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authorTorbjörn Andersson2006-05-24 21:04:44 +0000
committerTorbjörn Andersson2006-05-24 21:04:44 +0000
commit935d3bb4254365e557642b2713eca8b31ab3eb86 (patch)
treead6a2963fe6273d178584f0241b71761b4b5426c /backends
parent30b368643e24c1733a99bb52a68a3acb086fc069 (diff)
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The AGI engine's save/load dialog dirties the entire screen thirteen times
each iteration of the loop, causing a serious slowdown on my computer. It empathically should not be doing that, of course, but to safe-guard against such patological cases, if the entire screen is dirtied even once we can set _forceFull to true. svn-id: r22616
Diffstat (limited to 'backends')
-rw-r--r--backends/sdl/graphics.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
index b733921b65..8baeb94ab8 100644
--- a/backends/sdl/graphics.cpp
+++ b/backends/sdl/graphics.cpp
@@ -907,6 +907,11 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h) {
}
#endif
+ if (w == width && h == height) {
+ _forceFull = true;
+ return;
+ }
+
if (w > 0 && h > 0) {
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];