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authorJohannes Schickel2011-03-17 19:47:18 +0100
committerJohannes Schickel2011-03-17 19:55:06 +0100
commit96979f73fc10679fc0112cfbc55d6b661d744b05 (patch)
treee861325c5555ff3786d1959a5b1b79575e7aa57a /backends
parent70e2c4266b20d09e4bc2d89fcd3d3fba6ddaade9 (diff)
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OPENGL: Slight refactoring.
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp21
-rw-r--r--backends/graphics/opengl/opengl-graphics.h23
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp23
3 files changed, 55 insertions, 12 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index e9942b8eb4..5d23405eee 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -100,7 +100,12 @@ bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureAspectRatioCorrection:
- _videoMode.mode = OpenGL::GFX_4_3;
+ // TODO: If we enable aspect ratio correction, we automatically set
+ // the video mode to 4/3. That is quity messy, but since we have that
+ // messy OpenGL mode use there's not much to do about it right now...
+ // Think of a way to get rid of this mess.
+ if (enable)
+ _videoMode.mode = OpenGL::GFX_4_3;
_aspectRatioCorrection = enable;
break;
default:
@@ -109,7 +114,12 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
}
bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
- return false;
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _aspectRatioCorrection || (_videoMode.mode == OpenGL::GFX_4_3);
+ default:
+ return false;
+ }
}
//
@@ -1216,6 +1226,13 @@ void OpenGLGraphicsManager::setScale(int newScale) {
_transactionDetails.sizeChanged = true;
}
+void OpenGLGraphicsManager::toggleAntialiasing() {
+ assert(_transactionMode == kTransactionActive);
+
+ _videoMode.antialiasing = !_videoMode.antialiasing;
+ _transactionDetails.filterChanged = true;
+}
+
uint OpenGLGraphicsManager::getAspectRatio() {
if (_videoMode.mode == OpenGL::GFX_NORMAL)
return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight;
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index baebb9c95f..3eeb52fcc0 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -178,6 +178,23 @@ protected:
virtual void setScale(int newScale);
+ /**
+ * Query the scale factor.
+ */
+ inline int getScale() const { return _videoMode.scaleFactor; }
+
+ /**
+ * Toggle the antialiasing state of the current video mode.
+ *
+ * This can only be used in a GFX transaction.
+ */
+ void toggleAntialiasing();
+
+ /**
+ * Query the antialiasing state.
+ */
+ inline bool getAntialiasingState() const { return _videoMode.antialiasing; }
+
// Drawing coordinates for the current display mode and scale
int _displayX;
int _displayY;
@@ -195,13 +212,13 @@ protected:
virtual void calculateDisplaySize(int &width, int &height);
virtual void refreshDisplaySize();
- bool _aspectRatioCorrection;
-
/**
* Returns the current target aspect ratio x 10000
*/
virtual uint getAspectRatio();
+ bool _aspectRatioCorrection;
+
bool _formatBGR;
//
@@ -232,7 +249,7 @@ protected:
bool _overlayVisible;
bool _overlayNeedsRedraw;
Common::Rect _overlayDirtyRect;
-
+
virtual void refreshOverlay();
//
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index c2ec43b90d..bdea64bb44 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -298,7 +298,7 @@ bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
bool OpenGLSdlGraphicsManager::loadGFXMode() {
// Force 4/3 if feature enabled
- if (_aspectRatioCorrection)
+ if (getFeatureState(OSystem::kFeatureAspectRatioCorrection))
_videoMode.mode = OpenGL::GFX_4_3;
// If the screen was resized, do not change its size
@@ -522,11 +522,14 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
// Ctrl-Alt-f toggles antialiasing
if (event.kbd.keycode == 'f') {
beginGFXTransaction();
- _videoMode.antialiasing = !_videoMode.antialiasing;
- _transactionDetails.filterChanged = true;
+ toggleAntialiasing();
endGFXTransaction();
+
#ifdef USE_OSD
- if (_videoMode.antialiasing)
+ // TODO: This makes guesses about what internal antialiasing
+ // modes we use, we might want to consider a better way of
+ // displaying information to the user.
+ if (getAntialiasingState())
displayMessageOnOSD("Active filter mode: Linear");
else
displayMessageOnOSD("Active filter mode: Nearest");
@@ -568,10 +571,16 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
#ifdef USE_OSD
int lastMode = _videoMode.mode;
#endif
+ // We need to query the scale and set it up, because
+ // setGraphicsMode sets the default scale to 2
+ int oldScale = getScale();
beginGFXTransaction();
- _videoMode.mode = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
- _transactionDetails.needRefresh = true;
- _aspectRatioCorrection = false;
+ setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1));
+ setScale(oldScale);
+ // TODO: We disable the aspect ratio correction here,
+ // we might switch to mode which ignores it...
+ // We should really fix this mess up.
+ setFeatureState(OSystem::kFeatureAspectRatioCorrection, false);
endGFXTransaction();
#ifdef USE_OSD
if (lastMode != _videoMode.mode)