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| author | Travis Howell | 2003-06-17 06:13:57 +0000 | 
|---|---|---|
| committer | Travis Howell | 2003-06-17 06:13:57 +0000 | 
| commit | 94e88917da39257849fdc66f385c51d4723eaa2d (patch) | |
| tree | 551bf8303f9809630ada5e45132b2664f37a5d35 /backends | |
| parent | 7c06cf7ceb4f37c95d78ffbe70dcc2d6af1b17c7 (diff) | |
| download | scummvm-rg350-94e88917da39257849fdc66f385c51d4723eaa2d.tar.gz scummvm-rg350-94e88917da39257849fdc66f385c51d4723eaa2d.tar.bz2 scummvm-rg350-94e88917da39257849fdc66f385c51d4723eaa2d.zip | |
Make OpenGL specific scaler use other keys so all normal scaler canbe made available.
svn-id: r8521
Diffstat (limited to 'backends')
| -rw-r--r-- | backends/sdl/sdl-common.cpp | 16 | ||||
| -rw-r--r-- | backends/sdl/sdl.cpp | 2 | ||||
| -rw-r--r-- | backends/sdl/sdl_gl.cpp | 47 | 
3 files changed, 51 insertions, 14 deletions
| diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index f22d671476..00e695ac2d 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -572,6 +572,22 @@ bool OSystem_SDL_Common::poll_event(Event *event) {  				}  			} +			// Ctr-Alt-a will change aspect ratio in OpenGL backend +			if (b == (KBD_CTRL|KBD_ALT) && ev.key.keysym.sym=='a') { +					Property prop; +					prop.gfx_mode = 11; +					property(PROP_SET_GFX_MODE, &prop); +					break; +			} + +			// Ctr-Alt-b will change bilinear filtering in OpenGL backend +			if (b == (KBD_CTRL|KBD_ALT) && ev.key.keysym.sym=='b') { +					Property prop; +					prop.gfx_mode = 12; +					property(PROP_SET_GFX_MODE, &prop); +					break; +			} +  #ifdef QTOPIA  			// quit on fn+backspace on zaurus  			if (ev.key.keysym.sym == 127) { diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index 0b3e29018b..d5b5d1656c 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -132,7 +132,7 @@ normal_mode:;  		_scaler_proc = Normal1x;  		break;  	default: -		error("unknown gfx mode"); +		error("unknown gfx mode %d", _mode);  		_scaleFactor = 1;  		_scaler_proc = NULL;  	} diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index ad3a2d9f5a..7ba030bd43 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -54,6 +54,7 @@ protected:  	int _glFlags;  	int _glScreenStart;  	bool _glBilinearFilter; +	bool _glAspectRatio;  	bool _usingOpenGL;  	SDL_Surface *tmpSurface; // Used for black rectangles blitting   	SDL_Rect tmpBlackRect;   // Black rectangle at end of the GL screen @@ -78,7 +79,8 @@ OSystem_SDL_OpenGL::OSystem_SDL_OpenGL()  {    _glScreenStart = 0;     _glBilinearFilter = true; -  _usingOpenGL = true; // false => Switch to filters used in the sdl.cpp version +  _glAspectRatio = false; +  _usingOpenGL = false; // false => Switch to filters used in the sdl.cpp version    _glBottomOfTexture = 256; // height is always 256    // 640x480 resolution    _glWindow.w = 640; @@ -147,12 +149,27 @@ void OSystem_SDL_OpenGL::load_gfx_mode() {  		_scaleFactor = 2;  		_scaler_proc = DotMatrix;  		break; +	case GFX_DOUBLESIZE: +		_scaleFactor = 2; +		_scaler_proc = Normal2x; +		break; + +	case GFX_TRIPLESIZE: +		if (_full_screen) { +			warning("full screen in useless in triplesize mode, reverting to normal mode"); +			goto normal_mode; +		} +		_scaleFactor = 3; +		_scaler_proc = Normal3x; +		break; +  	case GFX_NORMAL: +normal_mode:;  		_scaleFactor = 1;  		_scaler_proc = Normal1x;  		break;  	default: -//		error("unknown gfx mode"); +		error("unknown gfx mode %d", _mode);  		_mode = GFX_NORMAL;  		_scaleFactor = 1;  		_scaler_proc = Normal1x; @@ -525,7 +542,7 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {  	else if (param == PROP_SET_GFX_MODE) {  		SDL_Rect full = {0, 0, _screenWidth, _screenHeight}; -		if (value->gfx_mode < 3) { // OpenGL modes +		if (value->gfx_mode > 10) { // OpenGL modes  			if (!_usingOpenGL) {  				_usingOpenGL = true;  				_mode = GFX_NORMAL; @@ -534,7 +551,7 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {  		}  		switch(value->gfx_mode) { -			case 0: // Bilinear Filtering (on/off) +			case GFX_BILINEAR: // Bilinear Filtering (on/off)  				_glBilinearFilter ^= true;  				for (i = 0; i < 2; i++) {  					glBindTexture(GL_TEXTURE_2D, i); @@ -563,15 +580,19 @@ uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {  					}  				}  				break; -			case 1: // Don't use the whole screen (black borders) -				fb2gl.init(0, 0, 0, 15, _glFlags); -				_glScreenStart = 20; -				SDL_FillRect(tmpSurface, &tmpBlackRect, 0); -				fb2gl.blit16(tmpSurface, 1, &tmpBlackRect, 0, 0); -				break; -			case 2: // Use the whole screen -				fb2gl.init(0, 0, 0, 70, _glFlags); -				_glScreenStart = 0; +			case GFX_ASPECTRATIO:  +				_glAspectRatio ^= true; +				if (_glAspectRatio) { +					// Don't use the whole screen (black borders) +					fb2gl.init(0, 0, 0, 15, _glFlags); +					_glScreenStart = 20; +					SDL_FillRect(tmpSurface, &tmpBlackRect, 0); +					fb2gl.blit16(tmpSurface, 1, &tmpBlackRect, 0, 0); +				} else { +					// Use the whole screen +					fb2gl.init(0, 0, 0, 70, _glFlags); +					_glScreenStart = 0; +				}  				break;  			default: // SDL backend  				if (value->gfx_mode >= 10) | 
