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authorJohn Willis2009-07-28 20:22:38 +0000
committerJohn Willis2009-07-28 20:22:38 +0000
commit972cbb4b579bb3767b118e666c761422e20b14b0 (patch)
treee1aaa23a45e4407516911ded8c396980c2604f77 /backends
parent7a6329a29bbe755250586693f8bb651fd3521e95 (diff)
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GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM scaler from the WinCE backend (Maybe this should be moved into /graphics/scalers at some point?). Also enable all the ARM optemised routines in this and the GP2X backend.
svn-id: r42863
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/gp2x/gp2x-hw.cpp3
-rw-r--r--backends/platform/gp2x/gp2x.cpp1
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-events.cpp11
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-graphics.cpp616
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.cpp44
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.h45
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-sdl.h15
-rw-r--r--backends/platform/gp2xwiz/module.mk2
8 files changed, 729 insertions, 8 deletions
diff --git a/backends/platform/gp2x/gp2x-hw.cpp b/backends/platform/gp2x/gp2x-hw.cpp
index 9eb6b040c0..38799ea7ad 100644
--- a/backends/platform/gp2x/gp2x-hw.cpp
+++ b/backends/platform/gp2x/gp2x-hw.cpp
@@ -195,4 +195,5 @@ void gp2x_video_wait_vsync(void)
while (!(MEM_REG[0x2846>>1] & 2));
}
-} /* namespace GP2X_HW */ \ No newline at end of file
+} /* namespace GP2X_HW */
+
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 4752646083..3d416f8415 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -448,7 +448,6 @@ void OSystem_GP2X::quit() {
if (_joystick)
SDL_JoystickClose(_joystick);
- //CloseRam();
GP2X_HW::deviceDeinit();
SDL_RemoveTimer(_timerID);
diff --git a/backends/platform/gp2xwiz/gp2xwiz-events.cpp b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
index dfb36742dc..48c9af00ff 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-events.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
@@ -81,8 +81,13 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
}
void OSystem_GP2XWIZ::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ event.mouse.x = x*2;
+ event.mouse.y = y*2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
// Update the "keyboard mouse" coords
_km.x = x;
@@ -203,7 +208,7 @@ bool OSystem_GP2XWIZ::pollEvent(Common::Event &event) {
Combos:
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP)
+ GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
GP2X_BUTTON_L & GP2X_BUTTON_MENU Common::EVENT_MAINMENU (ScummVM Global Main Menu)
GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
index 2482051286..0d575b15e8 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
@@ -24,10 +24,622 @@
*/
#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h" // TODO: Make GFX_HALF/HalfScale generic.
+#include "common/mutex.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+#include "graphics/surface.h"
-/* TODO: Add code to ensure that overlay is always 320*240 and maybe invoke some custom scale code. */
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+
+const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_GP2XWIZ::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+//bool OSystem_GP2XWIZ::setGraphicsMode(const char *name) {
+// // let parent OSystem_SDL handle it
+// return setGraphicsMode(GFX_NORMAL);
+//}
+
+bool OSystem_GP2XWIZ::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch(mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void OSystem_GP2XWIZ::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = HalfScale;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+
+void OSystem_GP2XWIZ::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ printf("Init Size: w=%d, h=%d\n", w, h);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if(w > 320 || h > 240){
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ toggleMouseGrab();
+ }
+
+ _cksumNum = (w * h / (8 * 8));
+
+ _transactionDetails.sizeChanged = true;
+
+ free(_dirtyChecksums);
+ _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
+}
bool OSystem_GP2XWIZ::loadGFXMode() {
- OSystem_SDL::loadGFXMode();
+ assert(_inited);
+ _forceFull = true;
+
+ int hwW, hwH;
+ if(_videoMode.mode == GFX_HALF){
+ _videoMode.overlayWidth = _videoMode.screenWidth/2;
+ _videoMode.overlayHeight = _videoMode.screenHeight/2;
+ } else {
+ _videoMode.overlayWidth = _videoMode.screenWidth;
+ _videoMode.overlayHeight = _videoMode.screenHeight;
+ }
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ if(_videoMode.mode == GFX_HALF){
+ hwW = _videoMode.screenWidth/2;
+ hwH = effectiveScreenHeight()/2;
+ } else {
+ hwW = _videoMode.screenWidth;
+ hwH = effectiveScreenHeight();
+ }
+
+ //
+ // Create the surface that contains the 8 bit game data
+ //
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("allocating _screen failed");
+
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+
+ _hwscreen = SDL_SetVideoMode(hwW, hwH, 16,
+ _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ quit();
+ } else {
+ return false;
+ }
+ }
+
+ //
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ //
+
+ // Need some extra bytes around when using 2xSaI
+ _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("allocating _tmpscreen failed");
+
+ _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_overlayscreen == NULL)
+ error("allocating _overlayscreen failed");
+
+ _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
+
+ _overlayFormat.rLoss = _overlayscreen->format->Rloss;
+ _overlayFormat.gLoss = _overlayscreen->format->Gloss;
+ _overlayFormat.bLoss = _overlayscreen->format->Bloss;
+ _overlayFormat.aLoss = _overlayscreen->format->Aloss;
+
+ _overlayFormat.rShift = _overlayscreen->format->Rshift;
+ _overlayFormat.gShift = _overlayscreen->format->Gshift;
+ _overlayFormat.bShift = _overlayscreen->format->Bshift;
+ _overlayFormat.aShift = _overlayscreen->format->Ashift;
+
+ _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen2 == NULL)
+ error("allocating _tmpscreen2 failed");
+
+#ifdef USE_OSD
+ _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
+ _hwscreen->w,
+ _hwscreen->h,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+ if (_osdSurface == NULL)
+ error("allocating _osdSurface failed");
+ SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
+#endif
+
+ // keyboard cursor control, some other better place for it?
+ _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
+ _km.y_max = effectiveScreenHeight() - 1;
+ _km.delay_time = 25;
+ _km.last_time = 0;
+
+ // Distinguish 555 and 565 mode
+ if (_hwscreen->format->Rmask == 0x7C00)
+ InitScalers(555);
+ else
+ InitScalers(565);
+
+ // We need this to tell HalfScale the pixel format.
+ // TODO: Find a better home.
+ screenPixelFormat = _hwscreen->format;
+ return true;
}
+
+void OSystem_GP2XWIZ::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int width, height;
+ int hotX, hotY;
+
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ dst.x = _mouseCurState.x/2;
+ dst.y = _mouseCurState.y/2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void OSystem_GP2XWIZ::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0){
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void OSystem_GP2XWIZ::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ if(dst_x%2==1){
+ dst_x--;
+ dst_w++;
+ }
+ if(dst_y%2==1){
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x /= 2;
+ dst_y /= 2;
+ }
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+ }
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ r->x = dst_x;
+ r->y = dst_y;
+ r->w = r->w/2;
+ r->h = dst_h/2;
+ } else {
+ r->y = dst_y;
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+#ifndef DISABLE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+
+#pragma mark -
+#pragma mark --- Overloaded Overlays ---
+#pragma mark -
+
+void OSystem_GP2XWIZ::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ int x, y;
+
+ if (_overlayVisible)
+ return;
+
+ _overlayVisible = true;
+
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x /= 2;
+ _mouseCurState.y /= 2;
+ }
+
+ // Since resolution could change, put mouse to adjusted position
+ // Fixes bug #1349059
+ x = _mouseCurState.x * _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
+ else
+ y = _mouseCurState.y * _videoMode.scaleFactor;
+
+ warpMouse(x, y);
+
+ clearOverlay();
+}
+
+void OSystem_GP2XWIZ::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (!_overlayVisible)
+ return;
+
+ int x, y;
+
+ _overlayVisible = false;
+
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x *= 2;
+ _mouseCurState.y *= 2;
+ }
+
+ // Since resolution could change, put mouse to adjusted position
+ // Fixes bug #1349059
+ x = _mouseCurState.x / _videoMode.scaleFactor;
+ y = _mouseCurState.y / _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ y = aspect2Real(y);
+
+ warpMouse(x, y);
+
+ clearOverlay();
+
+ _forceFull = true;
+}
+
+void OSystem_GP2XWIZ::warpMouse(int x, int y) {
+ int y1 = y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ y1 = real2Aspect(y);
+
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ x /= 2;
+ y /= 2;
+ }
+ if (!_overlayVisible)
+ SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
+ else
+ SDL_WarpMouse(x, y1);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // setMousePos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ setMousePos(x, y);
+ }
+}
+
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
new file mode 100644
index 0000000000..774b0b0e11
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+#include "graphics/scaler/intern.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+
+SDL_PixelFormat *screenPixelFormat;
+
+extern "C" {
+ void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round);
+ // Rounding constants and masks used for different pixel formats
+ int roundingconstants[] = { 0x00200802, 0x00201002 };
+ int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F };
+}
+
+void HalfScale(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
+ int maskUsed;
+ if (screenPixelFormat->Rmask == 0x7C00)
+ maskUsed = (gBitFormat == 555);
+ else
+ maskUsed = (gBitFormat == 565);
+ PocketPCHalfARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed],roundingconstants[maskUsed]);
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.h b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
new file mode 100644
index 0000000000..604b9c450b
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GP2XWIZ_SCALER_H
+#define GP2XWIZ_SCALER_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+
+// FIXME: For now keep hacks in this header to save polluting the SDL backend.
+enum {
+ GFX_HALF = 12
+};
+
+extern SDL_PixelFormat *screenPixelFormat;
+
+// TODO/FIXME: Move this platform specific scaler into /graphics/scaler and properly merge with the WinCE PocketPCHalf that it is based on.
+
+DECLARE_SCALER(HalfScale);
+
+#endif
diff --git a/backends/platform/gp2xwiz/gp2xwiz-sdl.h b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
index 8811f86edf..1f67624d5c 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-sdl.h
+++ b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
@@ -27,6 +27,7 @@
#define GP2XWIZ_SDL_H
#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h"
#include <SDL.h>
@@ -42,12 +43,24 @@ public:
OSystem_GP2XWIZ() {}
/* Graphics */
- bool loadGFXMode();
+ void initSize(uint w, uint h);
+ void setGraphicsModeIntern();
+ bool setGraphicsMode(int mode);
+ void internUpdateScreen();
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ int getDefaultGraphicsMode() const;
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+ void showOverlay();
+ void hideOverlay();
/* Event Stuff */
bool pollEvent(Common::Event &event);
void moveStick();
void fillMouseEvent(Common::Event&, int, int);
+ void warpMouse(int, int);
bool remapKey(SDL_Event&, Common::Event&);
/* Platform Setup Stuff */
diff --git a/backends/platform/gp2xwiz/module.mk b/backends/platform/gp2xwiz/module.mk
index 03241f7b60..f2e27a7cce 100644
--- a/backends/platform/gp2xwiz/module.mk
+++ b/backends/platform/gp2xwiz/module.mk
@@ -1,6 +1,8 @@
MODULE := backends/platform/gp2xwiz
MODULE_OBJS := \
+ gp2xwiz-scaler.o \
+ ../wince/ARMscaler.o \
gp2xwiz-graphics.o \
gp2xwiz-events.o \
gp2xwiz-hw.o \