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authorMax Horn2006-04-05 00:58:08 +0000
committerMax Horn2006-04-05 00:58:08 +0000
commit9394430ea8aad1ada90cca0179bf78d111b2509e (patch)
tree53891b00d7c79bd612ce469b00d1478b84d704c2 /backends
parent2a528657ad9f728b4865e5647d751af0060f5b2f (diff)
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use _gameid instead of _game.features to detect games using ImuseDigital (slightly less clean, but then it's still a hack, and this way we only need to pass around the gameid)
svn-id: r21625
Diffstat (limited to 'backends')
-rw-r--r--backends/wince/wince-sdl.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp
index eabcc9c969..b5a8d3a972 100644
--- a/backends/wince/wince-sdl.cpp
+++ b/backends/wince/wince-sdl.cpp
@@ -533,7 +533,9 @@ void OSystem_WINCE3::get_sample_rate() {
}
}
// See if the output frequency is forced by the game
- if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) ||
+ if ((_gameDetector._gameid == "ft" ||
+ _gameDetector._gameid == "dig" ||
+ _gameDetector._gameid == "comi" ||
_gameDetector._gameid == "queen" ||
strncmp(_gameDetector._gameid.c_str(), "sword", 5) == 0 ||
strncmp(_gameDetector._gameid.c_str(), "sky", 3) == 0)