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authorEugene Sandulenko2017-03-05 00:43:49 +0100
committerEugene Sandulenko2017-03-05 00:43:49 +0100
commit9cf5ebecdfd2801518483da13321fe3b9035f087 (patch)
tree1bdc3fcebaee6fd1c063f58a805e6fee84da41c9 /backends
parentadb6a395e498a10dfafc415c5a9b9d7501e5e0de (diff)
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BACKENDS: Fix crash on startup
Diffstat (limited to 'backends')
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 4eb63fd303..2b31e90352 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -200,11 +200,13 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
_videoMode.filtering = ConfMan.getBool("filtering");
#endif
- if (g_system->hasFeature(OSystem::kFeatureShader)) {
+ // Default backend does not have shaders. Disable check.
+ // TODO: Implement more elegant way.
+ if (0 && g_system->hasFeature(OSystem::kFeatureShader)) {
// shader number 0 is the entry NONE (no shader)
const OSystem::GraphicsMode *p = s_supportedShaders;
_numShaders = 0;
- while (p->name) {
+ while (p->name) {
_numShaders++;
p++;
}