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authorNitrus2018-11-20 18:58:16 +0100
committerDavid Turner2018-11-21 07:54:49 +0000
commita4f85955fe748b9e6e33dbb684c8efbc2cf4899b (patch)
tree873fdccf323fdc14d45e126fb2727de16e532394 /backends
parent4d84105237d00adc8ad49248cca729833b0d167a (diff)
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3DS: Don't wait after SyncDisplayTransfer
Diffstat (limited to 'backends')
-rw-r--r--backends/platform/3ds/sprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp
index ec9e94f333..78082f3027 100644
--- a/backends/platform/3ds/sprite.cpp
+++ b/backends/platform/3ds/sprite.cpp
@@ -104,8 +104,8 @@ void Sprite::render() {
if (dirtyPixels) {
dirtyPixels = false;
GSPGPU_FlushDataCache(pixels, w * h * format.bytesPerPixel);
- gspWaitForPPF();
C3D_SyncDisplayTransfer((u32*)pixels, GX_BUFFER_DIM(w, h), (u32*)texture.data, GX_BUFFER_DIM(w, h), TEXTURE_TRANSFER_FLAGS);
+// gspWaitForPPF();
}
C3D_TexBind(0, &texture);