ -1357,7 +1483,17 @@ void OSystem_SDL::warpMouse(int x, int y) {
}
}
-void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
+void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+#ifdef USE_RGB_COLOR
+ if (!format)
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
+ _cursorFormat = *format;
+ keycolor &= (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
+#else
+ keycolor &= 0xFF;
+#endif
+
if (w == 0 || h == 0)
return;
@@ -1391,16 +1527,26 @@ void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x,
}
free(_mouseData);
-
+#ifdef USE_RGB_COLOR
+ _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
+ memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
+#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
+#endif
+
blitCursor();
}
void OSystem_SDL::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
+#ifdef USE_RGB_COLOR
+ uint32 color;
+ uint32 colormask = (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;
+#else
byte color;
+#endif
int w, h, i, j;
if (!_mouseOrigSurface || !_mouseData)
@@ -1434,13 +1580,29 @@ void OSystem_SDL::blitCursor() {
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
+#ifdef USE_RGB_COLOR
+ if (_cursorFormat.bytesPerPixel > 1) {
+ color = (*(uint32 *) srcPtr) & colormask;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ uint8 r,g,b;
+ _cursorFormat.colorToRGB(color,r,g,b);
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ r, g, b);
+ }
+ dstPtr += 2;
+ srcPtr += _cursorFormat.bytesPerPixel;
+ } else {
+#endif
+ color = *srcPtr;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ palette[color].r, palette[color].g, palette[color].b);
+ }
+ dstPtr += 2;
+ srcPtr++;
+#ifdef USE_RGB_COLOR
}
- dstPtr += 2;
- srcPtr++;
+#endif
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index 021bda155c..fa8f6ededb 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -37,7 +37,7 @@
#include "SymbianOs.h"
#endif
-#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)
+#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO)
#if defined (WIN32)
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 7b3cf4eaa1..547720d435 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -222,6 +222,10 @@ OSystem_SDL::OSystem_SDL()
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _tmpscreen(0),
+#ifdef USE_RGB_COLOR
+ _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
+ _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
+#endif
_overlayVisible(false),
_overlayscreen(0), _tmpscreen2(0),
_samplesPerSec(0),
@@ -691,7 +695,6 @@ void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
void OSystem_SDL::setupMixer() {
SDL_AudioSpec desired;
- SDL_AudioSpec obtained;
// Determine the desired output sampling frequency.
_samplesPerSec = 0;
@@ -721,7 +724,7 @@ void OSystem_SDL::setupMixer() {
_mixer = new Audio::MixerImpl(this);
assert(_mixer);
- if (SDL_OpenAudio(&desired, &obtained) != 0) {
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
_samplesPerSec = 0;
_mixer->setReady(false);
@@ -729,7 +732,7 @@ void OSystem_SDL::setupMixer() {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
- _samplesPerSec = obtained.freq;
+ _samplesPerSec = _obtainedRate.freq;
debug(1, "Output sample rate: %d Hz", _samplesPerSec);
// Tell the mixer that we are ready and start the sound processing
@@ -737,7 +740,7 @@ void OSystem_SDL::setupMixer() {
_mixer->setReady(true);
#ifdef MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_mixer, obtained.samples * 4);
+ initThreadedMixer(_mixer, _obtainedRate.samples * 4);
#endif
// start the sound system
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 2a5fda30bd..82c1e7bf1b 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -93,9 +93,17 @@ public:
void beginGFXTransaction(void);
TransactionError endGFXTransaction(void);
- // Set the size of the video bitmap.
- // Typically, 320x200
- virtual void initSize(uint w, uint h); // overloaded by CE backend
+#ifdef USE_RGB_COLOR
+ // Game screen
+ virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
+
+ // Highest supported
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats();
+#endif
+
+ // Set the size and format of the video bitmap.
+ // Typically, 320x200 CLUT8
+ virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format); // overloaded by CE backend
virtual int getScreenChangeID() const { return _screenChangeCount; }
@@ -124,7 +132,7 @@ public:
virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
// Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend (FIXME)
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
@@ -186,6 +194,7 @@ public:
// Overlay
virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
+
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
@@ -207,6 +216,7 @@ public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
+ virtual void preprocessEvents(SDL_Event *event) {};
#ifdef USE_OSD
void displayMessageOnOSD(const char *msg);
@@ -221,6 +231,7 @@ public:
protected:
bool _inited;
+ SDL_AudioSpec _obtainedRate;
#ifdef USE_OSD
SDL_Surface *_osdSurface;
@@ -239,6 +250,10 @@ protected:
// unseen game screen
SDL_Surface *_screen;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat _screenFormat;
+ Graphics::PixelFormat _cursorFormat;
+#endif
// temporary screen (for scalers)
SDL_Surface *_tmpscreen;
@@ -272,6 +287,9 @@ protected:
bool needHotswap;
bool needUpdatescreen;
bool normal1xScaler;
+#ifdef USE_RGB_COLOR
+ bool formatChanged;
+#endif
};
TransactionDetails _transactionDetails;
@@ -288,6 +306,9 @@ protected:
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;
int hardwareWidth, hardwareHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat format;
+#endif
};
VideoState _videoMode, _oldVideoMode;
diff --git a/backends/platform/wii/osystem.cpp b/backends/platform/wii/osystem.cpp
index ae1eb11f4f..3f53605e85 100644
--- a/backends/platform/wii/osystem.cpp
+++ b/backends/platform/wii/osystem.cpp
@@ -52,6 +52,11 @@ OSystem_Wii::OSystem_Wii() :
_currentHeight(0),
_activeGraphicsMode(0),
+#ifdef USE_RGB_COLOR
+ _texturePF(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)),
+ _screenPF(Graphics::PixelFormat::createFormatCLUT8()),
+ _cursorPF(Graphics::PixelFormat::createFormatCLUT8()),
+#endif
_fullscreen(false),
diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h
index e4176e8415..72263af5a8 100644
--- a/backends/platform/wii/osystem.h
+++ b/backends/platform/wii/osystem.h
@@ -75,6 +75,11 @@ private:
u16 _currentWidth, _currentHeight;
s32 _activeGraphicsMode;
+#ifdef USE_RGB_COLOR
+ const Graphics::PixelFormat _texturePF;
+ Graphics::PixelFormat _screenPF;
+ Graphics::PixelFormat _cursorPF;
+#endif
bool _fullscreen;
@@ -82,7 +87,7 @@ private:
s32 _mouseX, _mouseY;
u32 _mouseWidth, _mouseHeight;
s32 _mouseHotspotX, _mouseHotspotY;
- u8 _mouseKeyColor;
+ u16 _mouseKeyColor;
u8 *_mouseCursor;
bool _kbd_active;
@@ -119,8 +124,13 @@ public:
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats();
+#endif
virtual int getGraphicsMode() const;
- virtual void initSize(uint width, uint height);
+ virtual void initSize(uint width, uint height,
+ const Graphics::PixelFormat *format);
virtual int16 getWidth();
virtual int16 getHeight();
virtual void setPalette(const byte *colors, uint start, uint num);
@@ -142,14 +152,15 @@ public:
int x, int y, int w, int h);
virtual int16 getOverlayWidth();
virtual int16 getOverlayHeight();
- virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<565>(); }
+ virtual Graphics::PixelFormat getOverlayFormat() const;
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
- int hotspotY, byte keycolor = 255,
- int cursorTargetScale = 1);
+ int hotspotY, uint32 keycolor,
+ int cursorTargetScale,
+ const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 4454acb318..b0e3f112c1 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -21,6 +21,8 @@
#include <malloc.h>
+#include "graphics/conversion.h"
+
#include "osystem.h"
#include "gx_supp.h"
@@ -143,21 +145,70 @@ int OSystem_Wii::getGraphicsMode() const {
return _activeGraphicsMode;
}
-void OSystem_Wii::initSize(uint width, uint height) {
- if (_gameWidth != width || _gameHeight != height) {
- printf("initSize %u %u\n", width, height);
+#ifdef USE_RGB_COLOR
+Graphics::PixelFormat OSystem_Wii::getScreenFormat() const {
+ return _screenPF;
+}
+
+Common::List<Graphics::PixelFormat> OSystem_Wii::getSupportedFormats() {
+ Common::List<Graphics::PixelFormat> res;
+ res.push_back(_texturePF);
+ res.push_back(Graphics::PixelFormat::createFormatCLUT8());
+
+ return res;
+}
+#endif
+
+void OSystem_Wii::initSize(uint width, uint height,
+ const Graphics::PixelFormat *format) {
+ bool update = false;
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat newFormat;
+ if (format)
+ newFormat = *format;
+ else
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ if (newFormat.bytesPerPixel > 2)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+
+ if (_screenPF != newFormat) {
+ _screenPF = newFormat;
+ update = true;
+ }
+#endif
+
+ if (_gameWidth != width || _gameHeight != height) {
assert((width <= 640) && (height <= 480));
_gameWidth = width;
_gameHeight = height;
+ update = true;
+ }
+
+ if (update) {
+#ifdef USE_RGB_COLOR
+ printf("initSize %u*%u*%u (%u,%u,%u)\n",
+ _gameWidth, _gameHeight,
+ _screenPF.bytesPerPixel * 8,
+ _screenPF.rShift, _screenPF.gShift, _screenPF.bShift);
+#else
+ printf("initSize %u*%u\n", _gameWidth, _gameHeight);
+#endif
if(_gamePixels)
free(_gamePixels);
+#ifdef USE_RGB_COLOR
+ _gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight *
+ _screenPF.bytesPerPixel);
+ memset(_gamePixels, 0, _gameWidth * _gameHeight *
+ _screenPF.bytesPerPixel);
+#else
_gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight);
memset(_gamePixels, 0, _gameWidth * _gameHeight);
-
+#endif
if (!_overlayVisible) {
_currentWidth = _gameWidth;
_currentHeight = _gameHeight;
@@ -177,6 +228,10 @@ int16 OSystem_Wii::getHeight() {
}
void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) {
+#ifdef USE_RGB_COLOR
+ assert(_screenPF.bytesPerPixel == 1);
+#endif
+
const byte *p = colors;
for (uint i = 0; i < num; ++i) {
_palette[start + i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(p[0], p[1], p[2]);
@@ -213,37 +268,36 @@ void OSystem_Wii::disableCursorPalette(bool disable) {
void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
int w, int h) {
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- buf -= y * pitch;
- y = 0;
- }
-
- if (w > _gameWidth - x)
- w = _gameWidth - x;
-
- if (h > _gameHeight - y)
- h = _gameHeight - y;
-
- if (w <= 0 || h <= 0)
- return;
-
- byte *dst = _gamePixels + y * _gameWidth + x;
- if (_gameWidth == pitch && pitch == w) {
- memcpy(dst, buf, h * w);
+ assert(x >= 0 && x < _gameWidth);
+ assert(y >= 0 && y < _gameHeight);
+ assert(w > 0 && x + w <= _gameWidth);
+ assert(h > 0 && y + h <= _gameHeight);
+
+#ifdef USE_RGB_COLOR
+ if (_screenPF.bytesPerPixel > 1) {
+ if (!Graphics::crossBlit(_gamePixels +
+ y * _gameWidth * _screenPF.bytesPerPixel +
+ x * _screenPF.bytesPerPixel,
+ buf, _gameWidth * _screenPF.bytesPerPixel,
+ pitch, w, h, _texturePF, _screenPF)) {
+ printf("crossBlit failed\n");
+ ::abort();
+ }
} else {
- do {
- memcpy(dst, buf, w);
- buf += pitch;
- dst += _gameWidth;
- } while (--h);
+#endif
+ byte *dst = _gamePixels + y * _gameWidth + x;
+ if (_gameWidth == pitch && pitch == w) {
+ memcpy(dst, buf, h * w);
+ } else {
+ do {
+ memcpy(dst, buf, w);
+ buf += pitch;
+ dst += _gameWidth;
+ } while (--h);
+ }
+#ifdef USE_RGB_COLOR
}
+#endif
}
void OSystem_Wii::updateScreen() {
@@ -251,6 +305,9 @@ void OSystem_Wii::updateScreen() {
static s16 msx, msy, mox, moy, mskip;
static u16 mpx, mpy;
static u8 *s;
+#ifdef USE_RGB_COLOR
+ static u16 *s2;
+#endif
static u16 *d, *p;
u32 now = getMillis();
@@ -267,12 +324,21 @@ void OSystem_Wii::updateScreen() {
if (_overlayVisible) {
memcpy(_texture, _overlayPixels, _overlaySize);
} else {
- for (y = 0; y < _gameHeight; ++y) {
- for (x = 0; x < _gameWidth; ++x)
- _texture[h + x] = _palette[_gamePixels[h + x]];
+#ifdef USE_RGB_COLOR
+ if (_screenPF.bytesPerPixel > 1) {
+ memcpy(_texture, _gamePixels,
+ _gameWidth * _gameHeight * _screenPF.bytesPerPixel);
+ } else {
+#endif
+ for (y = 0; y < _gameHeight; ++y) {
+ for (x = 0; x < _gameWidth; ++x)
+ _texture[h + x] = _palette[_gamePixels[h + x]];
- h += _gameWidth;
+ h += _gameWidth;
+ }
+#ifdef USE_RGB_COLOR
}
+#endif
}
if (_mouseVisible) {
@@ -308,25 +374,51 @@ void OSystem_Wii::updateScreen() {
skip = _currentWidth - mpx;
mskip = _mouseWidth - mpx;
- s = _mouseCursor + moy * _mouseWidth + mox;
- d = _texture + (msy * _currentWidth + msx);
+#ifdef USE_RGB_COLOR
+ if (_cursorPF.bytesPerPixel > 1) {
+ s2 = (u16 *) _mouseCursor + moy * _mouseWidth + mox;
+ d = _texture + (msy * _currentWidth + msx);
- for (y = 0; y < mpy; ++y) {
- for (x = 0; x < mpx; ++x) {
- if (*s == _mouseKeyColor) {
- s++;
- d++;
+ for (y = 0; y < mpy; ++y) {
+ for (x = 0; x < mpx; ++x) {
+ if (*s2 == _mouseKeyColor) {
+ s2++;
+ d++;
- continue;
+ continue;
+ }
+
+ *d++ = *s2;
+ s2++;
}
- *d++ = p[*s];
- s++;
+ d += skip;
+ s2 += mskip;
}
+ } else {
+#endif
+ s = _mouseCursor + moy * _mouseWidth + mox;
+ d = _texture + (msy * _currentWidth + msx);
+
+ for (y = 0; y < mpy; ++y) {
+ for (x = 0; x < mpx; ++x) {
+ if (*s == _mouseKeyColor) {
+ s++;
+ d++;
+
+ continue;
+ }
- d += skip;
- s += mskip;
+ *d++ = p[*s];
+ s++;
+ }
+
+ d += skip;
+ s += mskip;
+ }
+#ifdef USE_RGB_COLOR
}
+#endif
}
GX_Render(_currentWidth, _currentHeight, (u8 *) _texture,
@@ -338,7 +430,11 @@ Graphics::Surface *OSystem_Wii::lockScreen() {
_surface.w = _gameWidth;
_surface.h = _gameHeight;
_surface.pitch = _gameWidth;
+#ifdef USE_RGB_COLOR
+ _surface.bytesPerPixel = _screenPF.bytesPerPixel;
+#else
_surface.bytesPerPixel = 1;
+#endif
return &_surface;
}
@@ -429,6 +525,10 @@ int16 OSystem_Wii::getOverlayHeight() {
return _overlayHeight;
}
+Graphics::PixelFormat OSystem_Wii::getOverlayFormat() const {
+ return Graphics::createPixelFormat<565>();
+}
+
bool OSystem_Wii::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
@@ -442,20 +542,37 @@ void OSystem_Wii::warpMouse(int x, int y) {
}
void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
- int hotspotY, byte keycolor,
- int cursorTargetScale) {
+ int hotspotY, uint32 keycolor,
+ int cursorTargetScale,
+ const Graphics::PixelFormat *format) {
(void) cursorTargetScale; // TODO
+#ifdef USE_RGB_COLOR
+ if (!format)
+ _cursorPF = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ _cursorPF = *format;
+
+ if (_cursorPF.bytesPerPixel > 1)
+ _mouseKeyColor = keycolor & 0xffff;
+ else
+#endif
+ _mouseKeyColor = keycolor & 0xff;
+
_mouseWidth = w;
_mouseHeight = h;
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
- _mouseKeyColor = keycolor;
if (_mouseCursor)
free(_mouseCursor);
+#ifdef USE_RGB_COLOR
+ _mouseCursor = (u8 *) memalign(32, w * h * _cursorPF.bytesPerPixel);
+ memcpy(_mouseCursor, buf, w * h * _cursorPF.bytesPerPixel);
+#else
_mouseCursor = (u8 *) memalign(32, w * h);
memcpy(_mouseCursor, buf, w * h);
+#endif
}
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp
index d26db3190f..0a71fda167 100644
--- a/backends/platform/wince/CEScaler.cpp
+++ b/backends/platform/wince/CEScaler.cpp
@@ -27,25 +27,25 @@
template<int bitFormat>
void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- uint8 *work;
- int i;
+ uint16 *work;
+ // Various casts below go via (void *) to avoid warning. This is
+ // safe as these are all even addresses.
while (height--) {
- i = 0;
- work = dstPtr;
+ work = (uint16 *)(void *)dstPtr;
for (int i=0; i<width; i+=4) {
// Work with 4 pixels
- uint16 color1 = *(((const uint16 *)srcPtr) + i);
- uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
- uint16 color3 = *(((const uint16 *)srcPtr) + (i + 2));
- uint16 color4 = *(((const uint16 *)srcPtr) + (i + 3));
+ uint16 color1 = *(((const uint16 *)(const void *)srcPtr) + i);
+ uint16 color2 = *(((const uint16 *)(const void *)srcPtr) + (i + 1));
+ uint16 color3 = *(((const uint16 *)(const void *)srcPtr) + (i + 2));
+ uint16 color4 = *(((const uint16 *)(const void *)srcPtr) + (i + 3));
- *(((uint16 *)work) + 0) = interpolate32_3_1<bitFormat>(color1, color2);
- *(((uint16 *)work) + 1) = interpolate32_1_1<bitFormat>(color2, color3);
- *(((uint16 *)work) + 2) = interpolate32_3_1<bitFormat>(color4, color3);
+ work[0] = interpolate32_3_1<bitFormat>(color1, color2);
+ work[1] = interpolate32_1_1<bitFormat>(color2, color3);
+ work[2] = interpolate32_3_1<bitFormat>(color4, color3);
- work += 3 * sizeof(uint16);
+ work += 3;
}
srcPtr += srcPitch;
dstPtr += dstPitch;
@@ -65,7 +65,8 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
int i,j;
unsigned int p1, p2;
- uint8 *inbuf, *outbuf, *instart, *outstart;
+ const uint8 *inbuf, *instart;
+ uint8 *outbuf, *outstart;
#define RB(x) ((x & RBM)<<8)
#define G(x) ((x & GM)<<3)
@@ -77,34 +78,36 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr
#define MAKEPIXEL(rb,g) ((((rb)>>8) & RBM | ((g)>>3) & GM))
- inbuf = (uint8 *)srcPtr;
+ inbuf = (const uint8 *)srcPtr;
outbuf = (uint8 *)dstPtr;
height /= 5;
+ // Various casts below go via (void *) to avoid warning. This is
+ // safe as these are all even addresses.
for (i = 0; i < height; i++) {
instart = inbuf;
outstart = outbuf;
for (j=0; j < width; j++) {
- p1 = *(uint16*)inbuf; inbuf += srcPitch;
- *(uint16*)outbuf = p1; outbuf += dstPitch;
+ p1 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch;
+ *(uint16*)(void *)outbuf = p1; outbuf += dstPitch;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
- *(uint16*)outbuf = MAKEPIXEL(P20(RB(p1))+P80(RB(p2)),P20(G(p1))+P80(G(p2))); outbuf += dstPitch;
+ p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch;
+ *(uint16*)(void *)outbuf = MAKEPIXEL(P20(RB(p1))+P80(RB(p2)),P20(G(p1))+P80(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
- *(uint16*)outbuf = MAKEPIXEL(P40(RB(p1))+P60(RB(p2)),P40(G(p1))+P60(G(p2))); outbuf += dstPitch;
+ p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch;
+ *(uint16*)(void *)outbuf = MAKEPIXEL(P40(RB(p1))+P60(RB(p2)),P40(G(p1))+P60(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf; inbuf += srcPitch;
- *(uint16*)outbuf = MAKEPIXEL(P60(RB(p1))+P40(RB(p2)),P60(G(p1))+P40(G(p2))); outbuf += dstPitch;
+ p2 = *(const uint16*)(const void *)inbuf; inbuf += srcPitch;
+ *(uint16*)(void *)outbuf = MAKEPIXEL(P60(RB(p1))+P40(RB(p2)),P60(G(p1))+P40(G(p2))); outbuf += dstPitch;
p1 = p2;
- p2 = *(uint16*)inbuf;
- *(uint16*)outbuf = MAKEPIXEL(P80(RB(p1))+P20(RB(p2)),P80(G(p1))+P20(G(p2))); outbuf += dstPitch;
+ p2 = *(const uint16*)(const void *)inbuf;
+ *(uint16*)(void *)outbuf = MAKEPIXEL(P80(RB(p1))+P20(RB(p2)),P80(G(p1))+P20(G(p2))); outbuf += dstPitch;
- *(uint16*)outbuf = p2;
+ *(uint16*)(void *)outbuf = p2;
inbuf = inbuf - srcPitch*4 + sizeof(uint16);
outbuf = outbuf - dstPitch*5 + sizeof(uint16);
@@ -127,11 +130,9 @@ extern "C" {
template<int bitFormat>
void PocketPCHalfTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
while ((height -= 2) >= 0) {
- i = 0;
work = dstPtr;
for (int i=0; i<width; i+=2) {
@@ -163,23 +164,20 @@ void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 ds
template<int bitFormat>
void PocketPCHalfZoomTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
- uint8 *work;
- int i;
- uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
+ uint16 *work;
if (!height)
return;
+ // Various casts below go via (void *) to avoid warning. This is
+ // safe as these are all even addresses.
while (height--) {
- i = 0;
- work = dstPtr;
+ work = (uint16 *)(void *)dstPtr;
for (int i = 0; i < width; i += 2) {
- uint16 color1 = *(((const uint16 *)srcPtr) + i);
- uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
- *(((uint16 *)work) + 0) = interpolate32_1_1<bitFormat>(color1, color2);
-
- work += sizeof(uint16);
+ uint16 color1 = *(((const uint16 *)(const void *)srcPtr) + i);
+ uint16 color2 = *(((const uint16 *)(const void *)srcPtr) + (i + 1));
+ *work++ = interpolate32_1_1<bitFormat>(color1, color2);
}
srcPtr += srcPitch;
dstPtr += dstPitch;
@@ -190,11 +188,9 @@ MAKE_WRAPPER(PocketPCHalfZoom)
template<int bitFormat>
void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
uint8 *work;
- int i;
int line = 0;
while (height--) {
- i = 0;
work = dstPtr;
for (int i = 0; i < width; i += 3) {
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 65082014da..ab7860dd85 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -1084,7 +1084,7 @@ void OSystem_WINCE3::update_game_settings() {
_noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
}
-void OSystem_WINCE3::initSize(uint w, uint h) {
+void OSystem_WINCE3::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
if (_hasSmartphoneResolution && h == 240)
h = 200; // mainly for the launcher
@@ -1120,7 +1120,7 @@ void OSystem_WINCE3::initSize(uint w, uint h) {
_videoMode.overlayWidth = w;
_videoMode.overlayHeight = h;
- OSystem_SDL::initSize(w, h);
+ OSystem_SDL::initSize(w, h, format);
if (_scalersChanged) {
unloadGFXMode();
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index deafde6d80..7b4d0f2b25 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -66,7 +66,7 @@ public:
void internUpdateScreen();
void setGraphicsModeIntern();
- void initSize(uint w, uint h);
+ void initSize(uint w, uint h, const Graphics::PixelFormat *format);
void initBackend();
// Overloaded from SDL backend (toolbar handling)
diff --git a/backends/timer/default/default-timer.cpp b/backends/timer/default/default-timer.cpp
index bd2222bbbc..dd468bbe09 100644
--- a/backends/timer/default/default-timer.cpp
+++ b/backends/timer/default/default-timer.cpp
@@ -124,6 +124,12 @@ bool DefaultTimerManager::installTimerProc(TimerProc callback, int32 interval, v
slot->nextFireTimeMicro = interval % 1000;
slot->next = 0;
+ // FIXME: It seems we do allow the client to add one callback multiple times over here,
+ // but "removeTimerProc" will remove *all* added instances. We should either prevent
+ // multiple additions of a timer proc OR we should change removeTimerProc to only remove
+ // a specific timer proc entry.
+ // Probably we can safely just allow a single addition of a specific function once
+ // and just update our Timer documentation accordingly.
insertPrioQueue(_head, slot);
return true;